Softball Tryout Evaluation Form

By Riku Pelkonen•Last verified

A softball tryout evaluation form gives every player a score from 1 to 5 on hitting, throwing, fielding, base running, softball IQ, and character, from each evaluator who watches her. Fastpitch rules shape its rubric. Runners leave on the pitcher's release, a slapper earns her Hitting score with bunts and slaps, and pitchers get their own windmill sheet.

Jump to Free Printable Softball Evaluation Form

The sheets here cover 8U rec drafts through varsity: a six-row sheet with a description for every level, a pitching and catching sheet, a youth version, and a 150-minute plan that walks 30 players past a three-evaluator panel. A compile sheet turns the panel's scores into a cut line.

If your team plays baseball, use the baseball tryout evaluation form. For one form across sports, see the tryout evaluation form. Our softball tryout playbook handles the day itself (setup, results, telling families), and softball tryout drills explains the drills you'll run.

Short on time tonight? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family

Free Printable Softball Evaluation Form

Each panel evaluator works from a stack of these single-player sheets, one per pinnie number. When you're torn between two numbers, the level wording under the table decides. Before the first rep, fill in how she bats and throws and whether she slaps. A left-handed slapper starts running before she makes contact, which changes what her Hitting and Base Running scores measure.

Pinnie #:
2nd Position:
Bats (R/L/S):
Throws (R/L):
Slapper (Y/N):
Home to 1B (sec):

Skill Evaluation Table

Skill Category12345
Hitting○○○○○
Throwing○○○○○
Fielding○○○○○
Base Running○○○○○
Softball IQ○○○○○
Character○○○○○
Notes
Total Score_______ / 30

Rating Scale Definitions

  • Score what this rep showed, not what you remember of her from last season.
  • A slapper's Hitting comes from her slaps and bunts. Each level below has a slapper line.
  • A runner who leaves the bag early is out under the rules and scores no higher than a 2 on that rep.
Skill1 (Needs Work)2 (Below Avg)3 (Average)4 (Above Avg)5 (Excellent)
HittingBails out on rise balls and swings late. Shows bunt with no plan. Slapper: leaves before the release and stops to make contact.Contact without drive. Chases the rise ball up. Slapper: slaps and bunts pop up or roll foul.Level swing, solid contact on strikes. Gets a sacrifice bunt down. Slapper: crossover on time, most slaps on the ground in fair territory.Quick hands, drives the ball to all fields, lays off the rise. Slapper: runs into the ball and keeps slaps on the ground to the left side.Barrels pitches in every part of the zone and adjusts with two strikes. Slapper: slaps, drag bunts, or swings away, and the defense cannot read which.
ThrowingThrows with the arm alone. Ball dies short or sails wide.Accurate up close. Throws from the left side or the outfield arrive late or off line.Beats the runner to first from shortstop. Outfield throws reach the cutoff.Fast transfer and a throw that carries. On target from the hole and on the run.Throws out runners at third and home from the outfield. On target from any angle.
FieldingWaits on the ball. Stiff legs. Traps grounders against the body.Handles balls hit right at her. Bobbles the transfer. Freezes on choppers.Reaches balls two or three steps away. Glove out front. Clean on routine plays.Quick first step both ways. Soft hands on bad hops. Charges slow rollers and bunts.Turns sure hits into outs. Reads the hop early. Makes the throw-on-the-run play look routine.
Base RunningWatches the ball out of the box. Slows down before first base.Slow out of the box. Rounds wide. Leaves early, or strays off the bag and gets picked off.Runs hard through first. Takes a good turn. Holds the bag until the pitch is released.Quick out of the box. Times the release for her jump. Takes the extra base on balls to the outfield.Puts the defense under pressure. Steals on the release. Scores from second on a single.
Softball IQLoses the count and the outs. Throws behind runners. Misses the cutoff.Knows the basics, forgets them under pressure. Late on backups and bunt coverage.Knows the situation before the pitch. Hits cutoffs. Backs up bases.Calls the play before it happens. Talks to teammates. Rotates on bunt defense.Directs the defense from her spot. Spots the slapper and moves. Makes the right play when the inning speeds up.
CharacterSulks after a mistake. Blames others. Walks between drills.Effort comes and goes. Gets frustrated. Needs reminders to focus.Hustles on and off the field. Supports teammates. Stays composed after an error.Asks questions. Uses the coaching on the next rep. Picks teammates up.Leads without being asked. Owns mistakes out loud. Makes the players around her better.

