Netball is a game of feet. Sharp footwork lets a player land legally, pivot to open the court, shake a marker, and drive onto the ball inside three seconds. The drills below train each movement on its own, then under a defender, so the feet hold up at game speed.
No skill in netball gets whistled more often than footwork. A player takes the ball at full tilt, her landing foot slides or lifts a fraction, and the umpire hands possession straight back. You cannot dribble and you cannot run while holding it, so the feet carry the whole game, the getting free, the turning, the driving, and the defending. Clean footwork is the line between an attack that flows and one that leaks the ball on the catch.
The pillar guide to netball drills can only touch footwork as it feeds a pass or a shot. This is the deep dive it defers to. The fifteen drills below run in five groups (landing, pivoting, changing direction, driving to space, and defending), and each names the fault that gives the ball away, the fix, and a check you can judge on the spot. When you map out the training week, the framework for planning a session sets out where a footwork block belongs and how to fold the drills you gathered here into the week's plan.
How Do You Improve Footwork in Netball?
You improve netball footwork by drilling the four things the feet actually do in a match, then adding a defender and the clock. Land on a set foot. Pivot without dragging it. Change direction sharply enough to lose a marker. Drive onto the ball and defend without fouling. Work each one in isolation first, then live.
The five groups in this guide sort the drills by that job. Landing drills fix a legal, balanced catch. Pivoting drills turn the catch downcourt. Change-of-direction drills get a player free. Driving drills put speed and reaction into the feet. Defensive drills keep a marker legal at arm's length. Work them roughly in that order and a player's feet stop letting her down.
New to the game? Here is the shape of it in brief. Netball puts seven players on each side and carves the court into three thirds, and every position is boxed into just some of them. No one dribbles, and no one may run while carrying the ball. A team moves it by passing under a three-second count, which means every player has to shake free on her own feet to get a catch. World Netball lays out the court and the positions in its facilities and equipment guide(opens in new tab). That single fact, feet before the ball, is why footwork sits under every other skill. A clean landing sets up a shot in the goal circle, a quick pivot opens a pass downcourt, and a sharp dodge wins the catch to begin with.
The Netball Footwork Rule and the Landing Foot
Footwork is not only a skill in netball. It is a rule, and it is the one that catches new players out most. The moment you catch the ball, the first foot to touch the ground becomes your landing foot. From there the rules are generous in one direction and strict in the other. You can lift and step with your other foot as many times as you like, and you can pivot on that landing foot, spinning on the ball of it to face anywhere. What you cannot do is reground that landing foot, drag it, slide it, or hop on it before the ball has left your hands. Do any of those and it is a footwork call, and the other team is handed a free pass. World Netball sets the whole thing out under Rule 13(opens in new tab).
One-Foot and Two-Foot Landings
How you land decides which foot is stuck. Land on one foot first, in a one-two rhythm, and that first foot is your landing foot, fixed. Land on both feet at the same instant, in a jump stop, and neither touched first, so you are free to make either foot your landing foot, pivot on it, and step away with the other. That choice is why a jump stop is worth grooving. It leaves a shooter or a feeder free to turn either way out of a tight spot. The landing drills below train both.
How to Stop Getting Called for Stepping
Stepping, the common name for a footwork call, almost always comes from a rushed or off-balance landing. A player reaches for a wide ball, lands in a heap, and shuffles the landing foot to stay upright. The whistle goes. The cure is rarely the pivot. It is the landing before it. Come down balanced, weight low and knees bent, and the landing foot has no reason to move. Nearly every drill here starts from that balanced base, because footwork discipline starts at the catch and works outward.
Landing Drills for a Balanced, Legal Base
Everything starts with the landing, because a clean catch that ends in a wobble is a turnover waiting to happen. These three drills groove the two legal landings, the one-two and the jump stop, off a still ball first and then off a moving feed. Get them right and you head off the single most common footwork call in the game before it happens. Each card has a plus in the corner that drops the drill into a planner at the foot of the page. Gather the ones that suit your group as you go.
