Tennis Evaluation Form

By Riku Pelkonen•Last verified

A tennis evaluation form is a 1-5 rating sheet for seven parts of a player's game: groundstrokes, serve, return, volleys, movement, tactics/IQ, and coachability. On the sheet below, every level is something you count or see on court, such as how many of 10 fed balls land past the service line. Two coaches watching the same player should arrive at the same number.

Jump to Free Printable Tennis Evaluation Form

Tennis makes counting easy, because every ball shows you where it bounced. The ITF built the on-court assessment behind its International Tennis Number the same way, scoring each shot by the zone it lands in. The ratings your players may already carry, a UTR, a World Tennis Number, or for adults USTA's NTRP, all come from match play. They place a player on a level. Your sheet shows which stroke is holding that level down.

Coaching several sports? The tryout evaluation form works across all of them.

Short on time tonight? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family

Free Printable Tennis Evaluation Form

Each evaluator gets one sheet per player, written for the yellow ball on a full court. Fill in the header before the first ball. Plays and Backhand save you guessing later which side was which.

Need a PDF? Choose Print Form under the sheet, then Save as PDF in your browser's print dialog.

Group / Court:
Plays (R / L):
Backhand (1H / 2H):

Skill Evaluation Table

Skill Category12345
Groundstrokes○○○○○
Serve○○○○○
Return○○○○○
Volleys○○○○○
Movement○○○○○
Tactics/IQ○○○○○
Coachability○○○○○
Notes
Total Score_______ / 35

How to Count, Then the Levels

  • Count first, then circle. A groundstroke counts when it bounces between the service line and the baseline. A ball on the line counts.
  • Score today's balls. Rankings, ratings, and last season stay off the sheet.
  • Yellow ball, full court. For a player on a red, orange, or green ball, use the junior sheet.
Skill1 (Needs Work)2 (Below Avg)3 (Average)4 (Above Avg)5 (Excellent)
Groundstrokes0-2 of 10 fed balls land past the service line. Contact is late or beside the body.3-4 of 10 land past the service line. A cross-court rally ends within four balls.5 of 10 land past the service line, and the cross-court rally holds at medium pace.6-7 of 10 land past the service line, the forehand with visible topspin. Stays deep when the rally speeds up.8 or more of 10 land past the service line on both wings. Changes pace or spin on purpose in the rally.
Serve0-2 of 8 first serves land in, with three or more double faults. The toss drifts.3-4 of 8 land in. The second serve is a slower push with no spin.5-6 of 8 land in, one or two on the called side. Second serves go in with little spin.7 of 8 land in, three or four on the called side. The second serve carries visible spin.8 of 8 land in, five or more on the called side, at full swing. No double faults in the points either.
Return0-2 of 8 returns go in. No split step before the serve.3-4 of 8 go in, floated toward the middle of the court.5-6 of 8 go in, most of them cross-court.7 of 8 go in and bounce past the service line.All 8 go in, and in the points a second serve gets hit to a corner.
VolleysSwings at the ball. 0-1 of 4 volleys go in, and the overhead misses.2 of 4 volleys go in, mostly forehands. Backhand volleys come off the forehand face.3 of 4 go in, the forehand ones past the service line. An overhead within reach lands in.4 of 4 go in, deep on both sides, and the player closes in after the first volley.Puts volleys into a corner or a short angle, the low one included. The overhead ends the point.
MovementStarts moving after the bounce and often hits standing still. No split step.Reaches easy balls, then stays to watch the shot. Goes back to the middle only when told.Split-steps before most of the opponent's shots, often early. Recovers toward the center after easy balls.The split step lands with the opponent's contact. Reaches wide balls balanced, in an open stance.Back in position before the opponent's next contact, even at the end of a long point.
Tactics/IQSends every ball back to the middle. No pattern from one point to the next.Goes for the open court only when it is wide open.Moves the opponent from side to side in the rally. Follows some short balls to the net.Plays a serve and first-ball pattern. Attacks short balls, and defends high and deep.Finds the opponent's weaker side within the first few points and plays to it when the score is tight.
CoachabilityIgnores the court coach's cue. The next balls look the same.Listens and nods, but the next balls look the same.Tries the cue on the next two or three balls, then slides back.Keeps the cue through the rest of the drill.Still uses the cue in the points at the end of the block, or asks how to keep it.