Adding up every evaluator's scores by hand? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family

  • Print Form sends the sheet and its rubric to your printer. Choose Save as PDF as the destination and you get a PDF instead.
  • Copy as Table pastes a ten-line roster grid into Excel or a Google Sheet. It suits one coach scoring a small group on a single page.
  • Download as Image turns the single-player sheet into a PNG you can open on a tablet.

Spreadsheet that combines every evaluator's scores

A message to every family, drafted from your tryout calls before you post the roster.

OrderAthleteAverageMark
8Indy C.21.67Sure inTo check: Tied
9Morgan D.21.67On the bubbleTo check: Tied · Split on 3 skills
10Harper W.21.33Sure in
11Kai N.18.67On the bubble
12Jordan B.18.33On the bubbleTo check: Tied · Split on 4 skills
13Logan F.18.33On the bubbleTo check: Tied
14Oakley J.17.67On the bubble
15Noel H.17.33Likely out
Example data: an invented tryout of 18 athletes, 12 spots and 3 evaluators, ranks 8 to 15 as the file computes them. The heavy line is the cut after 12.
From the same example: the draft the file put together for Oakley's family from the coach's entries.

Thank you for trying out for the U14 Softball team. We weren't able to offer Oakley a spot this season. Three evaluators scored Oakley, and every athlete was scored on the same 6 skills.

Oakley never stopped encouraging the others, and the whole group noticed.

As we discussed today, this is what to work on: Throwing. One way to practice it at home: Quick Feet Ladder (footwork aimed at second before the arm loads).

  • Type each evaluator's scores once. An evaluator short on time types one overall score per athlete instead.
  • Every athlete you score is marked Sure in, On the bubble or Likely out. A Discuss flag shows where your evaluators' totals are far apart. Ties are flagged, and Setup has a place to write how your staff breaks them before the meeting.
  • Write each call, and every family gets a message drafted for you to check. For an athlete not selected it gives the decision, how it was made, one strength in your words and what to work on.

Up to 4 evaluators, 80 athletes and 8 criteria.

Tryout Decision Kit€19

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Coach package · not built yet

Where do the scores go after tryouts?

In the coach package, they will follow each player into the season.

See a season in the coach packageWe're building it now. €99 a year per coach.
Concept preview with example data, not built yet: one record for Jada B.: Tryouts 21.3, Playing time 50% of possible, Games 6.Concept preview with example data, not built yet: one record for Jada B.: Tryouts 21.3, Playing time 50% of possible.
See a season in the coach packageWe're building it now. €99 a year per coach.

Fastpitch Rules and the Slap: What Changes the Scores

Two rules in USA Softball's 2026 Official Rules of Softball(opens in new tab) change what you write on this sheet, and the second of them also sets the pitching distance for each division. A third difference is a batting style. The rule book mentions the slap in its batting and scoring rules and says nothing about how to rate a slapper's skill.

Runners Leave on the Release

Score Base Running on timing. A good runner holds the bag, leaves on the release, and gets back when the catcher looks her way after the pitch. The rule book defines a fast pitch steal in one line. "Runners can advance once the pitched ball leaves the pitcher's hand." Rule 8, Section 7S makes leaving early an out, with the ball dead and no pitch declared. There is no lead-off to judge before the pitch.

Sixty-Foot Bases Make Home to First the Sprint

Time home to first once and write it on the Home to 1B line. She takes a dry swing in the box, or a slapper her slap step, and runs through the bag. Every USA Softball girls' fast pitch division from 10U through 18U plays 60-foot bases (Rule 2, Section 1), and a separate 60-foot sprint would measure the same ground twice.

