Beginner Pickleball Drills

By Riku PelkonenLast verified

Teach a brand-new pickleball player in this order: first make clean contact after a bounce, then keep the ball softly in play, then learn to get up to the kitchen line, and only then string a real rally together. The drills on this page follow that exact order across a first few weeks. None of them needs you to rally yet, because on day one almost nobody can, and every drill flags the slip a first-timer makes and how to fix it.

Most drill lists assume you can already keep a rally alive. A true beginner cannot, and handing that person a dink-rally target of twenty in a row just teaches frustration. So this page is a ramp. Each week assumes only what the week before it built, starting from a single ball you bounce and tap yourself, with no opponent and no score. The progression is gentle on purpose. A new player who feels success in week one comes back for week two, and showing up is most of the battle when a sport is brand new.

Check off the drills that suit your new player as you read, and they gather into a short first session ready for the court. When rallies start to flow and the basics feel automatic, this page hands you off to the full pickleball drills library, where the same skills are coached deeper, by skill area, all the way to advanced. Think of that pillar as the whole curriculum and this page as the first day of school.

What Should You Teach a Beginner First?

Start a beginner with contact and control. Strategy comes much later. The very first skill is a calm, repeatable hit after the ball bounces once, because a single bounce buys a new player time to track the ball onto the paddle. Everything else builds on that. A sensible first session for someone who has never held a paddle runs in this order:

  1. Make contact. Bounce a ball yourself and tap it gently over the net, with no serve and no opponent.
  2. Keep it soft. Rally cooperatively with a partner or a wall, with one goal: keep the ball going.
  3. Learn the kitchen. Walk up to the non-volley line after a shot and tap a few soft balls from there.
  4. Serve underhand. Groove a gentle, legal serve into the diagonal box.
  5. Play soft points. String three or four shots together with nobody allowed to hit hard.

Notice what is missing: no third-shot drop, no speed-ups, no spin. Those are real skills, but they belong to a player who can already rally. Push them too early and the basics never set. The weeks below take each step on that list and turn it into drills you can actually run, and the drill progression design guide explains why grooving one layer before adding the next is what makes the learning stick.

Three Rules a New Player Needs First

Three rules trip up nearly every beginner, and naming them before the first drill saves a lot of confusion. They are the rules that make pickleball feel different from tennis or ping-pong, and a new player who knows them stops faulting and starts rallying much faster.

  • The serve is underhand. You must hit the serve with an upward swing and contact the ball below your waist, with at least one foot behind the baseline. The USA Pickleball rules summary(opens in new tab) spells out the motion: the arm moves in an upward arc and the paddle meets the ball below waist level. No overhead tennis serve. The serve also goes diagonally crosscourt into the opposite box.
  • Let it bounce, twice. The two-bounce rule means the returning team must let the serve bounce, and then the serving team must let the return bounce, before anyone hits a ball out of the air. Two bounces happen at the start of every point. This single rule confuses more first-timers than any other.
  • Stay out of the kitchen on a volley. The kitchen, officially the non-volley zone, is the court area within 7 feet of the net on each side. You cannot hit a ball out of the air while any part of you is touching that zone. You can stand in it, but only to play a ball that has bounced.

That is the whole rulebook a beginner needs for a first session. Serving and scoring have more detail (a point is scored only by the serving team, and games usually go to 11, win by 2), but the three rules above are the ones that change how you move and swing. Keep them in mind as the drills get specific.

Week 1 Drills: Make Contact and Keep It In

Week one has one goal: hit the ball cleanly and keep it gentle. No serve, no score, no opponent trying to beat you. A new player needs hundreds of soft, successful contacts before a rally is even possible, and the fastest way to pile those up is to take the pressure off completely. The drills below feed the ball to yourself or catch it between hits, so there is never a scramble and never a way to "lose." Add the ones that feel right to your plan as you go.

Self-Feed Bounce and Hit

Week 1: Make Contact and Keep It InBeginner
Players: Any (solo)Time: 5 minEquipment: A few balls, 1 paddle

Builds: A calm, repeatable first contact


Stand mid-court, drop a ball so it bounces once, and tap it gently over the net after the bounce. No serve, no opponent, no rush. The single bounce gives a new player all the time in the world to watch the ball onto the paddle, which is the one habit every other shot is built on.

Reps: 20 hits, then 20 more aiming past the net

Target: 15 of 20 clear the net and land in without a big swing

Coaching cues

Let it bounce, then hit · Watch the ball onto the paddle · Tiny push, not a swing

Common mistake & fix

Mistake: Swinging hard at the ball before it has even bounced, so contact is rushed and wild

Fix: Wait for the bounce to reach its highest point, then push the ball forward. Pace is the enemy on day one.