The counts assume the drills in the tryout plan further down, but any session with fed balls, serves, and a few points will do. There are two Copy as Table buttons. The one on the level table copies the level wording alone, and the one under the sheet copies a ten-player grid with the wording beneath it.

Adding up every evaluator's scores by hand? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family

Spreadsheet that combines every evaluator's scores

A message to every family, drafted from your tryout calls before you post the roster.

OrderAthleteAverageMark
7Finley S.26.17Sure in
8Morgan D.25.50On the bubbleTo check: Split on 5 skills
9Indy C.25.33Sure in
10Harper W.25.00Sure in
11Kai N.22.00On the bubble
12Logan F.21.67On the bubble
13Jordan B.21.50On the bubbleTo check: Split on 3 skills
14Oakley J.20.83On the bubble
15Noel H.20.50Likely out
Example data: an invented tryout of 18 athletes, 12 spots and 3 evaluators, ranks 7 to 15 as the file computes them. The heavy line is the cut after 12.
From the same example: the draft the file put together for Oakley's family from the coach's entries.

Thank you for trying out for the U14 Tennis team. We weren't able to offer Oakley a spot this season. Three evaluators scored Oakley, and every athlete was scored on the same 7 skills.

Oakley never stopped encouraging the others, and the whole group noticed.

As we discussed today, this is what to work on: Movement. One way to practice it at home: Split-Step Timing Reps (the split step that separates reacting from reaching).

  • Type each evaluator's scores once. An evaluator short on time types one overall score per athlete instead.
  • Every athlete you score is marked Sure in, On the bubble or Likely out. A Discuss flag shows where your evaluators' totals are far apart. Ties are flagged, and Setup has a place to write how your staff breaks them before the meeting.
  • Write each call, and every family gets a message drafted for you to check. For an athlete not selected it gives the decision, how it was made, one strength in your words and what to work on.

Up to 4 evaluators, 80 athletes and 8 criteria.

Tryout Decision Kit€19

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Where do these scores go after today?

In the coach package, each athlete's season line will be kept on one page.

See a season in the coach packageThe demo follows a basketball team. We're building it now. €99 a year per coach.
Concept preview with example data, not built yet: one record for Jada B.: Season line one page, Score sheets 6 kept on it.Concept preview with example data, not built yet: one record for Jada B.: Season line one page, Score sheets 6 kept on it.
See a season in the coach packageThe demo follows a basketball team. We're building it now. €99 a year per coach.

Five Tennis Skill Areas with Their Own Rating Bands

Seven numbers capture a single afternoon. A season needs finer rows. When you set up a tennis account in Striveon and start from its tennis starter content, you get five skill areas (Skill Sets in the app) with four skills each, rated 1 to 10 by default. Each area also gets three rating bands as its Evaluation Criteria, written as counts like the sheet. New tennis accounts that start from the tennis starter content get these bands. If a Skill Set shows no bands under Evaluation Criteria, write your own.

You can rewrite a band or rename an area at any time. Removing a skill also deletes the ratings your players already have on it, so keep a skill you still want to compare across the season.

Groundstrokes & Technical Foundation

  • Topspin forehand
  • Backhand (one- or two-handed)
  • Grip changes between strokes
  • Groundstroke depth control

Serve & Return

  • First serve
  • Second serve with spin
  • Serve placement (T, body, wide)
  • Return timing with split step

Net Play & Specialty Shots

  • Forehand and backhand volley
  • Overhead smash
  • Drop shot
  • Lob

Movement & Footwork

  • Split step and reaction start
  • Recovery steps to center
  • Lateral movement and sliding
  • Open and closed stance footwork

Tactics & Match Play

  • Point construction cross-court and down the line
  • Shot selection by court zone
  • Playing patterns (serve+1)
  • Exploiting opponent weakness

