A volleyball tryout hands you a puzzle the box score never shows. Six players share the court, but a setter, an outside, a middle, and a libero each do a different job, and you get one gym and a couple of hours to see who fits where. The drills that sort it out are the ones that put a number on a player while they run.
The best volleyball tryout drills double as evaluation. A movement screen rates athleticism, a serve-receive test rates passing, position stations expose setters and hitters and defenders, and a competitive wash game reveals who can compete. Each one earns a score, so your roster rests on evidence you can point to.
This guide is the coach's side of tryout day. Every drill below comes with what it evaluates, what to watch while you score it, and what a roster-ready player looks like. It works differently from our volleyball drills library, which is built to develop skills across a season, and it pairs with the printable volleyball tryout evaluation form that turns everything you see here into a score.
Screen Movement and Athleticism First
Start with the things a player cannot fake. Before anyone touches a system or a strategy, you want a clean read on how they move. Jump, foot speed, and body control are the athletic floor every other skill stands on, and they are the easiest markers to capture as a plain number.
Recruiters open the same way. The standard recruiting measurables in volleyball are height, standing reach, block jump, and approach jump, weighed by position. Recruiting services publish baselines for each of them, and NCSA's volleyball recruiting guidelines(opens in new tab) are a useful reference for the position-by-position numbers. You do not need college numbers at a middle-school tryout. You do need the same idea at a smaller scale. Capture the athletic markers cleanly, then treat them as one input among several.
The two drills below screen movement fast. Add the ones you use to your plan as you read.
Approach and Reach
Movement ScreenAll levels
Players: Groups of 4Time: 10 minEquipment: Net, reach board or tape
Builds: A read on explosive power and a clean hitting approach
Each player runs a full spike approach from the outside and jumps to touch as high as they can on the antenna or a reach board, no ball. Record the touch, and the standing reach too if you can, so the number reflects the jump and not just the height. Two attempts, best of two. This is the fastest read on the athletic ceiling a hitter or blocker brings into the gym.
Reps: 2 approach jumps, best touch recorded
Target: Circle the player whose last two steps speed up and whose arm swing clears the reach by a clear margin.
Coaching cues
Watch the last two steps, not the height · A full arm swing, not just legs · Lands balanced and ready to hit
Common mistake & fix
Mistake: A slow, even-paced approach that never loads the jump
Fix: Coach the plant as a quick slow-to-fast rhythm, then measure again. The number often jumps.
Lateral Read and Shuffle
Movement ScreenAll levels
Players: AnyTime: 6 minEquipment: 3 cones
Builds: A read on foot speed and defensive reaction
Place three cones in a shallow arc. A player starts low in the middle, and on your point they shuffle to the cone you signal, touch the floor, and recover to the middle before the next call. Keep the calls quick and hard to predict for thirty seconds. You are watching whether the feet move before the hands, and whether the player stays low the whole way through.
Reps: 30 seconds of random calls, one player up at a time
Target: Your defender or libero read is the player who never crosses their feet and is still low on the final call.
Coaching cues
Feet first, then reach · Stays low, no bobbing up · Recovers to the middle every rep
Common mistake & fix
Mistake: Popping upright between moves, which kills the next reaction
Fix: Lower the start posture and shorten the arc until they can hold it, then widen it back out.
Test Ball Control Under Pressure
Volleyball is a game of three contacts, and the first two are the ones tryouts underrate. A team that passes and sets cleanly gets to attack. A team that shanks the first ball never runs its offense at all. So before you fall for the biggest swing in the gym, find out who can control a ball with a serve bearing down on them.
The drills here put passing and setting under a little heat, because a comfortable pass in a warm-up line tells you nothing. Score them honestly. At the youth and club level, a steady passer is worth more to your roster than a spectacular hitter who cannot keep the first ball off the floor.
Reading Passers Under Fatigue with the 5-3-5-3-5
The 5-3-5-3-5 is a serve-receive passing ladder where a single miss resets the standard, so a group of passers has to hold their form as the count climbs and the legs tire. That reset is exactly why it earns a place at a tryout. You are not scoring one clean pass. You are watching who stays composed as the standard keeps slipping back. For the full 5-3-5-3-5 count and how it scales for younger groups, see our volleyball drills guide. The card below has the tryout setup and the fault to watch for.
Serve-Receive to a Target
Ball ControlAll levels
Players: Groups of 6Time: 12 minEquipment: Balls, a hoop or coach at the setter spot
Builds: A read on passing platform and serve-receive nerve
A coach or a strong server sends live serves to a passer, who has to pass each serve to a target at the setter position, a hoop on the floor or a coach's hands. Give each player ten serves at a steady pace, then ten that mix short and deep. Score each pass from 0 to 3 for how hittable it is. Passing quietly decides most youth and club matches, so weight it heavily.
