Youth Football Drills (Tackle)
Blocking, tackling, catching, routes, and the conditioning that holds a 10-year-old together for two halves of tackle football. The drills below cover every contact a player makes from the snap to the whistle, run on a field with a roster of 22 and a single coach, and scale from rookie tackle (where 7-year-olds learn what a three-point stance feels like) up through 12U Pop Warner where most teams play 11-on-11 against varsity-style schemes. Forty-plus drills sit grouped by skill so a Tuesday-evening practice script writes itself in minutes.
Tackle football is a different sport than its flag football cousin: pads change how contact runs, blocking schemes change how the line of scrimmage works, and tackling form is the safety baseline that every drill sits on top of. Coaches working with flag rosters should pull the practice plan template at the link above; this library handles the tackle side. Each drill includes equipment, group size, time, and a difficulty rating so a head coach with a clipboard can build a 90-minute practice in roughly five minutes.
Saturday's film usually shows the same handful of contact errors on repeat: a guard who stepped backward on a drive block instead of into it, a corner who turned his hips the wrong way on a slant route, a linebacker who dove at the runner's feet on an open-field tackle. The diagnosis is the easy part. Translating it into a named drill that fits Tuesday's 75-minute window is where most coaching staffs stall. The contents below are grouped by contact area so a head coach can open the section that matches Saturday's mistake and pull a drill tagged for the right age and contact level. Block-by-block schedules that thread these drills into 75 or 90 minutes of practice live in our football practice plan template.
What Makes a Good Youth Football Drill?
A good youth football drill teaches one observable skill, gets every player a meaningful rep within the first minute, and ends on a contact the player will face on Saturday. A coach grades the rep clean or busted from the sideline in one look, and the drill earns its period on the practice card.
The right drill names the exact breakdown a coach watched on film: a missed block at the point of attack, a high tackle that bounced off, a curl route that broke inside instead of outside. Three checks decide whether a drill stays on the rotation: every player gets a rep within 60 seconds, the rep finishes on a decision the player would face in a live game, and a coach can grade the rep clean or busted from the sideline in one look.
Drills that fail those checks turn into busy work fast. A line of 18 receivers waiting for one ball through a single cone gate burns 12 minutes of field time on three reps each. Begin from the breakdown (a defensive tackle who plays high on the snap, a wide receiver who rounds curl routes, a safety who steps up on play action) and pick the drill that lets that player rehearse the same look at game speed. USA Football's Shoulder Tackling system(opens in new tab) sequences tackling progressions from Fundamentals and Leverage through Form, Thigh and Drive, and Thigh and Roll game-speed reps so that the contact a 10-year-old absorbs in practice tracks the technique he'll use in a game.
Eight Skill Areas Every Drill Library Should Cover
Tackle football leans on eight skills across the field: blocking, tackling, catching, route running, conditioning, position-specific technique, no-contact form work, and game-speed competition. A balanced library covers each one, and most practices touch six of the eight inside a single 90-minute window even when one skill (like tackling on the day after a game) takes the bulk of the time:
- Blocking. Stance and start, drive blocks on the sled, pull-and-trap, reach blocks, pass protection sets.
- Tackling. Form tackle on a bag, hit and wrap, angle tackle, open-field pursuit, sideline tackle.
- Catching. Soft hands toss, sideline toe-tap, over-the-shoulder catch, contested catch.
- Route Running. Five-yard sticks, slant and out, curl and comeback, double moves, full route tree run.
- Conditioning. 10-yard bursts, up-downs, shuttle runs, gassers.
- Position-Specific. QB three-step drop, RB cone cut and ball security, DL get-off, DB backpedal and break.
- No-Pad / No-Contact. Air form tackle, footwork ladder, mirror sprint, walk-through plays.
- Game-Speed Competition. Modified Oklahoma, 1v1 King of the Hill, two-minute drills.
Match the Drill to the Breakdown
Watch the last game film, even just the last quarter, and find the play that flipped a possession. If the defensive line gave up two long runs because the tackles played too high on the snap, run get-off and pad level reps next practice. If wide receivers dropped three balls because they reached with the body instead of extending the hands, run soft hands toss and over-the-shoulder catch. Avoid stacking three drills targeting the same skill in one session unless the skill is the entire practice theme. Players need variety inside a single practice and consistency across the season, not the other way around.
Heads Up Tackling Is the Safety Baseline
Every tackling drill in this library starts from Heads Up form: head up and out of the contact, eyes on the ball carrier's chest, shoulder driving through the hip with the arms wrapping for control, feet running through the contact instead of stopping at it. USA Football's Heads Up Football implementation guide(opens in new tab) packages this technique alongside concussion protocols, hydration education, and proper helmet fitting so that every coach on staff teaches the same form on every rep. The CDC's HEADS UP youth sports concussion training(opens in new tab) covers the recognition and response steps every staff member should know before the season opens. Pop Warner programs require coaches to train through Heads Up before opening day, and the same progression works at any level from rookie tackle (8U) through middle school football.
