Netball Drills

By Riku PelkonenLast verified

Good netball drills cover five skill areas: passing and ball handling, footwork and landing, getting free to catch, shooting in the circle, and defending. A coach works through them in order, hands and feet first, then the contest for the ball, then a game that ties it all together. The drills below come grouped the way a training session runs, not as a flat list to scroll past.

Picture a club training night. Fourteen players share one court. Two shooters need circle time, your defenders are learning to pressure the ball without conceding penalties, a centre is trying to link the two ends, and a handful of juniors have just stepped up from school netball. Seventy-five minutes on the clock. Drills are not the scarce thing here, since thousands sit a search away. What decides the session is which drill earns the court time, and whether every player leaves a little sharper than they arrived.

Most public drill lists stop at naming the drill. This one is built for the parts that actually shape a training night. Each drill sits in the order you would coach it, names the error players make most and shows the fix, and carries a readiness marker so you can tell when a player is ready to move on. For the planning side, the work of turning these drills into balanced, timed sessions across a term, our session planning framework guide sets out the structure.

What Are the Basic Netball Drills?

The basic netball drills are a passing rally, a landing-and-pivot drill, a lead to get free, a shooting set in the circle, and a marking drill at the legal distance. Each one isolates a single thing a player does in a real match, gives enough repetition to feel it change, and finishes with the player in a position they would actually hold in a game. A drill that skips any of those three tends to look busy without moving the scoreboard.

A quick orientation for anyone newer to the game before the drills get specific. Netball is played seven a side on a court split into three thirds, and each of the seven positions can only play in certain areas. Only the Goal Shooter (GS) and Goal Attack (GA) may shoot, and only from inside the shooting circle, a semi-circle of 4.9 m radius at each end. Only the Goal Keeper (GK) and Goal Defence (GD) defend inside that circle. The Centre (C) links the court but cannot enter either circle, while the Wing Attack (WA) and Wing Defence (WD) feed and defend through the middle.

Three rules shape every drill that follows. You cannot run with the ball, you have three seconds to pass or shoot, and a defender must stand back from the ball carrier. World Netball publishes the full court and position breakdown in its facilities and equipment guide(opens in new tab).

Match the Drill to the Skill That Let You Down

Start with whatever cost you the most in last week's match. If passes kept getting picked off, the session leans on passing under pressure and getting free. If your team gave away penalties on defence, the marking drill earns the time. If shooters missed under a tall defender, the circle work comes first. Netball rewards honesty here. The same player can throw a clean centre pass and then panic into a footwork call two minutes later, so the drill worth the court time is the one that targets that gap.

The Five Basic Skills in Netball

Ask what the five basic skills in netball are and most coaches land on the same list: passing, catching, footwork, shooting, and defending. Some split out intercepting or pivoting, but those five cover the game. Every drill in this guide trains one of them, which is why the sections that follow are grouped the same way.

  • Passing. The chest, shoulder, and bounce passes that move the ball through the thirds, thrown and released inside three seconds.
  • Catching. Driving to meet the ball, taking it at full stretch, and getting free of a marker to receive in the first place.
  • Footwork. Landing legally, establishing a landing foot, and pivoting to turn the ball forward without travelling.
  • Shooting. The high, repeatable action that drops the ball through the ring, used only by the GS and GA inside the circle.
  • Defending. Marking at the legal distance, denying the lead, and timing the intercept that turns defence into attack.

Footwork sits at the centre of all five. You catch on the move, so a clean landing protects the pass, the shot, and the drive. Get the feet right and the rest of the game has somewhere to stand.

How a Coach Sequences a Netball Session

A single drill sharpens one skill. A sequence builds a netballer. The session below is the backbone most coaches use for a 75-minute training night, ordered so the body warms up through passing and footwork before the high-intensity contest and the game. This ordered, whole-session view is the piece a flat drill list cannot give you, and it separates a session that flows from one that stalls between drills.