Reps: 10 steady serves, then 10 mixed depth, scored 0 to 3
Target: A roster-ready passer keeps the platform quiet and drops most balls within a step of the target, even on the deep serve.
Coaching cues
Angle the platform, do not swing at it · Move the feet behind the ball · Calm face after a shank
Common mistake & fix
Mistake: Swinging the arms at the ball when a still platform would do the work
Fix: Freeze the arms and ask the passer to move their feet so the ball meets a quiet platform.
The 5-3-5-3-5 Passing Ladder
Ball ControlIntermediate
Players: Groups of 4 (3 passers, 1 target)Time: 10 minEquipment: Balls, a server
Builds: A read on passing consistency and composure under a rising standard
Three passers work a serve-receive passing ladder against live serves, and a single miss drops the standard back down. At a tryout the exact count matters less than the read. You are watching who holds a clean platform as the standard climbs and the legs get heavy.
Reps: One full ladder to target, the goal resetting after every miss
Target: Note the passer who stays calmest late in the ladder, not the one who started hottest.
Coaching cues
Same platform every rep · Talk on the seam between passers · Reset the feet, not the frustration
Common mistake & fix
Mistake: Rushing to beat the count and forcing a low, unhittable pass
Fix: Remind the group the count rewards a hittable ball over a fast one, and slow the feet down.
Setting on a Poor Pass
Ball ControlIntermediate
Players: Pairs or 3Time: 8 minEquipment: Balls
Builds: A read on a setter's hands and recovery off a bad ball
A coach tosses a deliberately off-target ball, short or deep or tight to the net, and the setter delivers a hittable set to whichever pin you call as the ball leaves your hands. Ten balls, moving the target between the outside and the middle. You learn more about a setter from one ugly pass than from ten perfect ones, because tryout passing is rarely clean.
Reps: 10 off-target feeds, target called late
Target: A tryout-ready setter squares the shoulders to the target off a bad pass, so the ball comes out hittable even when the pass was not.
Coaching cues
Get to the ball early, set late · Hands finish toward the target · Quiet feet under the ball
Common mistake & fix
Mistake: Setting from wherever the pass takes them, so the ball drifts off the net
Fix: Coach an early sprint to the ball, then a beat of patience so the hands aim the set, not the momentum.
Run Position-Specific Tryout Stations
Here is where a volleyball tryout gets genuinely hard. A setter, a middle blocker, and a libero do almost nothing alike. Run every player through one generic gauntlet and you will cut a brilliant libero for being a mediocre hitter, which is a quick way to weaken your own team.
Score each player against their position instead. A setter is graded on hands and decisions, a middle on block footwork, a libero on the first ball off a hard-driven attack. USA Volleyball's own coaching material calls a good setter a coach on the court(opens in new tab), which is the right lens for every station. You are grading the job a role actually asks for, not a checklist of generic skills.
The table sorts what a strong player shows at each position from the red flag that most often drops a borderline one.
Position
What a strong one shows
Common red flag
Setter
Delivers a hittable ball off a poor pass, talks early, and finds the mismatch at the net.
Sets only the safe hitter and goes quiet the moment the pass is bad.
Outside hitter
Passes a serve and still hits a controlled swing two contacts later.
Bails out of serve-receive to get an early jump on the approach.
Opposite (right side)
Blocks the other team's best outside and can score from the back row.
Comfortable on only one side of the net, and lost on the other.
Middle blocker
Balanced and loaded before the set, then closes the block without a false step.
Leans to one pin early and is late getting across on the cross.
Libero / DS
Reads the hitter's arm early and digs a ball the setter can actually use.
Reaches from a flat, upright stance instead of moving the feet to the ball.
Watch two players at once wherever you can. A setter station is also a hitting look for whoever is swinging, and a defensive station doubles as a serving read. Run the four stations below as parallel rounds, one evaluator locked to each, and rotate small groups through so no one waits in a queue.
Setter: Run the Offense
SetterAdvanced
Players: 6 (setter, 2 hitters, feeders)Time: 10 minEquipment: Balls, full net
Builds: A read on decision-making and whether a setter leads the court
Feed the setter a stream of passes and let them choose the hitter, calling the play out loud as they set. Every few balls, pull a hitter down to open a mismatch and see whether the setter finds it. A good setter runs the offense like a coach on the court, so you are grading leadership and reads here as much as clean hands.
Reps: 15 sets, setter calls each play
Target: The setter you want is already talking before the ball arrives and hunts the mismatch you left open.