One-Two Landing Groove
LandingBeginner
Players: Solo, or pairs with a feederTime: 6 minEquipment: 1 ball
Builds: A staggered one-two landing with a clear landing foot
Run onto a thrown or rolled ball and land one-two, first foot down, then the second. That first foot is now your landing foot. The rules let you step, pivot, or jump off the other one, but you may not reground the first before you release it. Start at walking pace, then jog, and feel the first foot plant and stick on every catch.
Reps: Two minutes of walk-through landings, then two minutes at a jog
Target: You have it when the first foot plants and holds still on nine of ten landings
Coaching cues
The first foot down is the one you keep · Stick it to the floor and leave it there · Step or pivot off the back foot only
Common mistake & fix
Mistake: Shuffling or re-planting the first foot to get balanced, which is exactly the stepping call
Fix: Sink your hips as you land so you arrive balanced and the first foot never has to move again.
Jump-Stop Landing
LandingBeginner
Players: Solo, or pairs with a feederTime: 5 minEquipment: 1 ball
Builds: A two-foot landing that leaves either foot free to pivot
Drive forward, catch, and land on both feet at the same instant in a jump stop. Because neither foot touched first, you get to choose which one becomes your landing foot, so you can pivot either way to face the court. Land soft, bend the knees, keep your weight level. This landing hands a shooter or a feeder an extra option under a tight marker.
Reps: Ten jump stops off a short drive, alternating the way you turn
Target: Land level on both feet and pivot cleanly either way on eight of ten
Coaching cues
Catch and land on both feet together · Bend the knees, stay level · Pick your pivot foot after you land
Common mistake & fix
Mistake: Landing one foot a beat before the other, which quietly fixes your landing foot for you
Fix: Time the catch so both feet meet the floor together and you keep the choice of pivot.
Catch and Land Under Control
LandingIntermediate
Players: PairsTime: 6 minEquipment: 1 ball
Builds: A balanced landing off a pass thrown to either side
A feeder mixes the pass, some to your chest, some wide, some low. You read it, move your feet to it, and land under control with a clear landing foot each time. The ball rarely comes where you expect in a match, so this trains the feet to find a legal landing off an awkward ball. Show a target hand, take it, and land solid.
Reps: Twelve varied feeds, then swap feeder and worker
Target: Take an awkward feed and land legal on nine of ten
Coaching cues
Read the ball early · Move your feet to meet it · Land solid with one foot leading
Common mistake & fix
Mistake: Reaching and stretching for a wide ball, then stumbling the landing into a step
Fix: Take an extra step to get your body behind the ball so you catch it in balance.
Pivoting Drills to Turn Without Travelling
A catch with your back to play is worth little until you can turn and see the court, and the pivot is how you do that legally. Plant the landing foot, spin on the ball of it, and the free foot can go anywhere. These three drills build the forward pivot, the reverse pivot that opens you up, and a pivot under the three-second count. A quick, legal pivot often decides whether the next ball becomes a clean feed into the circle or a rushed throw that gets picked off.
Pivot and Pass Circuit
PivotingBeginner
Players: Groups of 3 to 4Time: 7 minEquipment: 1 ball, 4 markers
Builds: A clean pivot that turns a catch into a forward pass
Set four markers in a square with a worker in the middle. Feed from one corner. The worker lands, pivots on that landing foot to point at the next corner, and passes there. Keep the landing foot pinned to the spot as you swing round on the ball of it. The pivot is how a netballer turns downcourt after catching with her back to play, so groove it until it costs no thought.
Reps: One minute each way, then rotate the worker
Target: Pivot and pass with the landing foot pinned on nine of ten turns
Coaching cues
Spin on the ball of that foot · Keep that foot pinned to the spot · Turn your hips and shoulders through
Common mistake & fix
Mistake: Letting the landing foot lift or slide as you turn, which hands the other team a free pass
Fix: Keep your weight over the landing foot and rotate on it. Let the free foot do the walking.