The Slapper Is Scored on Her Short Game

Give a slapper's Hitting row its number from her slaps and bunts on the ground in fair territory and from the footwork that gets her moving on the release. Mark her down when she leaves early and has to stop to make contact. In the coaching manual Softball Skills & Drills(opens in new tab), Judi Garman and Michelle Gromacki describe the lefty as already "several steps closer to first" and say she starts moving on the release, never before. They add that a slapper needs speed and the ability to put the ball in play.

Her home-to-first starts in the left-side box with a slap step instead of a dry swing, a shorter trip with a running start. Read her time against the other slappers' times, not the right-handed hitters', which is why the Slapper line sits next to it.

Pitching Distance by Division

A pitcher's numbers only mean something at her own distance. USA Softball moves the pitching plate back twice between 10U and 14U, and a pitcher you saw looking sharp last spring may need time to find her strikes at the new distance.

DivisionPitching distanceBasesAt the tryout
10U35 ft60 ftSet the hitting machine and the bullpen at 35 feet. Score her strikes before her speed.
12U40 ft60 ftFive feet farther than 10U. Score a pitcher moving up at the new distance, not on last season.
14U to 18U43 ft60 ftThe distance stays put from here, so a pitcher's speed compares from one tryout to the next.

Source: USA Softball, 2026 Official Rules of Softball, Rule 2, Section 1 (girls' fast pitch). The table starts at 10U. For 8U, use the distance your league plays.

Softball Pitching and Catching Evaluation Sheet

Two evaluators in the bullpen score windmill pitchers and their catchers on a separate sheet while the rest of the tryout plays defense. Every row has its own level descriptions.

The 25-Pitch Bullpen Script

You give each pitcher one scripted bullpen. With two lanes, one pitcher throws her script on the first lane while the next one warms up on the second, and the bullpen pair watches only the lane being scored. Every pitcher gets the same order and the same count, which makes her strike rate on pitches 21 to 25 worth comparing.

PitchesWhat she throwsRows it scores
1-5Fastballs to the catcher's gloveWindmill Mechanics, Strikes and Location
6-10Change-upsChange-Up
11-15Drop balls, or change-ups if she throws no dropDrop Ball, catcher Blocking
16-20Rise balls, or fastballs up if she throws no riseRise Ball, catcher Receiving
21-25The catcher calls the pitch and the cornerStrikes and Location, catcher Working with the Pitcher

A 10U pitcher may bring only a fastball and a change-up. She gets N/A on Drop Ball and Rise Ball, and her total is out of 15. A curve or a screwball goes in Notes. Her top speed goes on the header line when a radar gun is on hand and stays out of the total.

The plan assumes five pitcher-catcher pairs. With more pitchers than catchers, you have a catcher take a second script, and the pair scores her on the first one.

Catchers on the Same Script

Each catcher receives her partner's 25 pitches. Her throw-downs to second come later, on the diamond in the battery defense block, where the bullpen pair also times her pop time. The fourth row covers the bullpen as she runs it, calling the last five pitches and talking her pitcher through a miss.

Pinnie #:
Throws (R/L):
Top speed (mph):
Pop time (sec):