Why Tackling Decides So Many Youth Games
Coaches at every level repeat the same line: missed tackles lose games. The math holds up on the field. A missed tackle on first down in youth football often turns a four-yard gain into a 30-yard run because secondary defenders are still learning their leverage and angles. A team that completes the bulk of its tackles on the first contact creates short fields for its offense and forces the opponent to drive 70 yards in a sport where most youth defenses force a punt before the offense crosses midfield. The library here treats tackling as the cornerstone skill block, larger than blocking or routes, because programs that drill tackling every practice win significantly more games than programs that hit the bag once a week.
Blocking Drills
Blocking is how a youth offense moves the ball in tackle football. The line that fires off the snap together and stays on its blocks long enough for the running back to find the hole turns a four-yard play into a touchdown. The drills below build the stance first (feet shoulder-width, weight forward, knees bent, head up), then the first-step explosion, then the contact and finish. Run blocking as a station block at every offensive practice from 8U up.
Stance and Start
Player sets a three-point stance behind a line of cones. Coach calls the snap; player explodes forward six yards staying low through the first three steps. 12 reps each side. The baseline drill at every level because every offensive line snap starts from this stance. Coaches watch for whether the player's helmet stays in front of his hips through the first three steps (correct) or whether he stands straight up out of his stance (wrong).
Mirror Block
Two players line up two yards apart, one with a hand shield. On the whistle, the shield-holder mirrors the blocker's movement (forward, back, lateral) for five seconds while the blocker maintains contact and stays in front of the shield. Builds the lateral footwork and sustained-contact habit that separates a guard who finishes his block from one who stops at first contact. A 10U-and-up drill.
Drive Block on Sled
One player at a time fires off into a single-pad blocking sled. Coach calls the snap; player drives the sled backward five yards staying low and finishing with the head up. Run for ten minutes as the foundation block of most line practices. Coaches at the youth level often grade the rep on whether the helmet stayed up (no spearing) and whether the feet kept driving instead of stopping at the first hit.
Pull and Trap
Set two cones five yards apart on the line of scrimmage. Player snaps from his stance, pulls laterally to the second cone, and trap-blocks a defender (a coach holding a shield) at the back-side gap. 10 reps each direction. Builds the timing and angle that pulling guards and tackles need on counter and trap plays. A 12U-and-up drill that translates directly to one of the most common youth offensive plays.
Reach Block
Offensive lineman aligns shaded inside a defender (held shield). On the snap, the lineman steps with the play-side foot first, drives across the defender's outside hip, and reach-blocks him to the play side. Builds the footwork needed for outside zone runs, jet sweeps, and any play that asks a guard or tackle to reach a defender to the boundary. A 12U-and-up drill.
Pass Pro Set
Player drops into a pass-protection set on the snap: punch-step out with the outside foot, hands inside the defender's chest, knees bent to absorb the bull rush. Coach holds a shield as the pass rusher and works rip-and-swim moves through the rep. Run for eight minutes at varsity-prep practices when the team installs a dropback passing game. A 12U-and-up drill.
Tackling Drills (Heads Up Form)
Tackling form is the safety foundation that every other defensive skill sits on top of. A defender who keeps his head out of the contact, drives through the hip, and finishes with the arms wrapped controls the play and stays healthy through a full season. The drills below build the form first (no contact, then on a bag, then with a partner), then layer in angle, pursuit, and the open-field reads that decide tight games. Every tackling drill in this library follows USA Football's Heads Up technique progressions.
Form Tackle on Bag
Player approaches a stationary tackling dummy at a controlled pace, breaks down two yards short, and delivers a form tackle: head up and across the bag, shoulder driving through the bag's midsection, arms wrapping, feet continuing through the contact. 12 reps each side. The starting drill for any defender at any level because it isolates the form without the speed or contact of a live ball carrier. Run with no helmet contact (head up and to the side, not on the bag) so the rep teaches the legal-contact pattern.
Hit and Wrap
Two pop-up dummies stand five yards apart. Player approaches the first dummy, delivers a form tackle, releases, sprints to the second dummy, and delivers a second form tackle. 8 reps. Builds the recovery-and-tackle pattern that linebackers and safeties use when a ball carrier breaks through the first level of defenders. A 10U-and-up drill.
Angle Tackle
Coach stands on a line with a tackling dummy. Defender starts five yards to the right at a 45-degree angle. On the whistle, defender approaches the dummy, breaks down at the angle, and delivers a form tackle that brings the dummy down to the play side. Builds the leverage-and-angle read that decides whether a defender takes a good angle to the ball or runs himself out of the play. The single most-used tackling drill at the high school level because most varsity tackles happen on an angle, not head-on.
Open Field Pursuit
Cone marks the ball-carrier start spot 15 yards from a defender. On the whistle, ball carrier sprints toward the sideline at a slight angle. Defender pursues at the correct leverage angle and delivers a form tackle (controlled pace, no live contact unless pads are on and the team is in a contact period). Builds the open-field tackling pattern that shows up on broken plays, screen passes, and runs that escape the first level. A 10U-and-up drill.