The Shape of a Netball Training Session

  • Minutes 0-10, warm-up and ball work. Dynamic movement to raise the heart rate, then pairs passing so hands and feet are going before the skill work starts.
  • Minutes 10-25, footwork and passing. One-two landings, pivoting to find the pass, and a three-second passing channel. Groove the legal landing before you add any pace.
  • Minutes 25-45, unit skills. Split the squad by position. Shooters and feeders work the circle while defenders mark and read at the legal distance. The longest block, because this is where matches are won.
  • Minutes 45-65, conditioned game. A small-sided or full-court game with the three-second rule strictly umpired so the skills get stress-tested under match pressure. For ways to bend the game rules toward one skill, our small-sided games design guide shows how to set the constraints.
  • Minutes 65-75, cool-down and debrief. Light passing, a stretch, and two clear coaching points so players leave knowing one thing to keep.

Coaching by Position Without Losing the Group

The hardest part of a netball session is keeping a full squad busy when shooters, midcourters, and defenders all need different work. A few patterns hold up:

  • Split into units. Send the circle players to one end for shooting and feeding, the defenders to the other for marking and intercepts, and rotate the midcourt between them. Every player works their own position. No one queues for a single drill.
  • Feed, do not lecture. A coach with a ball feeding a station produces more repetitions per minute than a coach talking courtside. Save the talking for the short reset between rounds.
  • No long lines. Six players waiting for one feed is a queue, not a drill. Split into more pairs and more balls before you settle for a single-feed format.

Save this skeleton once and it carries across a whole term. The session planning framework covers how to weight the blocks from week to week so a season touches every skill enough times for the habits to stick. Here is the session in one view. Edit any block to fit your squad size or the court time you get.

BlockFocusDrillCoaching Note
0-10 minWarm-up and ball workDynamic movement, then pairs chest and shoulder passingGet hands and feet going and raise the heart rate
10-25 minFootwork and passingOne-two landings, pivot to find the pass, three-second channelGroove legal landings before adding any pace
25-45 minUnit skillsShooters and feeders in the circle; defenders mark and read at 0.9 mSplit the squad by position and coach each unit
45-65 minConditioned gameSmall-sided game with the three-second rule strictly umpiredStress-test the skills under match pressure
65-75 minCool-down and debriefLight passing, stretch, two coaching pointsLower heart rates and name one thing to keep

Passing and Ball-Handling Drills

Passing is how the ball travels the 30.5 m length of a netball court, three seconds at a time, with no dribble and no run. A team that passes flat and into space pulls defenders out of shape; a team that throws soft, looping balls feeds the intercept. The drills below build the three core passes a netballer needs: the two-handed chest pass for short, quick balls, the one-handed shoulder pass for distance, and the bounce pass that beats a tall defender into the circle. Add the ones your players need to the plan as you read.

Chest Pass Target Reps

Passing and Ball HandlingBeginner
Players: PairsTime: 8 minEquipment: 1 ball / pair

Builds: A flat, fast chest pass with no wind-up


Partners stand about four metres apart and pass two-handed chest passes back and forth, each aiming at the other's bib number. Push the ball from the chest with both thumbs behind it and step into the pass. The chest pass is the bread-and-butter feed in netball, used for the quick, accurate balls inside a third.

Reps: Two minutes continuous, then add a passive defender's reach

Target: Ready to add pressure when you hit the bib 20 times running with no wind-up

Coaching cues

Push from the chest · Thumbs behind the ball · Step into the receiver

Common mistake & fix

Mistake: Winding the ball back before passing, which telegraphs it to a waiting defender

Fix: Keep the ball at chest height and push it; never draw it back first.

Shoulder Pass Across a Third

Passing and Ball HandlingIntermediate
Players: PairsTime: 7 minEquipment: 1 ball / pair

Builds: A long shoulder pass that beats a defender to space


One player drives across a third while the partner delivers a one-handed shoulder pass into the space ahead of them. Take the ball back beside your ear, point with the non-throwing hand, and drive off the back foot. The shoulder pass covers the long, fast balls a chest pass cannot reach.