Pitcher Skills

Skill Category12345N/A
Windmill Mechanics○○○○○○
Strikes and Location○○○○○○
Change-Up○○○○○○
Drop Ball○○○○○○
Rise Ball○○○○○○
Notes
Pitcher Total_______ / _______ (5 × rows scored)
  • N/A for a pitch she does not throw, never a 1. The total counts only the rows you scored, out of 5 for each.
  • A curve, screwball, or other pitch goes in Notes.
Skill1 (Needs Work)2 (Below Avg)3 (Average)4 (Above Avg)5 (Excellent)
Windmill MechanicsArm circle stalls or breaks. No push off the pitching plate. Falls off to one side.Full circle at half speed. Stride lands off the power line.Smooth, full circle. Drives off the plate and lands on line. Same release on most pitches.Fast arm with a strong drive. Finishes square and balanced.The same motion on every pitch, so a hitter cannot read what is coming.
Strikes and LocationMisses the zone more often than she finds it.Finds the zone but cannot pick a side of the plate.Throws strikes with most pitches. The misses are close.Hits the catcher's side of the plate on most called pitches.Hits the called corner on demand, with any pitch.
Change-UpSlows her arm and tips the pitch.Some speed difference, but the arm slows with it.Clear speed difference, mostly for strikes.Fastball arm speed, stays low in the zone.Looks like her fastball until it arrives. Throws it in any count.
Drop BallNo drop. Rolls in flat or bounces short.Drops now and then, often into the dirt early.Drops late enough to finish in the zone on most throws.Late, sharp drop at the knees.Late drop she can start as a strike or bury below the zone on call.
Rise BallStays flat and up, easy to track.Some rise, rarely near the zone.Holds its plane and finishes above the hands on most throws.Starts as a strike and climbs out of the zone.Starts at the belt and finishes above the hands, thrown on call.

Catcher Skills

Skill Category12345
Receiving○○○○○
Blocking○○○○○
Throw-Down○○○○○
Working with the Pitcher○○○○○
Notes
Catcher Total_______ / 20
Skill1 (Needs Work)2 (Below Avg)3 (Average)4 (Above Avg)5 (Excellent)
ReceivingStabs at pitches. Drops strikes.Catches the strike. The glove drifts on pitches at the edges.Quiet glove. Holds the drop ball and the rise ball where she catches them.Sets up early. Catches the edges cleanly and holds them.Every pitch stays where she caught it. Pitchers trust her target.
BlockingReaches with the glove. Balls get past her.Gets down late. The ball bounces away.Drops to her knees in time. Keeps the ball in front.Angles her body to keep the ball near the plate.Smothers drop balls in the dirt and comes up looking for the runner.
Throw-DownLong transfer. The throw does not reach second in the air.Reaches the bag, but with a slow release or off line.Clean transfer. The throw reaches the bag on line or on one hop.Quick feet and release. The throw arrives on the bag.Fast release from her knees or her feet, on target every time.
Working with the PitcherSilent. Slow to give a sign.Gives signs but says nothing after a miss.Calls pitches with a clear target and settles the pitcher after a miss.Changes the call to what is working today.Runs the bullpen like an inning, calling the pitch and the spot and keeping the pitcher on rhythm.

Youth Softball Tryout Evaluation Form, 8U to 12U

The youth sheet has four rows, each scored 1 to 5, and no position work.

  • Catch and Throw is the defense rating.
  • Tracks the Pitch asks whether she watches the ball in and stays in the box instead of stepping away.
  • Speed to First is one timed run.
  • Teammate and Effort is how she treats the player next to her when a drill goes wrong.
Skill Category12345
Catch and Throw○○○○○
Tracks the Pitch○○○○○
Speed to First○○○○○
Teammate and Effort○○○○○
Notes
Total Score_______ / 20

The rows follow Little League's advice on three skills to evaluate during player tryouts(opens in new tab), written for baseball and softball managers alike. It rates defense, offense, and speed, and it warns that "the player's swing will be influenced by the environment, the pitcher, and the number of pitches received." Give every young hitter the same pitcher and the same number of pitches. The article also notes that a younger player with speed and quick reflexes is worth drafting, and that enjoying the game and being a good teammate often count for more than physical talent.

Rec League Drafts

A rec draft has no cut. You're spreading talent across teams, aiming for a few players on each who can catch and throw. The youth sheet is enough for that, and one evaluator per age group can run it. Sort the totals, then snake-draft down the list. Pitching distances for 10U and 12U are in the table in the Fastpitch Rules section.

High School Softball Tryout Evaluation

By high school the six-row sheet is the right tool, and two things change in how you fill it. Players come with real positions, and some of them will be recruited.

Two Positions, Both Scored

Ask each player for a first and second position at check-in and write the second on the 2nd Position line. In the defense block she takes her ground balls or fly balls at the first, then two more at the second, and her Fielding score covers both. Pitchers and catchers play their second position in live situations. A shortstop who can also handle third gives your lineup card an option in May that a pure shortstop does not.