The Three Bands, Area by Area

Skill areaBeginner (1-3)Intermediate (4-7)Advanced (8-10)
Groundstrokes & Technical FoundationHits forehands and backhands from a coach's feed with contact in front of the body and lands about half of them over the net and in. At the top of the band, keeps a 10-ball cooperative rally going with a partner on a short court. Changes grip only when reminded.Lands 6 of 10 coach-fed forehands and backhands in a target marked between the service line and the baseline, with visible topspin on the forehand. Rallies 15-20 balls cross-court at medium pace and changes grip unprompted. Against fast or high balls, the ball lands short.Lands 7 of 10 groundstrokes in the deeper half between the service line and the baseline, even in a fast rally, and varies spin and pace on purpose. Opens the attack with the forehand and sends high balls back deep on the backhand.
Serve & ReturnStarts with an underhand serve and, at the top of the band, serves overhand into the correct box about 6 times in 10 on a short court, but the toss wanders and double faults are frequent. Returns a slow serve into the court about every other time, without a split step.On the full court, lands at least 4 of 10 first serves and nearly all second serves, and the second serve carries spin rather than just less pace. Hits a called target, wide or T, about 4 times in 10. Returns serve cross-court into the court 7 times in 10 off a split step.Places the first serve wide, body or T on call about 6 times in 10 and hits a deep spin second serve, with few double faults even in tight games. On return, the split step lands as the server strikes, and second-serve returns take control of the point.
Net Play & Specialty ShotsVolleys a coach's feed back over the net with a short swing about every other time, often hitting backhand volleys with the forehand face. Makes contact on overheads without controlling direction, and lob length is random.Volleys a coach's feed between the service line and the baseline 6 times in 10 on the forehand, but backhand volleys land short and low balls get away. Puts overheads within reach into the court nearly every time, and about half of lobs land between the service line and the baseline.Plays low volleys deep or into a corner and finishes points with high volleys and overheads, including while moving back. Drop shots off short balls land close to the net on the opponent's side, and lobs go deep over an opponent closing in.
Movement & FootworkStarts moving late, often not until the bounce, and often hits standing still or too close to the ball. After the shot, stays to watch it and returns to the center only when told. No split step yet.Split-steps before most of the opponent's shots, though often too early. Hits wide balls from an open stance, steps into central balls, and recovers to the center in 2-3 side steps after an easy ball. Against fast or deep balls, hits off the back foot.The split step lands as the opponent makes contact, and the first step goes the right way. Reaches wide balls in balance, stops in an open stance, and is back in position before the opponent's next contact, even at the end of a long rally.
Tactics & Match PlayPlays only to get the ball back, mostly straight at the opponent. In small-court games, aims for the open space when the coach names it. Knows where to stand to serve and to return.Moves the opponent cross-court and down the line in a steady rally and follows a short ball to the net, though the approach often lands mid-court. Defends with high balls from deep in the court but loses points going for winners from behind the baseline.Runs a serve+1 pattern (serve wide, next ball into the open court) in most service games and picks the shot by zone: defends high and cross-court, attacks off short balls. Finds the opponent's weaker side in the first games and plays to it on big points.

The Groundstrokes Intermediate band asks for 6 of 10 coach-fed balls between the service line and the baseline. So a 4 on the printable sheet (6 or 7 of 10) corresponds to the Intermediate band's wording, 4 to 7 in the app. You still pick the number yourself, and nothing converts the sheet for you.

With the starter bands in place, they come along when you score. In Evaluate players, a Rating criteria panel shows the three bands for the skill's area and opens the band that holds the number you just pressed. On a wide screen it sits beside the roster, and on a narrower one it opens with Show criteria. An area without bands of its own falls back to your organization's general criteria.

Try the Five Areas in the Online Scorer

This online scorer carries the same five areas and 20 skills. Mark each skill 1 to 10 and the profile under the scorer fills in. Close the page and the marks are gone, so copy them or save the profile picture before you leave.

Tennis evaluation tool

Score each sub-skill 1-10.

Topspin forehand
Backhand (one- or two-handed)
Grip changes between strokes
Groundstroke depth control

Tennis evaluation profile

Groundstrokes & Technical Foundation
-
Serve & Return
-
Net Play & Specialty Shots
-
Movement & Footwork
-
Tactics & Match Play
-

Tennis Progress Report

A tennis progress report lines up the same rows over time. This one uses the seven rows of the printable sheet, so your tryout scores become its Baseline column and every later score compares like with like. Score it at the start of the season, around the middle, and at the end.

Write each goal as a count. "Better serve" gives a player nothing to check. Six of eight first serves in, by the end of the season, tells them what the next score will measure and lets them practice toward it.