Reps: 8 passes each side, then change the driving angle

Target: Ready to progress when 8 of 10 land flat and in front of a moving partner

Coaching cues

Ball beside the ear · Point before you pass · Flat flight, not a loop

Common mistake & fix

Mistake: Looping the pass so it floats and lets the defender recover

Fix: Flatten the trajectory and aim a metre in front of the receiver, not at them.

Bounce Pass Into the Circle

Passing and Ball HandlingIntermediate
Players: 3 (feeder, shooter, defender)Time: 6 minEquipment: 1 ball, 1 bib

Builds: A bounce feed that beats a tall defender


A feeder on the circle edge bounces a pass past a passive tall defender to a shooter holding inside the goal circle. Aim the bounce roughly two-thirds of the way to the shooter so it rises into their hands below the defender's reach. The bounce pass is the feed of choice when a defender has height over your shooter.

Reps: 10 feeds, then rotate roles

Target: Ready to make the defender live when you land 8 of 10 bounce feeds into the shooter below the reach

Coaching cues

Bounce two-thirds of the way · Into space, away from the defender · Firm and controlled

Common mistake & fix

Mistake: Bouncing too short so the ball sits up at catchable height for the defender

Fix: Aim the bounce closer to the shooter's feet than your own.

Three-Second Passing Channel

Passing and Ball HandlingAll levels
Players: Groups of 5 to 6Time: 8 minEquipment: 1 ball

Builds: Quick decisions inside the three-second rule


Players spread down a channel two thirds long and move the ball end to end. Every receiver catches, lands, and releases within three seconds while keeping the footwork legal. Add a token defender once the ball flows cleanly. Netball gives you three seconds to pass or shoot, so deciding early is the habit that holds a team together.

Reps: Move the ball through six pairs of hands, repeat 4 times

Target: Ready to add a live defender when the group completes a run with no held-ball call

Coaching cues

Decide your target before you catch · Catch, land, pass · Call early for the ball

Common mistake & fix

Mistake: Holding the ball while deciding, which runs out the three seconds for a held-ball call

Fix: Pick your pass before the ball arrives, not after it lands in your hands.

Footwork and Landing Drills

Footwork is the rule that makes netball netball. You may receive the ball on one foot or two, and the foot you land on becomes your landing foot. You can step with the other foot and pivot on the landing foot, but you cannot re-ground it, drag it, or hop before the ball has gone. Break that and the umpire calls footwork and gives a free pass away. The World Netball footwork rule(opens in new tab) sets out the one-foot and two-foot landings in full. These drills groove a legal landing until it holds up at full speed.

One-Two Landing and Pivot

Footwork and LandingBeginner
Players: PairsTime: 8 minEquipment: 1 ball / pair

Builds: A legal landing foot under control


Receive a feed on the move and land one-two: back foot down first as your landing foot, then the front foot. Plant, pivot on the landing foot to face down court, and pass. Under the footwork rule the landing foot cannot be re-grounded before you release the ball, so this is the first habit every netballer needs.

Reps: 10 landings each side

Target: Ready to add speed when you take 10 one-two landings with a clean pivot and no footwork call

Coaching cues

The back foot is your landing foot · Plant it and keep it down · Pivot on the ball of the foot

Common mistake & fix

Mistake: Re-grounding or dragging the landing foot, which is a footwork call and a free pass to the opposition

Fix: Lift the second foot freely, but keep the landing foot planted until the ball has gone.

Jump, Catch, and Stick

Footwork and LandingIntermediate
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: A balanced two-foot landing from a high ball


A feeder throws a high ball; the receiver jumps to catch at full height and lands on both feet at once, sticking the landing dead still before passing. A simultaneous two-foot landing lets you choose either foot as your pivot, which buys you options against a defender.