Coaching cues
Voice leads the play · Even tempo to both pins · Eyes up on the block
Common mistake & fix
Mistake: Setting the same trusted hitter every time and ignoring the mismatch
Fix: Reward out-loud decisions, and ask the setter to name the target before each set.
Outside: Pass, Then Swing
Outside HitterIntermediate
Players: Groups of 4Time: 10 minEquipment: Balls, full net
Builds: A read on the all-around outside, passing and then attacking
The outside passes a serve, recovers to the pin, then hits the set that follows. Run six full sequences. A left-side hitter does two jobs in one rally, so a station that only lets them swing tells you half the story. Watch whether the pass drops off once they know a swing is coming.
Reps: 6 pass-to-swing sequences
Target: Rate up the outside whose pass stays honest even with a big swing waiting two contacts later.
Coaching cues
Pass first, do not cheat toward the pin · High contact on the swing · Swings in play under control
Common mistake & fix
Mistake: Bailing out of the pass early to get to the hitting approach
Fix: Score the pass and the swing on separate lines so a short pass actually costs points.
Middle: Read and Close
Middle BlockerAdvanced
Players: Groups at the netTime: 8 minEquipment: Balls, full net
Builds: A read on blocking footwork and how fast a middle closes
The middle holds a ready position and reacts to a coach who sets either pin, closing the block to the outside or the right side and pressing the hands over the net. Six reps to each side, order mixed. A middle lives on the speed of the first step and a balanced load, so keep the sets quick and hard to read.
Reps: 12 blocks, pins alternated at random
Target: Look for the middle who is balanced on both feet before you set, then closes without a false step.
Coaching cues
Balanced load, ready either way · Quick first step, no early crossover · Press the hands over, not just up
Common mistake & fix
Mistake: Leaning toward one pin before the set shows, then getting caught on the cross
Fix: Coach a still, balanced start and reward the middle who waits a beat to read the setter.
Libero: Dig and Deliver
Libero / DSIntermediate
Players: Groups of 4Time: 8 minEquipment: Balls
Builds: A read on defensive range and the quality of the first ball
A coach hits and tips balls to different spots in the back court, and the defender digs each one up to a target near the setter position. Mix hard-driven balls with short tips so the player reads the play instead of guessing. A great libero does more than keep the ball alive. They dig a ball the setter can actually use.
Reps: 12 digs, hard drives mixed with tips
Target: The defender to circle reads the hitter's arm early and turns a hard dig into a ball the setter can use.
Coaching cues
Platform angled to the target · Read the arm, then move · Run the tip down, do not reach for it
Common mistake & fix
Mistake: Waiting flat-footed and reaching for balls the feet should be chasing down
Fix: Start them lower and earlier, and reward feet-to-the-ball over a lunging reach.
What a Competitive Scrimmage Reveals
Stations measure a skill in isolation. A match measures the player. Some athletes look ordinary in a passing line and then turn into the loudest, most reliable competitor in the gym the second the ball is live, and you only ever see that in a game. Save real scrimmage time for the back half of your tryout, once the skill scores are in.
Rotate players through positions and teams while they play. You learn more about a kid's ceiling by watching them adapt to a new spot than by leaving them where they are comfortable. And keep half an eye off the ball. The player covering the hitter, backing up a teammate, and calling the seam is often the one who lifts everyone around them.
The Intangibles a Scrimmage Reveals
Some of what decides a match never reaches a stat line. Coachability is whether a player takes a correction and applies it on the very next rep. Communication is the talk that keeps a rotation from colliding. Competitiveness is what a player does when their side is down two and the next serve is coming. A stations circuit cannot test any of these. A scrimmage tests all three, which is why the competitive block earns its place in your plan.
Wash Game to a Target Score
Competitive PlayAll levels
Players: Two full teamsTime: 15 minEquipment: Full court, balls
Builds: A read on game sense, communication, and who competes
Play short games to a small target score in a wash format, where a team has to win two rallies in a row, the coach's entered ball and then a free ball, to earn a point. Rotate players through positions and across teams every few points. A scrimmage is the only place you see how a player behaves when the ball is live and a teammate makes a mistake.
Reps: Games to 5 wash points, rosters rotated each game
Target: Mark the player who talks every rally and picks a teammate up after an error, the connector who makes a lineup better.
Coaching cues
Calls the ball early and loud · Covers the hitter · Body language after a lost point
Common mistake & fix
Mistake: Scoring only the biggest swing and missing the connector who lifts the group
Fix: Keep a separate column for communication so a quiet gym-rat scorer does not out-rank a leader.