Wall Bump Control

Week 1: Make Contact and Keep It InBeginner
Players: Any (solo)Time: 5 minEquipment: 1 ball, a flat wall

Builds: Soft hands and ball tracking


Stand a few steps from a wall and bump the ball against it at gentle pace, letting it bounce once on the way back before you hit again. The wall returns every ball and never tires, so a beginner gets more contacts in five minutes here than in a whole session waiting on a partner.

Reps: Count how many you keep going, rest, beat it

Target: Keep a soft wall rally going for 8 contacts in a row

Coaching cues

Hold the paddle loose · Let the wrist stay quiet · Meet the ball in front of you

Common mistake & fix

Mistake: Gripping the paddle so tight that every ball flies off hard and the rally dies on the first hit

Fix: Loosen the grip until your knuckles relax. A soft hand absorbs pace; a death grip sprays it everywhere.

Drop-Feed Rally to a Partner

Week 1: Make Contact and Keep It InBeginner
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: Hitting a moving ball to a target


Two players stand mid-court, a comfortable distance apart. One drops and feeds a soft ball over the net; the partner lets it bounce, taps it back, and the feeder catches it. No rally yet, just one clean exchange at a time, reset, repeat. Switch feeder and hitter every minute.

Reps: 15 feeds each, then try two exchanges in a row

Target: Hitter returns the feed within reach of the feeder on most of 15 tries

Coaching cues

Let the feed bounce · Aim back to your partner · Catch and reset, no scrambling

Common mistake & fix

Mistake: Standing flat and reaching sideways instead of stepping to the ball, so contact is off-balance

Fix: Take one small step toward where the ball will land before you hit. Move the feet, then tap the ball.

Catch-and-Feed Cooperative Rally

Week 1: Make Contact and Keep It InBeginner
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: The first taste of back-and-forth play


The bridge between hitting a single ball and rallying. One player hits, the other catches it in the hand, then drops and feeds it back to be hit again. The catch removes the pressure of a return, so both players can think about one good contact at a time and slowly stretch the exchange longer.

Reps: 5 minutes, count your longest hit-catch-feed chain

Target: Pair links 4 clean hit-catch-feed cycles without a miss

Coaching cues

One job at a time: hit, or catch and feed · Soft and central · No winners, just keep it friendly

Common mistake & fix

Mistake: Trying to win the point and slamming the ball, which ends the cooperative chain instantly

Fix: Remind both players there is no score here. The goal is the longest chain, so the soft ball is the smart ball.

Once a soft touch sends the ball where you meant it to go, week one has done its job. The grip is relaxed, the swing is small, and a friendly rally lasts a few hits. That is the platform the next week stands on.

Week 2 Drills: Get to the Kitchen Line

With contact under control, week two adds the single most important habit in pickleball: getting to the kitchen line. Whichever team holds the net takes the lion's share of points, and USA Pickleball tells new players to prioritize getting to the non-volley line(opens in new tab), the strongest position on the court. A beginner who learns to move up after a shot, and to play a soft ball once there, is already ahead of most rec players. This week grooves three things: the walk-up after a return, a first soft dink, and footwork that keeps your feet legal at the line.

Deep Return and Walk-Up

Week 2: Get to the Kitchen LineBeginner
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: The habit of moving to the net


One player feeds a soft serve, the partner lets it bounce, returns it back deep, and then walks forward to the kitchen line and stops. The point of the drill is not the return; it is the walk-up afterward. The net is the strongest place to stand, and a beginner has to build the reflex of getting there.

Reps: 12 returns, walking up every time

Target: Returner reaches the kitchen line balanced and ready on most of 12 reps

Coaching cues

Return, then move your feet forward · Stop just behind the kitchen line · Arrive balanced, not skidding

Common mistake & fix

Mistake: Hitting the return and admiring it from the baseline instead of moving up to the net

Fix: Make the rule simple: every return is followed by walking to the line. A good return wasted from the back of the court still hands a confident net team the point.

Short-Range Dink Intro

Week 2: Get to the Kitchen LineBeginner
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: The first soft shot at the net


Both players stand at the kitchen line, close to the net, and tap the ball softly back and forth so it bounces in the kitchen. This is a gentle first introduction to the dink, the soft shot that defines the sport. Keep it cooperative and short; the goal is a soft arc over the net, not a long rally yet.

Reps: Aim for 6 soft taps in a row, rest, repeat

Target: Pair sustains 6 soft taps that bounce low without popping the ball up high

Coaching cues

Lift the ball gently with the legs · Barely any arm · Soft arc just over the net

Common mistake & fix

Mistake: Taking a big backswing and punching the ball, which sends it flying past the partner

Fix: Freeze the elbow and lift from the knees. A dink is a nudge, so if it travels fast, the swing was too big.