Reps: 8 high feeds, then pass on the move

Target: Ready to progress when you stick 8 of 10 two-foot landings with no stumble

Coaching cues

Catch at the top of the jump · Land soft with bent knees · Freeze before you pass

Common mistake & fix

Mistake: Stumbling forward on landing and re-grounding a foot

Fix: Absorb the landing through the knees and stop dead before you look to pass.

Land Blind, Pivot, Find the Pass

Footwork and LandingIntermediate
Players: Groups of 3Time: 6 minEquipment: 1 ball

Builds: Pivoting to open up the court


The receiver starts facing away from down court, catches a feed, and pivots on the landing foot to find a second feeder behind them. Keep the planted foot still through the whole turn. Pivoting is how a netballer who catches with their back to goal turns the ball forward without travelling.

Reps: 8 turns each direction

Target: Ready to add pace when you turn and find the second feeder 8 of 10 times with the landing foot held

Coaching cues

Swivel on the ball of the landing foot · Head and eyes up as you turn · Stay tall and balanced

Common mistake & fix

Mistake: Letting the landing foot slide or lift as the body turns

Fix: Turn around one fixed point, the way a screw turns into the floor.

Drive, Plant, Pass at Pace

Footwork and LandingAdvanced
Players: PairsTime: 6 minEquipment: 1 ball / pair, cones

Builds: Legal footwork at a full sprint


Sprint onto a lead pass, plant a legal landing at top speed, and deliver the next ball without dragging the landing foot. Run it straight first, then onto an angled lead. Footwork breaks down under speed, so a clean stop at pace is what carries the skill into a match.

Reps: 10 drives, alternating sides

Target: Ready for match play when you land clean at a full sprint 9 of 10 times

Coaching cues

Lower your hips as you plant · Short last stride to control the stop · Ball away before the landing foot moves

Common mistake & fix

Mistake: Skidding or taking an extra step when stopping at speed

Fix: Shorten the final stride and sink into the landing to kill the momentum.

Getting Free and Catching Drills

A pass is only as good as the player getting free to catch it. In the tight space of a third, an attacker who stands still is an attacker who never gets the ball. The drills below build the lead that drives onto a pass, the dodge that loses a marker, and the timing to catch on the move and on repeat. Getting free is the skill that turns three players standing around into an attack that flows.

What Is the 4-Point Drill in Netball?

The four-point drill is a four-corner passing and movement drill. You set four cones as corners around a third with two or three players at each, then start two balls in opposing corners. A player from a corner without a ball drives into the middle to receive from the corner on their right, passes on to the next corner anticlockwise, and joins that line. Both balls move at once, so players read the play, time the drive, and catch under a little fatigue. It is a favourite warm-up because it rehearses the lead and the catch dozens of times in a few minutes. The full setup and the common timing error are in the card below.

Lead and Drive to Meet the Ball

Getting Free and CatchingBeginner
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: Meeting the pass instead of waiting for it


The receiver holds, then drives hard into space to meet the feed at full stretch rather than letting the ball drift in. Hands go up early as a target. A ball left to travel is a ball a defender intercepts, so the lead has to be sharp and committed.

Reps: 12 leads, alternating left and right

Target: Ready for a marker when you beat the ball to the spot and catch at full stretch on 10 leads running

Coaching cues

Hold, then explode · Show your hands early · Take the ball at full stretch

Common mistake & fix

Mistake: Drifting toward the ball flat-footed so a defender reads it

Fix: Stand still, then accelerate hard the moment the feeder looks up.

The Dodge: Change of Direction

Getting Free and CatchingIntermediate
Players: 3 (attacker, feeder, defender)Time: 6 minEquipment: 1 ball, 1 bib

Builds: Losing a marker with a sharp change of direction


The attacker fakes a hard step one way, then drives the opposite way to lose a defender and receive. Sell the fake with a genuine weight shift before the cut. A good dodge is the main way an attacker gets free in the tight space of a netball third.