Watch how a player handles speed. A hard grounder to the backhand, a bunt she has to charge, and a fly ball she has to go back on are where you see high school defenders separate. How she reacts after an error tells you more about her Character score than any warm-up does.

Measurables Worth Writing Down

You get lines for three numbers on the sheets. Home to 1B sits on the main sheet, and top speed and pop time on the pitching and catching sheet. A position player's throwing speed, when a radar gun is on hand, goes in Notes. For players aiming at college softball, the same numbers feed a profile page for recruiters with her positions, how she bats and throws, and the pitches she owns. Kept season after season, those records show a recruiter a trend rather than a single afternoon.

Softball Tryout Plan: 30 Players, One Diamond, Two Cages

This plan runs 30 players through 150 minutes on one diamond, two batting cages, and a two-lane bullpen, a realistic size for a high school or 14U club tryout. It uses the same kinds of drills as softball tryout drills, staffed by a panel in place of one coach per station.

TimeBlockDiamondCagesBullpenWho scores what
0:00-0:15Warm-upEveryone: dynamic warm-up and a throwing progression in the outfieldGroup C pitchers start their arm circles with their catchersCheck pinnies against the sheet lists. Nothing is scored yet.
0:15-0:30BaserunningEveryone, one at a time: a dry swing in the box (a slapper uses her slap step), a timed run through first, then first to third on a fungo to right field. Waiting players field the fungos.Panel: Base Running. Bullpen pair: two stopwatches at first base.
0:30-1:05Defense and bullpenGroups A and B at their positions. Infielders: five ground balls and a slow roller. Outfielders: three fly balls and two throws. Then two more at each player's second position.Group C: each pitcher throws one 25-pitch script while the next warms up on the other lanePanel: Fielding and Throwing for A and B. Bullpen pair: every pitcher row, plus catcher Receiving, Blocking and Working with the Pitcher.
1:05-1:15Battery defenseGroup C. Pitchers field bunts and comebackers and cover first. Catchers field bunts and make two throw-downs to second.Groups A and B: water, then tee swings in the cages and along the fencePanel: Fielding and Throwing for C. Bullpen pair: catcher Throw-Down and pop time.
1:15-1:30Hitting, round 1Group A hits off the machine at the plate. Group C plays defense.Group B, on deckPanel: Hitting for A.
1:30-1:45Hitting, round 2Group B at the plate. Group A plays defense.Group C, on deckPanel: Hitting for B.
1:45-2:00Hitting, round 3Group C at the plate. Group B plays defense.Group A, extra swingsPanel: Hitting for C.
2:00-2:25Live situationsEveryone: machine-fed half-innings with called situations (runners on, a bunt to defend, a first-and-third steal). Defenses rotate every half-inning, Group C plays its second positions, and the bullpen pair calls at least one ball to each of them.Panel: Softball IQ for everyone, and Group C's Fielding at its second positions. The bullpen pair feeds the machine and calls the situations.
2:25-2:30ClosePlayers head outPanel: Character for everyone, from the whole session. All sheets go to the head coach.

30 players in groups of 10, 10, and 10, over 150 minutes. Groups A and B are position players. Group C is five pitcher-catcher pairs. Of the five evaluators, a panel of three scores the main sheet for every player, and a bullpen pair scores the pitching and catching sheet for Group C.

Three Evaluators, One Rep

A softball tryout has one diamond, and a scored rep only happens once. The three main evaluators stand together, behind the backstop for hitting and along a baseline for defense and baserunning. A ground ball or a run to first lands on all three sheets at once. No one is assigned a station, and each evaluator scores all six rows for all 30 players.

Our playbook and the drills guide both use the faster format, one coach per station, which fits 30 to 45 players into 90 minutes to two hours. The panel costs you 30 to 60 minutes more. In return, the three scores on each row come from the same rep, and the drills guide's 12-pitch look for pitchers grows here into a 25-pitch script that fills a whole sheet.