Season:
Coach:
RowBaselineMid-seasonEnd of seasonNext goal (as a count)
Groundstrokes
Serve
Return
Volleys
Movement
Tactics/IQ
Coachability

Paper works for one player across one season. With a full squad over several seasons, you keep the five skill areas above in one place and add one evaluation after another.

Tennis Assessment: ITN Skill Test and Fitness Tests

A tennis assessment often means a test, something a player repeats in March and again in June. The ITF wrote one for strokes, the ITN On Court Assessment(opens in new tab), so that players with no competition results could still be rated. Each shot scores points for the area where its first bounce lands.

SectionShotsMax points
Groundstroke depth10 feeds, forehand and backhand alternating, from the middle of the baseline90
Groundstroke accuracy6 down the line, then 6 cross-court, alternating sides84
Volley depth8 feeds between hip and shoulder height, from the service line72
Serve12 serves, 3 to each of the four targets108

Scoring Each Shot

SectionPoints for the first bounce
Groundstroke depth, volley depthService box 1. The back court, split by the two depth lines into three bands, 2, 3, and 4 from the service line back. Outside the singles court 0.
Groundstroke accuracyAccuracy strip (between the accuracy line and the singles sideline) short of the service line 2, accuracy strip in the back court 3, anywhere else in the singles court 1.
ServeFirst serve in the target 4, elsewhere in the correct box 2. After a fault, second serve in the target 2, elsewhere in the box 1.
  • Second bounce between the baseline and the bonus line. Add 1 point.
  • Second bounce past the bonus line. Double the first-bounce points, so a 4 becomes an 8.
  • Every ball that lands in. 1 more point, added at the end of the section.

The full assessment adds a timed mobility run worth up to 76 points, for 430 in all. The ITF converts that total into an ITN with separate tables for men and women, and takes a player's true level as the average of their last three assessments. The sheet below keeps the four stroke sections. Its total of 354 is a score to beat next time, and it is not an ITN.

Before the players arrive, you mark one end of the court. The guide splits the marking into two setups and allows 10 minutes for each.

  • Setup 1, for groundstroke and volley depth. Two depth lines across the court, 6 feet (1.82 m) behind the service line and another 6 feet beyond that. Then the bonus line behind the baseline, 16 feet (4.87 m) back at the center and 15 feet (4.57 m) back at each doubles sideline.
  • Setup 2, for groundstroke accuracy and the serve. An accuracy line 81 inches (2.05 m) inside each singles sideline, net to baseline, with the same bonus line. A service box is 162 inches wide, so that line also splits each box in half. The guide's text names a wide and a middle target in each box but gives the middle one no measurement, so this page reads the outer half as the wide target and the inner half, against the center service line, as the middle one. A serve in the half set for that serve is on target, and one in the other half lands elsewhere in the box.

The ITF aimed to keep the test under 10 minutes a player. Its own planning table gives 44 minutes for six players with one assessor on one court. Testing more than six? The guide adds a second court where the others warm up.

Six Fitness Tests on One Court

The fitness half needs a tape measure, a stopwatch, cones, and a 2 kg (4.4 lb) medicine ball. Run it after a warm-up. The sprint, jump, and throw protocols record the best trial. The shuttle study ran two trials without naming which one counts, so write both down.

The ITF's own throws use a 1 kg (2.2 lb) ball. Pick one weight and keep it, since a 1 kg throw and a 2 kg throw cannot be compared.

Date:
Court surface:
Tester:
Ball weight (kg):

ITN Stroke Sections

PlayerGroundstroke depth (/90)Groundstroke accuracy (/84)Volley depth (/72)Serve (/108)Total (/354)

Fitness Tests

Player20 m, best (s)4 x 5 m, both (s)Long jump (cm)Overhead (m)Forehand (m)Backhand (m)

Compare each of your players with their own last result. Test two or three times a season, on the same surface, at the same time of day, by the same tester.

A new tennis account that starts from the starter content gets both tests as assessment templates on the Skill Sets page. If yours has none, create them there from the protocols above. Each field carries its protocol as instructions, and each ITN field's name carries the section maximum. You can record one player at a time, or several at once with Record multiple on the test's card. See athlete performance testing for how templates and results fit together.

NTRP, UTR, World Tennis Number, and What 3.0 to 3.5 Means

USTA's NTRP(opens in new tab) rates adult players "from 1.5 (beginner) through 7.0 (touring pro)" in half-point steps. Ratings come from play in USTA adult leagues and move slowly, so an NTRP tells you the level a player has held for a while.