Reverse Pivot to Open the Court
PivotingIntermediate
Players: Pairs or groups of 3Time: 6 minEquipment: 1 ball
Builds: A reverse pivot that opens the body to see downcourt
The worker receives with her back to the play, then reverse-pivots, swinging the free foot behind her to open up and face the far end. Opening out this way shows her the whole court and the next pass in one turn. Land, pin the landing foot, and rotate backwards through it. It is the move a defender uses to launch a counter the second she takes an intercept.
Reps: Ten reverse pivots off a back-to-play feed
Target: Open out and find a downcourt target on eight of ten pivots
Coaching cues
Plant the landing foot before you turn · Swing the free leg behind you · Open your chest to the far end
Common mistake & fix
Mistake: Turning the front way into the defender and the traffic, losing sight of the open court
Fix: Reverse-pivot away from the defender so you come round facing space and options.
Pivot Under the Count
PivotingAdvanced
Players: Groups of 3 to 4Time: 7 minEquipment: 1 ball, 1 bib
Builds: A pivot and pass made under the three-second count
A worker catches, a defender pressures from the legal distance, and a coach counts the three seconds aloud. Land, pivot to find a passing lane, and release before the count runs out. The rules give you only three seconds from the catch to move the ball on, so the pivot has to buy a passing angle fast. Pivot with purpose, spot the lane, throw.
Reps: Eight counted reps, then rotate the defender
Target: Pivot and pass inside three seconds on eight of ten catches
Coaching cues
Land already looking for the lane · Pivot straight to the open side · Release before the third second
Common mistake & fix
Mistake: Pivoting back and forth to hunt a perfect pass and running down the count
Fix: Throw to the first open angle the pivot gives you. Waiting for a cleaner one is how the count dies.
Change-of-Direction Drills to Lose a Marker
You cannot receive a pass standing still with a defender on you, and with no dribble to fall back on, getting free is pure footwork. A crisp change of pace and direction, sold with a good fake, is how an attacker breaks a lead. These three drills build the single dodge, the double dodge for when a defender reads the first, and the second-effort re-offer that keeps you dangerous after the first drive dies. All three live on one thing, a hard plant off the outside foot.
Which Positions Need the Sharpest Footwork?
The busiest feet in netball belong to the players who have to get free over and over. The Wing Attack and Goal Attack live on the dodge and the drive, working to take the centre pass and feed the circle, while the Centre covers more ground than anyone and links nearly every phase. Down at the defensive end, the Goal Keeper and Goal Defence need the quick shuffling feet to shadow and recover. Rank footwork demand and the attacking movers and the Centre sit at the top, which is why their training leans hardest on this section.
Builds: A sharp single change of direction to lose a marker
The worker fakes hard one way, plants the outside foot, and drives back the other to break free for a feed. The whole move lives in that one plant. Push off it low and explosive, changing direction before the marker can turn her hips. With no dribble in netball, getting free on your feet is the only way to receive, so a crisp dodge earns every catch.
Reps: Eight dodges each side, the feeder rewarding a clean break with a pass
Target: Break clear and take the feed on seven of ten dodges
Coaching cues
Throw a hard fake with the head and shoulders · Plant hard on the outside foot · Explode the other way off that plant
Common mistake & fix
Mistake: Rounding the change of direction into a soft curve the marker can ride
Fix: Cut off a firm outside foot so the change is a sharp angle the defender cannot follow.
Double Dodge and Drive
Change of DirectionIntermediate
Players: PairsTime: 7 minEquipment: 1 ball, 1 bib
Builds: A two-cut dodge against a defender who reads the first move
Against a live marker, the worker fakes, breaks, then cuts back a second time as the defender jumps the first move. Good defenders bite on a single dodge, so the second cut is what beats them. Keep the feet quick and low between cuts, balanced enough to land legal off the catch. Sell it, cut, cut again, go.
Reps: Eight double dodges, then swap attacker and defender
Target: Beat a live marker and receive on six of ten attempts
Coaching cues
Make the first fake believable · Keep your feet under you between cuts · Accelerate away on the second break
Common mistake & fix
Mistake: Standing tall between the two cuts, which kills the acceleration and warns the defender
Fix: Stay low through both cuts so you can push off hard the moment the lane opens.