Evaluators who stand together talk, and a comment from the head coach can become everyone's number. Score in silence and keep the sheets face down until the compile sheet. When two panel members then end up two points apart on a player's throw, they watched the same throw, and the gap is about how they read the rubric.

Your pitchers and catchers also go through every main-sheet block in front of the panel, with their own battery defense block and their second positions in live situations.

Block Map for Both Sheets

RowBlockScored byWhat they watch
HittingHitting, rounds 1 to 3PanelEight swings and two bunts off the same machine. A slapper takes four of her eight as slaps.
ThrowingDefense (A and B), battery defense (C)PanelThrows to first from the infield, to the cutoff from the outfield, catchers' throw-downs
FieldingDefense (A and B), battery defense and live situations (C)PanelGround balls, slow rollers and fly balls. Bunts and comebackers for the battery, and Group C's second positions in live situations.
Base RunningBaserunningPanelA dry swing (a slapper's slap step) and the run through first, the turn, and the first-to-third read off the fungo
Softball IQLive situationsPanelWhere the throw goes, cutoffs, backups, bunt coverage
CharacterThe whole session, marked at the closePanelEffort between reps, how she plays the rep after an error, how she treats teammates
Pitcher rowsDefense and bullpenBullpen pairHer 25-pitch script
Catcher Receiving, Blocking, Working with the PitcherDefense and bullpenBullpen pairCatching her partner's 25-pitch script
Catcher Throw-DownBattery defenseBullpen pairTwo throws to second base, timed for pop time

The People You Need

Besides the five evaluators, plan on a fungo hitter for the defense and baserunning blocks, someone to feed the machine during hitting, and a helper in the cages. The bullpen pair doubles as the timers in the baserunning block and runs the machine in live situations, since their sheet is finished by then.

The slapper is where a panel drifts apart, because one evaluator watches her swing and another her feet. The night before, pull up last season's video of one right-handed power hitter and one left-handed slapper. Read the Hitting levels aloud for each, slapper lines included, and settle as a group which level each at-bat matches before the tryout puts 30 real ones in front of you.

Making the Cut from the Panel's Sheets

After the close, the head coach holds three main sheets per player and two pitching and catching sheets for each member of Group C. Work through them in this order, then fill the compile sheet below on this page or on paper.

  1. Settle the splits first. Lay the three panel sheets for a player side by side. If a row's scores spread across two points or more, the panel reads that row's level descriptions together and agrees on one number. Write that row in Split row.
  2. Average the rows to one decimal, using the settled number where there was a split, and add the six averages into the Total out of 30.
  3. Add the battery number for pitchers and catchers. P/C avg is the bullpen pair's average per scored row on the pitching and catching sheet, out of 5. A pitcher without a rise ball is not pulled down by it.
  4. Draw the line. Sort by Total and count down to your roster spots. Then check the line against the header. If you need three pitchers and only two are above it, the best P/C avg below the line moves up. The same goes for catchers.
  5. Mark the call. Make for the clear picks, Cut for the clear misses, and Maybe for anyone within two points of the line. The two-point band is our choice, not a standard. The Maybes get your meeting time, with the notes and the split rows on the table.
  6. Mark the next level for each Cut. On her lowest row, circle the level description one step above her average. A slapper who averaged 2.3 in Hitting gets level 3 circled, "most slaps on the ground in fair territory," and the conversation about next year starts from those words.
Roster spots:
Pitchers needed:
Catchers needed:
PinniePos.B/THitThrFldBRIQCharTotal /30Split rowP/C avgMake / Maybe / Cut

With the roster set, the softball roster template holds the names, positions, and contact details for the season.

36 Fastpitch Sub-Skills to Track After the Cut

The tryout sheet gives you one Hitting number. This framework hands you six hitting sub-skills, bunting and slap hitting among them, and does the same for windmill pitching, fielding, baserunning, throwing, and game sense. That finer split shows which part of her hitting lags behind, the bunt or the slap.