Reps: 10 dodges, then rotate roles

Target: Ready to face a live defender when you beat a passive one 8 of 10 times

Coaching cues

Sell the first step · Explode off the opposite foot · Cut at a sharp angle, not a curve

Common mistake & fix

Mistake: A rounded, slow change of direction the defender simply follows

Fix: Plant hard on the fake and cut at a right angle off that foot.

Four-Point Drill

Getting Free and CatchingIntermediate
Players: Groups, 4 cornersTime: 10 minEquipment: 2 balls, 4 cones

Builds: Repeated leads, timing, and catching under fatigue


Set four cones as corners around a third with two or three players at each, and start two balls in opposing corners. A player from a corner without a ball drives diagonally into the middle to receive from the corner on their right, passes on to the next corner anticlockwise, then joins that line. Both balls move at once, so players read the play, time their drive, and catch on repeat.

Reps: Run anticlockwise for 90 seconds, then reverse the direction

Target: Ready to speed it up when both balls keep moving for 90 seconds with no collision or drop

Coaching cues

Time the drive to meet the ball · Call early · Clear the corner after you pass

Common mistake & fix

Mistake: Driving before the feeder is ready, so the timing of the whole drill collapses

Fix: Hold at the cone and explode only as the passer lifts their eyes to find you.

Two-on-One Get Free

Getting Free and CatchingAdvanced
Players: 3 (attacker, feeder, defender)Time: 6 minEquipment: 1 ball, 1 bib

Builds: Getting free against live pressure inside three seconds


An attacker and a feeder work against one live defender in a third. The attacker has to get free and receive before the feeder's three seconds run out, then give it back and reset. Live pressure forces the dodge, the lead, and the early call to come together at game speed.

Reps: 8 efforts, then rotate the defender

Target: Ready for full-court attack when you get free and receive on 6 of 8 efforts inside the three seconds

Coaching cues

Use the whole space · Second and third effort if the first lead is covered · Snap back to the feeder

Common mistake & fix

Mistake: Giving up after the first lead is shut down

Fix: Reset and drive again; most netball receptions come on the second effort.

Shooting Drills for the Goal Circle

Goals win matches, and in netball only two players can score them. The Goal Shooter and Goal Attack are the only players allowed to shoot, and only from inside the goal circle. A goal counts when the ball passes cleanly through the ring from a shot taken inside that circle, as the World Netball scoring rule(opens in new tab) sets out. The drills below build a high, repeatable action, the range to score from the whole circle, and the nerve to shoot with a defender's hands over the ball.

What Is the 3-Post Drill in Netball?

The three-post drill, sometimes called the three-feed drill, is a shooting drill for one shooter and three feeders. The feeders space themselves around the edge of the shooting circle. The shooter drives to a feeder, takes a high pass while turning in the air to land facing the post, passes on to the next feeder, then sprints back toward the post to receive again and shoot. The feeders keep the ball moving so the shooter never stops, which trains shooting on the move and under fatigue. The key is to land facing the post every time, so you are square and ready to release. The card below has the rotation and the readiness marker.

Stance and Release Shooting

ShootingBeginner
Players: 1 + ball, or pairsTime: 8 minEquipment: 1 ball, a post

Builds: A high, repeatable shooting action


Stand close to the post inside the goal circle and groove the action: ball balanced high on the fingertips, knees bent, push up and release so the ball drops in over the front of the ring. Only the Goal Shooter and Goal Attack may shoot, and only from inside the circle, so circle players bank these reps every session.

Reps: Two sets of 10 from close range

Target: Ready to step back when you make 8 of 10 from under the post

Coaching cues

Ball high on the fingers · Bend the knees · High arc, drop it in from above

Common mistake & fix

Mistake: Throwing the ball flat at the ring instead of arcing it over the front

Fix: Aim to drop the ball down through the hoop, not into the front of it.