Re-Offer After the First Lead
Change of DirectionAdvanced
Players: Groups of 3Time: 7 minEquipment: 1 ball
Builds: A second effort to get free once the first lead fails
The worker drives for a lead. If the feeder cannot hit her, she resets and immediately re-offers into a new space, giving the feed a fresh target. Most passes come from the second or third effort. Drive, read that the ball is not coming, and spin off into a new lane at once. This repeated repositioning is what keeps an attack alive under the three-second clock.
Reps: Six sequences of drive, reset, re-offer
Target: Get free on the second effort on seven of ten sequences
Coaching cues
Clear the space if the ball does not come · Reset your feet fast · Attack a new lane before the count runs down
Common mistake & fix
Mistake: Freezing once that first lead gets covered and leaving the feeder stuck
Fix: Treat the first drive as the first of several, and move again the instant the pass does not come.
Driving and Reaction-Footwork Drills
Getting free is just the start. You also have to arrive on the ball at the right instant, which takes acceleration and a set of feet that react to what the feeder gives you. These three drills train the explosive drive onto a lead, the reaction cut off a late cue, and cone work that puts fast, sharp feet under a catch. Netball rewards the player who accelerates late and lands legally as the ball arrives, so the drive and the landing have to work as one move.
Builds: Explosive acceleration from a standstill onto a lead pass
The worker starts still, then drives hard into a gap to meet a lead pass thrown ahead of her, landing legally as she takes it. A netball attack lives on players who accelerate late and sharp, arriving on the ball as it does. Stand loaded, burst into the space, take the ball at speed. The feeder throws to where the worker is going, so the timing has to match.
Reps: Ten drives onto a lead, alternating the gap
Target: Meet the pass in stride and land legal on eight of ten drives
Coaching cues
Stay loaded and ready to burst · Accelerate into the gap ahead of you · Take it in stride and plant
Common mistake & fix
Mistake: Drifting into the space early so the pass and the defender both arrive with you
Fix: Hold your ground, then explode late so you and the ball reach the space together.
Reaction Drive to a Call
Driving to SpaceIntermediate
Players: Groups of 3 to 4Time: 6 minEquipment: 1 ball, cones
Builds: Reaction footwork off a late feeder cue
The feeder waits until the last moment, then points or calls a direction, and the worker drives that way to receive. She cannot pre-plan the cut, so her feet have to fire off what she sees. This trains the reaction a real feed demands, where the space opens for only a beat. Watch the feeder, react, and go the instant the call comes.
Reps: Twelve reaction drives, mixing the cue each time
Target: React and drive the right way inside a beat on nine of ten calls
Coaching cues
Stay on the balls of your feet · Keep your eyes up on the feeder · Fire the moment you read the cue
Common mistake & fix
Mistake: Committing early to a guess, then checking back when the cue goes the other way
Fix: Stay balanced and neutral until the cue shows, so you can break either way at full speed.
Cone Weave Into a Catch
Driving to SpaceIntermediate
Players: Pairs or small groupsTime: 7 minEquipment: 1 ball, 5 or 6 cones
Builds: Fast feet through cones that flow straight into a legal catch
Lay five or six cones in a short zigzag. The worker weaves through them with quick, choppy steps, then breaks off the last cone to drive onto a feed and land. The cones sharpen the fast footwork, and the catch on the end turns raw agility into a netball skill. Quick feet through the zigzag, then a clean break and a legal landing to finish.
Reps: Six runs through the cones, catching off the last one
Target: Flow from the last cone into a legal catch on eight of ten runs
Coaching cues
Short, quick steps between cones · Stay low through the zigzag · Explode off the final cone into the drive
Common mistake & fix
Mistake: Racing the cones with long strides, then arriving flat-footed for the catch
Fix: Shorten your steps through the cones so your feet are alive and ready when the ball comes.