Kitchen Line Shuffle

Week 2: Get to the Kitchen LineBeginner
Players: Any (solo)Time: 4 minEquipment: None (paddle optional)

Builds: Footwork along the net without faulting


Stand just behind the kitchen line and side-shuffle along it, left to right and back, keeping your feet behind the line the whole way. No ball needed at first. This grooves the movement that keeps a beginner from the most common new-player fault: stepping into the kitchen and volleying from inside it.

Reps: 30 seconds each direction, 3 rounds

Target: Player shuffles the full width without a foot crossing into the kitchen

Coaching cues

Stay low · Feet behind the line · Shuffle, do not cross your feet

Common mistake & fix

Mistake: Drifting a foot into the kitchen while moving, which is a fault the moment you volley there

Fix: Glance down and check your feet at first. The line is a wall you shuffle behind, never across.

By the end of week two a beginner returns a ball and moves forward without being told, taps a few soft balls at the net, and keeps their feet behind the kitchen line. That reflex of hustling up to the net is the one habit that pays off in every game from here on.

Week 3 Drills: Your First Real Rallies

Week three is where it starts to feel like the real sport. Now a beginner combines the bounce rule, a gentle serve, and the walk-up into short cooperative points. The key word is still cooperative: the goal is to keep the ball alive, count the shots, and let rallies stretch longer, not to score. USA Pickleball's own advice for beginners is to keep the ball in play(opens in new tab) and let opponents make the errors, since about three-quarters of rec rallies end on an unforced mistake rather than a winner. At this level, patience wins. The soft ball is the smart ball.

Three-Ball Cooperative Point

Week 3: Your First Real RalliesBeginner
Players: PairsTime: 7 minEquipment: 1 ball / pair

Builds: Stringing the two-bounce rule into a rally


Play out a tiny point that respects the two-bounce rule: the feeder serves soft and lets the return bounce, the returner lets the serve bounce, and then both try to keep three or four shots going before anyone stops. The aim is a flowing exchange that obeys the bounce rule, not a winner.

Reps: 10 mini points, then stretch to five shots

Target: Pair completes a 3-shot rally that honors the two-bounce rule on most of 10 points

Coaching cues

Both early balls must bounce · Keep it soft to keep it alive · Count the shots, not the score

Common mistake & fix

Mistake: Volleying one of the first two balls out of the air and breaking the two-bounce rule

Fix: Say it out loud at first: bounce, bounce, then play. The rule only feels natural after a few reps.

Serve, Return, Catch Sequence

Week 3: Your First Real RalliesBeginner
Players: PairsTime: 5 minEquipment: A few balls / pair

Builds: A legal underhand serve and return


Groove the start of a point in slow motion. The server hits a gentle underhand serve diagonally so it lands in the right box; the partner lets it bounce, returns it, then catches the next ball. Freeze there. Repeating just the first two shots makes a legal serve feel routine before a full rally adds pressure.

Reps: 12 serves each side, focus on the box

Target: Server lands a legal diagonal serve in the correct box on most of 12 tries

Coaching cues

Underhand, contact below the waist · Serve to the diagonal box · Consistency beats power

Common mistake & fix

Mistake: Tossing and swinging overhead like tennis, which is an illegal serve in pickleball

Fix: Keep the contact low and the swing rising. Drop the ball and brush up under it from below your waist.

No-Speed-Up Mini Game

Week 3: Your First Real RalliesBeginner
Players: Pairs or 4 playersTime: 8 minEquipment: 1 ball

Builds: Real play with the pressure dialed down


A first real game with one rule: nobody is allowed to hit hard. Play points the normal way, serve, two bounces, then rally, but every shot stays soft. The no-slam rule lets a beginner experience scoring and movement without the panic of a fast ball, so the focus stays on control and getting to the net.

Reps: Games to 5, soft shots only

Target: Players complete games with rallies of several soft shots and few wild misses

Coaching cues

Soft shots only · Get to the kitchen line · Rally first, worry about winning later

Common mistake & fix

Mistake: Sneaking in a hard drive the moment the ball sits up, which restarts the chaos the rule prevents

Fix: Reset the point if anyone slams it. The soft-only rule is the training wheels that keep rallies alive.

A beginner who can serve underhand into the box, honor the two bounces, and rally several soft shots in a row has the whole foundation of the game. From here, improvement is about depth in each skill, which is exactly what the pillar library covers.