Range Ladder

ShootingIntermediate
Players: 1 + feederTime: 6 minEquipment: 1 ball, a post

Builds: Holding the action as the range grows


Shoot from under the post, then step back half a metre after each make until you reach the top of the circle, the 4.9 metre radius edge. Keep the same action and add leg drive rather than arm power as you move out. The goal circle is large, so a shooter has to score from its whole depth.

Reps: Work out to the circle edge and back in

Target: Ready to add a defender when you reach the circle edge making one from each distance

Coaching cues

Same action every time · Drive up from the legs · Reset your feet before each shot

Common mistake & fix

Mistake: Reaching with the arms from distance and losing the arc

Fix: Drive harder from the knees and keep the release point identical.

Three-Post Feed and Shoot

ShootingIntermediate
Players: 4: 3 feeders + 1 shooterTime: 8 minEquipment: 1 ball

Builds: Shooting on the move and under fatigue


Three feeders space themselves around the edge of the shooting circle with one shooter working inside. The shooter drives to a feeder, takes a high pass turning in the air to land facing the post, passes to the next feeder, then sprints back toward the post to receive again and shoot. Feeders rotate the ball so the shooter is always moving. Land facing the post every time, so you are square and ready to shoot.

Reps: 60 seconds of work, then rotate the shooter

Target: Ready to progress when you make 6 of 10 after a drive and turn

Coaching cues

Turn in the air, land facing the post · Square your feet before the shot · Hold your nerve when tired

Common mistake & fix

Mistake: Catching with your back to the goal, which costs a beat and invites a defender

Fix: Turn as you catch so you land already facing the ring.

Shoot Over a Defender

ShootingAdvanced
Players: 3 (shooter, feeder, defender)Time: 6 minEquipment: 1 ball, 1 bib

Builds: Scoring with a legal defender over the ball


A defender pressures the shot from the legal distance, the nearer foot 0.9 metres (3 feet) from the shooter's landing foot, arms up over the ball. The shooter holds the same action and releases a touch higher and earlier to clear the reach. Start with a passive defender, then make them live. Every circle shot at club level comes with hands over it.

Reps: 10 shots, then swap the defender

Target: Ready for match play when you make 6 of 10 over a live defender

Coaching cues

Same rhythm under pressure · Release higher and a fraction earlier · Keep your eyes on the ring

Common mistake & fix

Mistake: Rushing and flattening the shot when the arms go up

Fix: Keep your tempo and simply lift the release point higher.

Defending and Intercepting Drills

Defending in netball is a contest you win at arm's length. You cannot bump or hold an opponent, and you cannot crowd the ball carrier. A defender's nearer foot has to stay at least 0.9 m (3 ft) back from the ball carrier's landing foot before they can defend the ball, the obstruction rule the World Netball rules(opens in new tab) measure on the ground. Step inside that distance over the ball and you give away a penalty pass. The drills below build legal-distance marking, the read for an intercept, and the pressure-then-rebound work the GK and GD live on.

Defending and InterceptingBeginner
Players: PairsTime: 6 minEquipment: 1 bib

Builds: Pressuring the ball without obstructing


An attacker catches static feeds while the defender shadows them and puts hands over the ball, keeping the nearer foot 0.9 metres (3 feet) back from the attacker's landing foot. Step any closer over the ball and the umpire calls obstruction and awards a penalty pass. Legal-distance defending is the foundation every netball defender builds on.

Reps: Defend 10 catches, then swap

Target: Ready to add movement when you pressure 10 catches with no obstruction call

Coaching cues

Measure roughly a long step back · Arms up and over the ball · Defend with your reach, not your body

Common mistake & fix

Mistake: Stepping inside the 0.9 metre distance, which is obstruction and hands a penalty pass to the attack

Fix: Hold the three-foot gap and pressure the ball with your arms only.