Hitting

  • Swing Mechanics
  • Contact Hitting
  • Power Hitting
  • Bunting
  • Slap Hitting
  • Situational Hitting

Windmill Pitching

  • Windmill Mechanics
  • Fastball
  • Changeup
  • Riseball
  • Drop Ball
  • Control

Fielding

  • Ground Balls
  • Fly Balls
  • Catching Skills
  • Positioning
  • Double Play Turns
  • Corner Play

Baserunning

  • First-Step Quickness
  • Stealing
  • Sliding
  • Reading the Defense
  • Tagging Up
  • Running Form

Throwing

  • Arm Strength
  • Accuracy
  • Quick Release
  • Long Toss
  • Relay Throws
  • Throwing Mechanics

Game Sense

  • Situational Awareness
  • Communication
  • Anticipation
  • Sign Reading
  • Count Awareness
  • Team Play

Try It on a Player You Coached Last Season

Picture a player you know well and work through her six areas in turn. Marks run from 1 to 10, finer than the tryout's 1 to 5, because a season of practice moves a player in steps too small for a five-point sheet. The profile below the scorer redraws after each mark. The page forgets everything on reload. Copy the marks to a spreadsheet or save the card as an image to keep her profile.

Softball evaluation tool

Score each sub-skill 1-10.

Swing Mechanics
Contact Hitting
Power Hitting
Bunting
Slap Hitting
Situational Hitting

Softball evaluation profile

Hitting
-
Windmill Pitching
-
Fielding
-
Baserunning
-
Throwing
-
Game Sense
-

Setting It Up in Striveon

We adapted this framework for fastpitch from Striveon's baseball skill sets, since the app has no softball set of its own and a new softball account starts from three general skill areas. You add these six yourself. On the Skill Sets tab, the + button beside the Skill Sets heading adds an area, and its sub-skills go inside its card. Rename or add sub-skills whenever your program changes. Deleting a sub-skill also deletes every rating already given for it, for every player, and removes it from any goal that targets it.

The numbers in the live scorer carry no definitions. In the app, each skill set's card has an Evaluation Criteria button for levels that apply to that area alone, and the Evaluation Criteria tab holds the general levels for every skill in your organization. Write Windmill Pitching's own levels from its card, and your pitching coach and your head coach grade a drop ball against the same words.

Keep tryout day on paper, averages included. After the cut, one coach enters a baseline for the new roster. The Evaluate players button above your player list starts it. Choose who is being evaluated, rate each skill in whole numbers on the app's scale (1 to 10 by default), and finish with Publish evaluations. Rate from the compile sheet and your notes. A 3.7 out of 5 has no exact place on a 1-to-10 scale, and a judgment call beats a conversion.

  • Published evaluations can't be edited. Publishing also emails your other coaches and each rated player with a login of her own, unless they've turned evaluation emails off.
  • Use one round from one coach. Every published round is a separate evaluation on each player's timeline, and three evaluators publishing three rounds would turn their disagreement into a rise or a fall on her chart.
CheckpointWhenWhat it captures
BaselineFirst week of practiceWhere each sub-skill stands before the season's work starts
Midseason checkHalfway throughWhich sub-skills the practices are moving and which they are not
Season reviewAfter the last gameChange against the baseline, and the starting point for next year's tryout

What's Next?

Put This Into Practice

Athlete Evaluation and Assessment

Score rostered players 1 to 10 on skill sets you write yourself, with criteria levels the whole staff shares.

Evaluation Framework Setup Guide

Write criteria levels for each skill area, so every coach grades a skill against one written standard.

Athlete Development and Management

Set a season goal on the skill a player scored lowest at tryouts.

Keep Reading

How to Run a Softball Tryout: A Coach's Playbook

The coach's side of the day: a 90-minute schedule, the markers to watch at each position, and how to deliver cuts.

Softball Tryout Drills to Build a Better Roster

Station drills for a softball tryout, each with the cue to watch, a benchmark, and what a live inning reveals.

ERA Calculator (Free, Works for 9/7/6 Innings)

Turn earned runs and innings pitched into an ERA, scaled to softball's 7-inning game or a 6-inning format.