Running a First Session for New Players

Coaching people on their very first day asks for a different plan than coaching players who can already rally. The biggest trap is opening with a real game: a true beginner cannot serve, cannot keep a rally going, and spends the hour chasing balls into the next court and feeling foolish. Lead with cooperation and contact instead, and keep everyone hitting.

A First-Session Flow for New Players

A relaxed 60-minute first session for a small group or a single player tends to run like this:

  • Minutes 0-10, the three rules and a paddle. Explain the underhand serve, the two bounces, and the kitchen in plain words, then let everyone do the self-feed bounce and hit to get comfortable making contact.
  • Minutes 10-30, cooperative contact. Pair people up for drop-feed and catch-and-feed rallies. Walk the floor with a basket and feed a few balls to anyone struggling, since a fed ball produces more clean contacts than a wobbly partner rally.
  • Minutes 30-45, the kitchen line. Run the deep return and walk-up, then a short-range dink. This is where the habit of moving to the net gets planted early.
  • Minutes 45-60, soft points. Finish with the no-speed-up mini game so beginners taste real play, scoring and all, without a single ball coming at them hard.

A few habits carry the session. Stand behind a basket and feed balls rather than talking from the sideline, since a steady feed buys a beginner far more clean contacts than words ever will. Praise a long cooperative rally louder than a winning smash, because that sets the value you want. Keep groups small per court so nobody waits in a line, and resist the urge to teach the third-shot drop on day one no matter how eager the group is. For the framework that turns this single session into a repeatable beginner block across a season, our session planning framework guide shows how to weight each skill week to week.

Build Your First Beginner Session

Every drill you checked off gathers into one first session right here. Save it as a picture for your phone, send it to the printer for the courtside, or drop it into a spreadsheet, so a new player's opening hour is mapped out before you ever step on court.

Your Pickleball practice plan

Add drills from the sections above to build a session you can export, print, or copy

What a beginner needs shifts week to week. The contact drills that fill the first session sit idle by the fourth, and anyone running a new-player clinic ends up reshuffling the plan for whichever stage each person has reached. A folder of saved clips holds up right until two or three beginners are spread across different weeks. Coaching a starter group is far smoother when Striveon's drill library files each starter drill where you can find it, labelled by stage with whatever coaching note you attached, so building the following week is a two-minute job and the contact-to-rally sequence holds its shape as players improve.

Tracking progress is just as slippery when someone is brand new and gaining ground in tiny increments. Pin down a few plain markers and "getting better" becomes visible: a soft rally that reaches eight hits, seven serves in the box out of ten, a walk-up to the net nobody had to prompt. Logging those first milestones against each player in Striveon's athlete development view shows you who has earned the deeper skill work and who could use another week on the fundamentals. The plan and the progress live together once structured training sessions tie a beginner plan to measured development.

What Comes After the Basics

The drills on this page take a player from never having held a paddle to rallying softly and getting to the net. That is the whole foundation a beginner needs. It is only the foundation, though, and a house still goes up on top of it. Once a beginner can keep a cooperative rally going and serve into the box without thinking, the next gains come from coaching each skill deeper, which is where the pillar library takes over.

The full pickleball drills library picks up exactly where week three leaves off. It organizes drills by skill area and adds the shots a beginner deliberately skipped: the third shot drop that lets the serving team climb to the net, the resets that survive the transition zone, and the dinking battles that decide points at the kitchen line. It also answers the questions a developing player starts to ask, like the 5 P's and the 4 P's of pickleball and how the 7-11 drill works, and it covers variations for groups, seniors, and solo practice. When a soft rally feels easy and you want to start winning points on purpose, that library is the next stop.

For now, stay on the ramp. A first-timer who masters contact, the kitchen line, and a soft cooperative rally has done the hard part. Everything that follows stacks on that base, one skill after another.

What's Next?

Put This Into Practice

Drill Library

Save each starter drill with your own notes and tag it by stage and equipment. Share one library across coaches running a beginner clinic or a new-player program.

Athlete Development

Track each new player as contact, the serve, and the walk-up to the kitchen line firm up, so you can see who is ready for deeper skill work.

Session Planning Framework

Turn a first beginner session into a repeatable block, weight each skill across a season, and keep a new group progressing.

Structured Training Sessions

Connect drills, sessions, and athlete development pathways inside one platform built for coaching workflows.

Keep Reading

Pickleball Drills (Complete Library)

The full skill-by-skill library this page leads into: dinking, serve and return, third-shot drops, transition resets, and volleys, from beginner to advanced.

Pickleball Score Sheet

Free printable pickleball score sheets for 11, 15, and 21 point games, plus a plain-language guide to keeping score once a beginner starts playing real points.