The Intercept Read

Defending and InterceptingIntermediate
Players: 3 (feeder, attacker, defender)Time: 6 minEquipment: 1 ball, 1 bib

Builds: Timing a jump into the passing lane


A feeder passes to an attacker while the defender reads the feeder's eyes and times a late jump into the line of the pass. Go too early and a good feeder simply changes the pass, so the defender holds, then explodes as the ball leaves the hands. The intercept is the moment that turns defence into attack.

Reps: 10 feeds, then rotate roles

Target: Ready for live play when you read and touch 4 of 10 feeds

Coaching cues

Watch the ball, not the player · Stay, then go late · Attack the ball at full stretch

Common mistake & fix

Mistake: Committing early and getting beaten by the change of pass

Fix: Hold your ground until the ball leaves the feeder's hands, then drive.

Deny the Front Lead

Defending and InterceptingIntermediate
Players: 3 (attacker, feeder, defender)Time: 6 minEquipment: 1 bib

Builds: Forcing the attacker away from the ball


The defender bodies into the space between the attacker and the feeder to deny the front cut, forcing the attacker to lead behind or wider. Stay side-on so you can see both the attacker and the ball. Denying the easy front ball is how a defender starves an attacker of clean possession.

Reps: 8 efforts, then rotate the attacker

Target: Ready for a live game when you force the attacker behind on 6 of 8 leads with no contact call

Coaching cues

Front the attacker · Stay side-on, eyes on both · Feet busy, do not lean and foul

Common mistake & fix

Mistake: Ball-watching and losing the attacker in behind

Fix: Keep the attacker in your peripheral vision and shuffle to stay in front.

Defend the Shot and Box Out

Defending and InterceptingAdvanced
Players: 3 (shooter, defender, feeder)Time: 6 minEquipment: 1 ball, 1 bib

Builds: Pressuring the shot, then winning the rebound


The Goal Keeper or Goal Defence pressures a circle shot from the legal 0.9 metre distance, hands over the ball, then turns to box out and claim the rebound off a miss. Pressure first, then position. A defended miss that the defence rebounds is a turnover, the most valuable ball in netball.

Reps: 10 shots, contest every rebound

Target: Ready for match intensity when you contest cleanly and win 5 of 10 rebounds

Coaching cues

Hands over the ball from three feet · Turn and find the shooter · Box out before you chase the ball

Common mistake & fix

Mistake: Jumping into the shooter and conceding a contact or obstruction penalty

Fix: Pressure from the legal distance, then win the rebound with position, not contact.

Build Your Netball Session

Planning one strong training night is the easy part. Keeping a trusted, organised set of drills that feeds a whole season is the work that lasts. Whatever you pulled from the buckets above lands in the planner here, ready to total into one training night you can print, copy, or hand to an assistant.

Your Netball practice plan

Add drills from the sections above to build a session you can export, print, or copy

The drills here earn their keep when you can pull the ones your squad needs in seconds, sorted by skill, level, and the position they serve. A folder of screenshots works until a second coach joins or the squad grows, and then the hunt for that one good intercept drill eats the warm-up. Our guide to organising a drill library covers tagging so a collection stays usable, and the drill progression design guide shows how to sequence repetitions so they carry into a match.

Coach a club or several teams and the admin piles up. Striveon's drill library holds every netball drill with your own notes, filed by skill area and the position it serves, so the right session is two taps away when you reach the court. An assistant can pull it too. Athlete development tracking marks each player off as they move from a first legal landing to scoring under a live defender, which turns the readiness markers in this guide into a record you can see. The wider workflow, where a season plan, a training night, and each player's progress sit together, runs through structured training sessions.

Netball Drills by Level: School to Adult

The right drill is the one that fits the player standing in front of you. Below, the same drills are sorted into three levels, and the more useful column is the one that tells you a player has earned the step up. Trust the readiness markers over the labels. A junior who lands cleanly but still fouls on defence is ready for harder footwork and a beginner at marking. Follow the gap. The age group on the team sheet matters less.