Your high school players may also carry a UTR, the Universal Tennis Rating. Its maker, Universal Tennis, became an official NFHS partner(opens in new tab) in 2021. The NFHS announcement describes it as running from 1 to 16.50, calculated from a player's past 30 eligible matches. The ITF's World Tennis Number(opens in new tab) runs the other way, with 40 closer to a beginner and 1 at the top of the pro game.

Juniors have their own Junior NTRP Rating Characteristics(opens in new tab). Its 3.0 "may play in a low position on a high school team," and its 4.0 also "competes on a high school tennis team," so one school roster spans several levels. Read together, those lines put the bottom of a school roster, where your tryout's cut line falls, around 3.0 to 3.5.

Junior NTRPUSTA's description (excerpt)Rows that show it
2.5 Advanced Beginner"Can sustain a short rally at a slow pace. Strokes are developing, but player is often blocking or pushing the ball."Groundstrokes (rally length)
3.0 Intermediate"Fairly consistent on medium paced shots. Player is developing the ability to control the direction of the ball and add spin on serves."Groundstrokes, Serve
3.5 Low Advanced"Consistent on groundstrokes with depth and directional control. Developing placement on second serves."Groundstrokes (the depth count), Serve (the called side)
4.0 Advanced"Good consistency with increased power on groundstrokes and serves. Aggressive net play is common in doubles. Unable to sustain a long rally at a fast pace."Volleys, Groundstrokes at speed
4.5 High Advanced"Very consistent at good pace or power hitter. Second serve can be hit with offense."Groundstrokes at pace, Serve (the second serve)

3.0 to 3.5 on the Sheet

One way to read USTA's 3.5 row in the table above is that it adds two things, depth on groundstrokes and placement on the second serve. When a 3.0 junior lands 5 of 10 past the service line at your tryout, look at their Serve row next, since placing the second serve is the other half of the step to 3.5.

Junior Tennis Player Evaluation by Ball Color

Players 10 and under compete with slower balls on smaller courts. The ITF's Tennis Play and Stay(opens in new tab) page says that since 2012, competition at that age "must be played with slower Red, Orange and Green balls on the appropriately sized courts." The Play and Stay page gives no age for each color.

In the US, USTA's Net Generation pathway regulations(opens in new tab) do set ages. Red starts at 5, and USTA strongly recommends no orange ball before 7. Green opens at 9 (or at 7 or 8 after enough PlayTracker progress), and yellow at 11 (or earlier the same way). Within those gates, players move up on results as well as age, so two 9-year-olds can be on different balls. Write down the ball each of your players actually uses, because a count on an orange ball and a count on a yellow ball are two different counts.

StageBallCourtNet height (center)
Red (Stage 3)75% slower than yellow. Foam 8-9 cm (3.1-3.5 in) or felt 7-8 cm (2.8-3.1 in)10.97-12.8 m x 4.88-6.1 m (36-42 ft x 16-20 ft)0.8-0.838 m (31.5-33 in)
Orange (Stage 2)50% slower than yellow. Felt 6-6.86 cm (2.4-2.7 in)17.98-18.29 m x 6.4-8.3 m (59-60 ft x 21-27 ft)0.8-0.914 m (31.5-36 in)
Green (Stage 1)25% slower than yellow. Felt 6.3-6.86 cm (2.5-2.7 in)23.77 m x 8.23 m (78 x 27 ft, the full court)0.914 m (36 in)

Source: ITF, Tennis Play and Stay. Ball speeds are the ITF's estimates. Imperial figures are rounded conversions.

What to Score on Each Ball

  • Red. How long the rally lasts on the short court, and whether the ball is met ahead of the body. An underhand serve is fine.
  • Orange. Direction. Ask for cross-court, then down the line, and watch whether the player gets back to the middle afterward.
  • Green. Depth and spin on the full court, a serve aimed at one side of the box, and the first signs of a plan in the points.

When a player moves from orange to green, start a new baseline. For practice work at each stage, see tennis drills for beginners.