Defensive Footwork Drills at the Legal Distance
Defending in netball is footwork with your hands almost tied. You cannot bump, hold, or lean on an attacker, and you have to keep your nearer foot at least 0.9 m (3 ft) from the ball carrier's landing foot before you can go for the ball. Get closer over the ball and it is a penalty pass. So a defender wins with position and quick feet, shadowing the lead and recovering when beaten. These three drills build the shadow, the recovery sprint that re-sets a legal stance, and the multi-directional box feet a marker lives on. World Netball fixes that 0.9 m distance(opens in new tab) in the obstruction rule.
Builds: Mirroring an attacker's movement while staying goal-side
In a marked channel, the defender shadows an attacker who jogs, cuts, and changes pace, mirroring her without any contact. The aim is to stay a step goal-side so the attacker never gets a clean lead. Keep low, keep the feet moving, and never cross your legs. There is no bumping in netball, so this is pure footwork and position, no hands, no body.
Reps: Thirty seconds of live shadowing, then swap roles
Target: Stay tight and goal-side for the full thirty seconds on four of five turns
Coaching cues
Stay low with short, quick steps · Keep your hips square to the attacker · Shuffle, and never cross your feet
Common mistake & fix
Mistake: Crossing the feet to keep up, which tangles the legs the instant the attacker cuts back
Fix: Shuffle to stay square so you can break either way when the attacker changes direction.
Recover and Set at the Legal Distance
Defensive FootworkIntermediate
Players: PairsTime: 7 minEquipment: 1 ball, 1 bib
Builds: Recovering after being beaten and re-setting a legal defensive stance
The attacker takes a feed, and the defender, started a step behind on purpose, sprints to recover and set her feet 0.9 m (3 ft) back from the ball carrier's landing foot before defending. That 0.9 m is the closest the obstruction rule lets a defender stand. Sprint back, brake, and set at arm's range with your hands up. Reach in any closer and it is an obstruction penalty against you.
Reps: Eight recoveries, then swap attacker and defender
Target: Recover and set legally at 0.9 m on eight of ten reps
Coaching cues
Sprint back hard the moment you are beaten · Brake and set at the legal distance · Hands high over the ball, feet still
Common mistake & fix
Mistake: Closing right up to the ball in the rush to recover, which concedes an obstruction penalty
Fix: Pull up at arm's length and get your hands high over the ball. Crowding it only gives away the penalty.
Defensive Box Feet
Defensive FootworkAdvanced
Players: Solo or pairsTime: 6 minEquipment: 4 cones, 1 bib
Builds: Rapid multi-directional footwork to stay with a dodging attacker
Lay four cones out in a two-metre box. The defender works the box on a coach's call, shuffling forward, back, and side to side without crossing her feet, then finishes by sprinting out to set at the legal distance on a live attacker. Match defending is rarely in a straight line, so the box trains the quick multi-directional feet a marker needs. Sharp feet in the box, then set clean.
Reps: Four rounds of twenty seconds in the box, each ending in a set
Target: Work the box clean and set legally on four of five rounds
Coaching cues
Short, sharp steps with your weight low · Never cross your feet in the box · Finish by setting at the legal distance
Common mistake & fix
Mistake: Standing upright in the box so the first change of direction is slow and heavy
Fix: Stay in a low athletic stance the whole round so every change of direction fires quickly.
A 40-Minute Footwork Block for Training Night
Footwork rewards short, frequent doses more than one long grind, and forty focused minutes will move a squad's feet further than an hour of scattered work. The order matters. The block builds from warm-up to game speed across five stages, so the feet are landing cleanly before the dodging, driving, and defending pile on. Run it whole, or lift one stage and drop in the drill your players most need.