Serve Under a Number
Competitive PlayAll levels
Players: AnyTime: 6 minEquipment: Balls, court zones
Builds: A read on serving nerve and target control
Each player serves a set of balls to called zones, but only serves that land in and hit the zone count, and a miss resets a running streak. Put a small group consequence on a missed serve so the pressure is honest. Tryout nerves show up at the service line first, so this tells you who can deliver a serve when it counts.
Reps: 8 serves to called zones, streak resets on a miss
Target: The server worth a spot keeps the same toss and the same routine on serve eight as on serve one.
Coaching cues
Same toss every time · Aim at a zone, not just in · Steady routine under the count
Common mistake & fix
Mistake: Changing the toss or rushing the routine as the pressure builds
Fix: Coach a fixed pre-serve routine and score consistency ahead of raw aces.
A 90-Minute Volleyball Tryout Plan
Every piece above fits into one afternoon. The plan below runs 90 minutes in a single gym with four or five evaluators, sized for a group of 30 to 45. Keep each block on the clock. The surest way to waste a tryout is letting one station run long while half your players stand against the wall watching.
Download it for your clipboard, or drop it into a spreadsheet and shift the times to fit the group you have.
90-Minute Volleyball Tryout Plan
Player Name:
Jersey #:
Primary Position:
Age/Grade:
Date:
Evaluator:
Block
Time
What happens
Check-in and warm-up
0:00 to 0:15
Pin a number on the front and back of each player. Run a dynamic warm-up, then passing and hitting lines so arms are loose before you score anything. Collect the two positions each player lists.
Movement screen
0:15 to 0:30
Record an approach-and-reach jump and a quick lateral-shuffle read for every player. This is the one block where numbers, not opinions, do the talking.
Ball-control stations
0:30 to 0:50
Rotate small groups through serve-receive to target and the 5-3-5-3-5 ladder. Score every pass from 0 to 3, and keep one evaluator on each station.
Position stations
0:50 to 1:10
Split by role so setters run the offense, outsides pass then swing, middles read and close, and defenders dig and deliver. One evaluator per station, scoring against that position.
Competitive play
1:10 to 1:25
Wash-scored games with players rotating through positions and teams, plus a serve-under-a-number round. Watch communication and who competes when the ball is live.
Wrap and next steps
1:25 to 1:30
Tell players how and when results go out. Collect every score sheet before anyone leaves the gym so nothing gets filled in from memory.
Prefer to build the day around the specific drills you liked? Everything you added from the sections above collects here, totalled into one block you can save, print, or share with an assistant coach. The drills you evaluate with also make a strong first practice after the roster is posted, so this plan does double duty.
Your Volleyball practice plan
Add drills from the sections above to build a session you can export, print, or copy
What Not to Do at Volleyball Tryouts
Running a tryout badly is easy, and most of the harm comes from a short list of repeatable mistakes. Avoiding them matters as much as any drill you pick.
Do not score from memory. Write every number down before the next player steps in. An hour later two similar passers blur into one, and the score you reconstruct is a guess.
Do not let one skill decide everything. A huge vertical is exciting, but a player who cannot pass or read the game will not help you win. Weigh the whole picture.
Do not leave players standing. Long lines at one net turn a tryout into a wait. Split into more groups with more balls so every player is moving and being seen.
Do not skip the position lens. Judge a libero on their swing, or a setter on their block, and you send good players home. Score each player against the job you need them to do.
Do not rank kids out loud. Keep every conversation about one player and their next step. Comparing one child to another in front of others is the quickest way to sour a gym.
The last one carries past tryout day. How you cut a player is how their family remembers your program. Tell everyone how and when results go out before they leave, and deliver hard news in person or in a message you send each player.
Score Players and Set Your Roster
The drills give you numbers. Turning those numbers into a roster is the part that actually decides your season. Lay every score sheet side by side and the picture usually sorts into three groups. The top scorers are on the team. The clear cuts are hard but obvious. Your real work is the middle, the borderline players where one evaluator saw something another missed.
A consistent scoring sheet is what keeps that meeting honest, because every player ran the same gauntlet and earned the same kind of number. Score each skill on a simple 1-to-5 scale, add a one-line note while it is fresh, and weight the categories toward what your team actually needs. A side that already passes well can lean its scoring toward attacking, while a team that leaks serve-receive should reward a steady passer. Our printable volleyball tryout evaluation form lays the whole card out with a rubric behind every number, so a 4 reads the same for every coach on your staff.
The printable scoring sheet this guide keeps pointing to. Rate passing, setting, hitting, and defense on a 1-to-5 scale, then copy it to a spreadsheet.