Ball color:
Court size:
Skill Category12345
Forehand Technique○○○○○
Backhand Technique○○○○○
Serve Fundamentals○○○○○
Movement & Balance○○○○○
Rally Consistency○○○○○
Effort & Attitude○○○○○
Notes
Total Score_______ / 30
Skill1 (Needs Work)2 (Below Avg)3 (Average)4 (Above Avg)5 (Excellent)
Forehand TechniqueMisses the ball or hits it off the frame on most feedsSwings with no follow-through, and about one feed in three goes overMeets slow feeds ahead of the body, and about half go over and inSends the ball cross-court or down the line when askedBrushes up for topspin and keeps the ball deep on its own court
Backhand TechniqueRuns around every backhandHits the backhand when there is no time to run around itGets slow balls back on the backhand sideHolds a rally on the backhand with slice or topspinMoves the opponent with the backhand as well as the forehand
Serve FundamentalsCannot start the point yet, underhand or overhandGets the serve in underhand, or overhand from inside the baselineServes overhand from the baseline, toss and swing in order, about half inServes overhand into the correct box most of the time, with some paceAims the serve to either side of the box and gets most of them in
Movement & BalanceWaits for the ball to arrive and hits it standing stillMoves to the ball but falls off balance at contactUses a split step and gets set before hittingReaches wide balls and stays balanced through contactCovers the whole court and is back in place for the next ball
Rally ConsistencyCannot keep a rally goingKeeps the ball in play for 2-3 shotsRallies 10 balls with a partner at a steady paceHolds a rally and chooses where the ball goesBuilds the point and finishes it from the rally
Effort & AttitudeStops trying after a missEffort comes and goes, and frustration shows after errorsSteady effort, and accepts correctionsWorks hard on every ball and helps collect balls without being askedSets the pace for the group and encourages others

Strengths:

Areas to Develop:

Goals for the Next Evaluation:

A 120-Minute Tennis Tryout for 24 Players on Four Courts

This plan moves 24 players through 120 minutes on four courts with three evaluators. Each evaluator sits at one of courts 1 to 3 for the whole session and scores every player who comes through, on all seven rows. All three scored courts run the same block in the same order, so a disagreement between two evaluators can't come from the drill.

Court 4 has no evaluator. The ITF's ITN guide suggests a warm-up court once more than six players are tested on one court, and here the group on court 4 plays doubles until its next round. Besides the evaluators, you need three court coaches to feed on courts 1 to 3 and one helper on court 4 who also keeps the clock, or three adults in all with the version below.

TimeBlockCourt 1 (Evaluator 1)Court 2 (Evaluator 2)Court 3 (Evaluator 3)Court 4 (no evaluator)
0:00-0:15Warm-up and calibrationGroup A: mini tennis in the service boxes, then baseline rallies. Calibration feeds at the end.Group B: mini tennis, then baseline ralliesGroup C: mini tennis, then baseline ralliesGroup D: mini tennis, then baseline rallies
0:15-0:40Round 1Group A runs the court blockGroup B runs the court blockGroup C runs the court blockGroup D: doubles, partners change every three games
0:40-1:05Round 2Group D runs the court blockGroup A runs the court blockGroup B runs the court blockGroup C: doubles
1:05-1:30Round 3Group C runs the court blockGroup D runs the court blockGroup A runs the court blockGroup B: doubles
1:30-1:55Round 4Group B runs the court blockGroup C runs the court blockGroup D runs the court blockGroup A: doubles
1:55-2:00Sheets inPlayers collect balls and stretchPlayers collect balls and stretchPlayers collect balls and stretchPlayers collect balls and stretch

Groups of 6, 6, 6, and 6 hold all 24 players, and each group plays courts 1, 2, and 3 once in 120 minutes.

  • Warm-up. For the last five minutes, the three evaluators count calibration feeds together on court 1.
  • Rounds 1 to 4. Each evaluator scores all seven rows for the group on their court.
  • Sheets in. Total your own sheets and hand them to the head coach without comparing.