School and Youth: Legal Habits First

Younger players, including those coming through modified small-sided versions of the game like High 5, need clean basics before tactics. Spend the bulk of the time on partner passing, the one-two landing, the lead to get free, and close-range shooting. Keep the pace slow enough that the footwork holds, because a habit learned wrong here is hard to unpick later.

Ready for the junior step when a player lands legally without travelling, releases the ball inside three seconds, and can get free with a basic dodge. That is the floor the rest of the game is built on.

Junior and Club: Range and Live Pressure

Club players have the basics and need range and a live opponent. This is where the shoulder pass across a third, the dodge against a real defender, the intercept read, range-ladder shooting, and marking at the legal distance earn the time. Add a defender to drills that started cooperative.

Ready for senior work when a player holds a legal landing at speed, defends at 0.9 m without an obstruction call, and lands six of ten shots from around the circle.

Senior and Adult: Skills Under Fatigue

Senior and adult players own the skills and now sharpen them under match fatigue. The four-point drill, the three-post feed and shoot, shooting over a live defender, and the defend-and-box-out drill build the split-second quality that decides a tight game. The trap at this level is letting footwork and the 3-foot discipline slip once players are tired, so keep a short basics block in even the hardest session.

The progression below puts the levels, their core drills, and the readiness markers side by side so you can place a player at a glance. Print it to tick players off as they move up.

LevelCore DrillsReady for the Next Level When
School and youth (modified game)Wall and partner passing, one-two landing, lead and drive, close-range shootingLands legally without travelling, passes inside three seconds, and gets free with a basic dodge
Junior and clubShoulder pass range, the dodge, the intercept read, range-ladder shooting, marking at 0.9 mHolds a legal landing at speed, defends at the legal distance with no obstruction, and shoots 6 of 10 from range
Senior and adult clubFour-point drill, three-post feed and shoot, shoot over a defender, defend the shot and box outKeeps footwork and the 0.9 m discipline clean under fatigue and full-court pressure

Netball Drills for Beginners, Kids, and Adults

The drills above scale across every group a coach runs, from a school club to an adult league. The emphasis shifts more than the drill does. The notes below adapt the same skills for beginners, for kids, and for adult recreational players, the three searches that come up most.

Netball Drills for Beginners

A beginner needs the rules in their feet before anything else. Spend most of the time on the one-two landing, partner passing at a comfortable distance, and a simple lead to get free. Keep shooting close to the post so the action grooves without strain. Slow the whole thing down. A beginner who lands legally and passes inside three seconds has the two habits that let them play a real game, and everything else builds on that.

Netball Drills for Kids

Kids learn fast when the drill feels like a game and the queues are short. Keep groups small, give every child a ball where you can, and turn the four-point drill into a race or a count. Praise a clean landing as loudly as a goal, because the footwork rule is the part young players most need to enjoy rather than fear. Short rounds and plenty of touches beat long explanations every time.

Netball Drills for Adults

Adult recreational players often return to netball after years away and want match-realistic work without the drilling feeling like school. Lean on the conditioned game, the three-post shooting drill, and live marking, so the skills come wrapped in a contest. Build in more rest between high-intensity rounds, and let the legal-distance marking drill do double duty as a reminder of the obstruction rule that catches returning players out.

What's Next?

Put This Into Practice

Drill Library

Keep every netball drill in one place with your own coaching notes, sorted by skill area and position. Share one library across your coaching team so every session pulls from the same source.

Athlete Development

Track each player from a first legal landing to shooting under a live defender, so you can see who is ready to move up a level.

Session Planning Framework

Turn drills into timed training blocks, coach a full squad by position, and weight skills across a season.

Structured Training Sessions

Connect drills, sessions, and athlete development inside one platform built for coaching workflows.