40-Minute Netball Footwork Block
Player Name:
Jersey #:
Primary Position:
Age/Grade:
Date:
Evaluator:
Block
Focus
Drill
Coaching Note
0-6 min
Warm-up and landing
Dynamic movement, then one-two landing groove and jump-stop landing
Set a clear landing foot before any speed or pressure arrives
6-15 min
Pivoting and change of direction
Pivot and pass circuit, reverse pivot, single and double dodge
Keep the landing foot pinned, and cut off a firm outside foot
15-25 min
Driving and reaction footwork
Drive onto the feed, reaction drive to a call, cone weave into a catch
Accelerate late and land legal as the ball arrives
25-33 min
Defensive footwork
Shadow the attacker, recover and set at 0.9 m, defensive box feet
Stay goal-side and set at arm's length without crowding the ball
33-40 min
Game-speed footwork
Small-sided keep-away under a strict three-second count
Stress every landing, pivot, and dodge at match tempo
Everything you tapped along the way lands in the planner below. Stack it into one footwork block, then download it, print it off, or send it to whoever leads the warm-up.
Your Netball practice plan
Add drills from the sections above to build a session you can export, print, or copy
Coach a club through a season and the footwork drills stack up fast, which is where a platform like Striveon earns its keep. You can park every footwork drill in a drill library that holds the coaching notes you add, arranged by the movement it trains and the position that needs it, so a co-coach opens the very set you built. Athlete development tracking keeps a running record of the readiness checks here, following a player from her first clean landing through to legal feet under fatigue. Footwork should never train in isolation, so it belongs inside structured training sessions, the place a season plan, a training night, and player growth finally sit side by side.
Footwork Drills for Beginners, Juniors, and Seniors
The same fifteen drills carry a school team and a senior club alike. What changes is the pace, the pressure, and how much the clock matters. Judge a player by what her feet can do, whatever the bib says. A junior who lands clean under a hard tackle is ready for tougher work than an adult only lately returned to the court.
School and High 5: Land It First
Beginners, many coming up through the modified High 5 game, need a solid landing before anything clever. Put the minutes into the one-two landing, the jump stop, a simple dodge, and a straight drive onto a feed. Let the count run long at first, then bring it down toward a three-second release as the feet grow reliable. Bad footwork picked up this young clings on for years, so make a balanced landing the thing you cheer loudest.
Junior and Club: Speed and a Live Marker
Club players own the basic landing and now want speed and an opponent who fights back. This is where the catch and land off an awkward feed comes in, along with the pivot under a count, the double dodge against a live marker, the reaction drive, and shadow defence. Make the cooperative drills competitive by putting a real defender on the worker who genuinely contests the ball.
Senior and Adult: Legal Feet When the Legs Burn
Senior and adult players have the feet already. The work now is holding them together when the legs burn. The pivot under the count, the second-effort re-offer, the cone weave, and the recover-and-set drill build the sharp, legal feet that survive a tight final quarter. The failure mode here is a landing foot that starts to drag once the legs tire, so protect a few minutes of clean landing work at the close of every hard night.
The table below pairs each level with the footwork drills that fit it and the signs a player has outgrown them. Pin it up and check players off as their feet catch up to each new stage.
Netball Footwork Progression by Level
Player Name:
Jersey #:
Primary Position:
Age/Grade:
Date:
Evaluator:
Level
Core Footwork Drills
Signs You're Ready to Move Up
School and High 5
One-two landing groove, jump-stop landing, single dodge, drive onto the feed
Sets a landing foot without stepping and breaks free with a simple dodge
Junior and club
Catch and land, pivot and pass, double dodge, reaction drive, shadow the attacker
Keeps the landing legal at full speed, shakes a marker, and sets at 0.9 m without giving away a penalty
Senior and adult
Pivot under the count, re-offer, cone weave, recover and set, box feet
Keeps footwork legal under fatigue and the three-second count and recovers defensively at speed
One shelf for every footwork drill, each tagged by the movement it trains and the position that leans on it, with the coaching notes you add yourself. A co-coach pulls from the very same set.
The parent guide this footwork spoke branches from. Passing, catching, shooting, and defending together, with a 75-minute session plan and drills scaled by level.
Where the pivot and the drive pay off. Sixteen drills that build every netball pass, worked from a static technique groove up to the three-second game.
What a clean landing sets up in the circle. Fifteen shooting drills on an accuracy ladder, from easy makes at the ring out to scoring tired under the count.