The Court Block, Minute by Minute

MinutesSegmentWhat players doRows scored
0-5Fed depthEach player takes 10 feeds from the court coach, forehand and backhand alternating, from just behind the baseline. After the fifth ball the coach gives one cue.Groundstrokes (count the balls past the service line), Coachability (balls 6-10)
5-13Serve and returnEach player hits 8 first serves, four to each box, calling wide or T before the toss, with a second serve after a fault. The next player in line returns cross-court. Score returns only off serves that land in, and if a server lands fewer than 8, the court coach serves the rest.Serve, Return
13-17Approach and volleyA short feed from the coach, an approach shot, then the player volleys a forehand and a backhand feed, then hits an overhead off a lob. Two runs each.Volleys (4 volleys a player), Movement
17-24PointsSingles points from a serve. The winner stays on the far side, the next player in line serves to them.Tactics/IQ, Movement, Return on second serves, Coachability (the cue in play)
24-25Change courtsWalk to the next court on the rotationFinish the group's sheet

With Three Adults, or More or Fewer Players

Three adults can run the day. Each evaluator feeds on their own court, gives the cue, and calls out where every ball lands, and a player waiting for their turn, not the one returning, writes it down. The ITF's own assessment splits the job the same way. Returning captains can run the doubles on court 4 and keep the clock.

For other sizes, keep groups of six. With 30 players, add a fifth group and a fifth round, and in each round one group plays on court 4 while another rests, for 145 minutes in all. With 18, run three groups on courts 1 to 3 for three rounds and leave court 4 out, which takes 95 minutes. When your count doesn't divide by six, use groups of five, or one group of four, rather than seven, since the block is already tight at six.

Count Together Before Round 1

The last five minutes of warm-up belong to the evaluators. On court 1, two players from Group A hit their 10 fed balls, and each of you keeps a private tally of the deep ones. A count leaves little to argue about except the line. Agree that a ball on the line counts, the rule the ITF uses in its own assessment, and that argument is settled before the first group reaches your court.

One Cue for Coachability

After each player's fifth fed ball, the court coach gives one cue, such as "turn your shoulders sooner." Say it loud enough for the evaluator to hear. Coachability then scores what happens next, on balls 6 to 10 and again in the points. For more drills to build a block of your own, see the tennis drills library, and the tennis serve drills for the serving segment.

When a Court Falls Behind

Six players and seven rows in 25 minutes is tight. If a court runs late, take the minutes out of the points, because the drills feed the counts on the sheet. Fewer points give you fewer looks at Tactics/IQ, the one row with no other source on the day.

Tennis Tryout Compile Sheet and Challenge Ladder

Each row ends the day with three numbers, one per evaluator. The steps below turn them into a total and a cut line. If you use the Tryout Decision Kit, it works with the average of the evaluators' scores, and the middle score below is the rule for compiling by hand.

  1. Read the spread before any middle score. Go through each row's three numbers first. When the highest and lowest sit two or more apart, mark the row in the Spread column and ask each evaluator which balls they counted. If the gap stays, the player goes to the meeting whatever the total says.
  2. Take the middle score on each row. A 2, a 3, and a 5 give a 3, and =MEDIAN() does the same in a spreadsheet. When two evaluators agree on a row, the third can't change it. When two sit a level apart, the third one decides.
  3. Add the seven middle scores for a total out of 35.
  4. Draw the line. Fill your spots by total. Players within 2 points of the cut line get talked through at the meeting, Spread rows and notes in hand. The 2-point band is a line we drew. Two rows where a single evaluator decides the middle score can move a total by 2 points between them.
Team:
Spots:
Date:
Player / #GroupGround.ServeReturnVolleysMove.TacticsCoach.TotalSpreadCall

Making the Team, Then Setting the Order

The tryout decides who makes the team. The lineup order can come later, from a challenge ladder. On a ladder, a player challenges someone listed above them and the winner takes the higher spot. Your tryout totals give it a starting order.

At Anderson High School, whose challenge match rules(opens in new tab) sit on USTA's team platform, challenge matches are "8-game pro sets" with no-ad scoring and a "7-point tiebreak at 7-all." A match played during class can instead run first to 6, with a tiebreak at 6-6.

When you tell a player they missed the cut, name one count for them to chase, such as seven of eight returns cross-court, and see making tryout cuts for the rest of that conversation. The tennis practice plan takes over once practices start.

What's Next?

Put This Into Practice

Athlete Evaluation and Assessment

Rate players against each skill area's own criteria, with a progress chart once a player has two evaluations.

Evaluation Framework Setup Guide

Agree with your staff on the words for each rating band, one skill area at a time.

Athlete Development and Management

Turn a player's weakest skill area into a goal with a count attached.

Keep Reading

Tennis Practice Plan

60- and 90-minute tennis practice templates covering warm-up, technique, tactical play, and match practice.