How to

Draw a drill diagram

Draw the drill step by step, and the walk-through plays it. Every athlete runs their routes in order, so the people running the drill see it move.

  1. Open the drill and add a step

    Create a drill or open one to edit, then select Add new Step. Pick the court from the top bar. The editor works on a tablet or a larger screen.

    Open the Drill Library(opens in new tab)
  2. Place the markers

    Pick a marker from the tools on the left, such as an athlete, a coach or the ball, and tap the court where it stands. To tell athletes apart, select one and type a number or a letter in the small toolbar that opens beside it.

  3. Draw each route

    Pick Arrow, then tap where the route starts and where it ends. Start it at the marker that moves, so the walk-through knows who runs it.

  4. Say what the route means

    Tap the arrow and choose its meaning at its head. The names follow your sport, such as how an athlete moves or where the ball goes. The arrow's panel shows who or what moves along it, with a button to change it, and its Order row shows in which beat the route runs; when space is short, it sits under More settings.

  5. Check the guesses, if you want to

    Where you leave a meaning or a mover open, the walk-through guesses it. When it is unsure of a guess, the top bar counts it and the court marks the route with a question mark. Open the count and go through them with Show next, or confirm them all at once; confirming can change the order, and the count says so before you do. You can also leave them, and the walk-through plays them as it guessed.

  6. Play it before you save

    Select Walk through, the play button next to the zoom. It appears once the drill has a route. It plays from the step on screen to the last one and moves through the step tabs by itself; Pausestops it. While it plays the drawing is locked, and Back to editing gives it back.

  7. Carry on in the next step

    Add new Step copies the last step. Move the athletes to where the last step left them and draw what happens next. The walk-through then glides from one step into the next. A copy you leave as it is starts again from the same places, so the walk-through cuts to it instead.

  8. Save the drill

    Select Create Drill, or Update Drill when you opened an existing one.

What Striveon does automatically

Once every route on a step has its meaning and its mover, nothing on the step is guessed, and the routes run in more than one beat, numbered squares on the court show the order. Routes in the same beat share a number. You change the order in the route's panel, under Order.

The drill card and a shared link play the same walk-through. Someone watching it can pick themselves under Which one are you?, and their own routes stay in colour while everyone else's fade back. On a device set to reduce motion, each step shows where it ends without the movement.

What the walk-through does not do

It does not change your drawing. Playing it moves nothing you placed and saves nothing; when it stops, the drawing is exactly as you left it, and the drill is saved the way you save it.

It does not set up the next step for you. A new step starts as a copy of the last one, and moving the athletes on is yours to do.

The diagram is one part of a drill. For the name, the goal and the rest, see build a drill; to show it to someone without an account, share it with a link.