Goal Line Stand
Four defenders line up on the goal line; offense sets a three-back, two-back, or single-back package five yards out. Offense runs a designed run play; defense reads the play and delivers form tackles short of the end zone. Run for ten minutes at every defensive practice once installation is complete. Builds the short-yardage tackling habit that decides one or two scores per youth game.
Sideline Tackle
Ball carrier sprints down the sideline (legs inbounds). Defender works to force the ball carrier out of bounds using the sideline as the second defender. Coach watches for whether the defender forces inside-out (correct) or chases from behind (wrong). Builds the boundary-tackling pattern that turns a long run into a five-yard gain. A 12U-and-up drill.
Catching Drills
Catching is the moment a passing play earns its yardage. A drop turns a third-and-seven into a punt; a clean catch followed by yards after the catch turns the same play into a first down. The drills below build the hand position first (thumbs together for high passes, pinkies together for low passes), then layer in movement, body position, and contested-catch reps. Run catching as a station block at every offensive practice, not just for receivers (running backs and tight ends touch the ball almost as often).
Soft Hands Toss
Two players stand 8 yards apart. One lobs underhand passes; the other catches with the hands extended away from the body, thumbs together for high passes and pinkies together for low passes. 25 reps each player. Coaches watch for whether the receiver lets the ball travel into the hands (soft) or stabs at it (hard). The baseline drill in the catching block because it scales from 8U partner pairs to varsity warm-ups without changing the structure.
Tennis Ball Catch
Pairs ten feet apart. One player tosses tennis balls to the other; receiver catches with one hand only. 30 reps each side. Builds the hand-eye coordination and concentration that translate to first-step reactions on a tipped pass or a contested catch. The starting drill at any level because the smaller ball forces the receiver to track the ball into his hand.
Sideline Toe-Tap
Receiver runs a route along the sideline. QB (or coach) throws a ball that lands within two yards of the sideline. Receiver catches the ball, taps both feet inbounds, and falls out of bounds with the ball secured. 12 reps each side. Builds the body-control habit that turns a 5-yard sideline route into a first down. A 12U-and-up drill.
Over-the-Shoulder Catch
Receiver sprints down the sideline; QB (or coach) throws a deep ball over the receiver's outside shoulder. Receiver tracks the ball over the shoulder without slowing down and catches it in stride. 10 reps each side. Builds the deep-ball tracking pattern that decides 30+ yard pass plays.
Contested Catch
Receiver runs a curl or out route. Defender (with a hand shield) stays in tight man coverage. QB throws a ball slightly behind the receiver so contact happens at the catch point. Receiver makes the catch through the contact and finishes the route. Run for eight minutes at every receiver-and-DB practice block. A 12U-and-up drill that builds the contested-catch confidence which separates varsity-bound receivers from rotation players.
Route Running Drills
A clean route is half the work of completing a pass. A receiver who runs the right depth, makes a sharp break, and gets his head around at the right time gives his QB an easy throw. A sloppy route turns the same play into an interception risk. The drills below cover the foundational shapes (sticks, slant, out, curl, comeback, double moves) that show up in nearly every youth football passing scheme.
Five-Yard Sticks
Receiver lines up on a cone. On the snap, receiver sprints five yards downfield, plants his outside foot, and breaks square back to the ball. QB (or coach) delivers a chest-high pass on the break. 10 reps each side. Builds the precise depth and sharp-break habit that every short passing route depends on. The single most-run route in youth football because it works against zone, man, and blitz coverage.
Slant and Out
Cones mark a five-yard depth on each side. Receiver sprints five yards, plants the outside foot, and breaks at a 45-degree angle to the inside (slant) or outside (out). Run a slant set on the right and an out set on the left, then alternate. Builds the inside-outside break shapes that work the linebacker and corner reads differently. A 10U-and-up drill.
Curl and Comeback
Receiver sprints 10 yards downfield, breaks down, and runs a 1-yard curl back to the QB (curl) or breaks downhill and back to the line of scrimmage (comeback). Coaches watch for whether the receiver sells the vertical route (correct) or breaks down too early (wrong). Builds the timing routes that move the chains on third down. A 12U-and-up drill.
Double Move
Receiver runs a hard slant for two steps, then breaks vertical on the second step (slant-and-go). Or runs a hard out for two steps, then breaks back to the QB (out-and-up). Defender reads the first move; receiver wins on the second. 8 reps each side. Builds the route deception that turns a curl into a deep ball when the defender bites. A 14U-and-up drill.
Route Tree Run
Receiver runs the full route tree (1: flat, 2: slant, 3: comeback, 4: curl, 5: out, 6: dig, 7: corner, 8: post, 9: fly) in sequence with QB throws on each route. 1 rep per route per side. The most repetition-efficient drill in the catching block because it covers all eight standard routes in one period. A 12U-and-up drill.
Conditioning Drills
Conditioning is what holds a youth football team together for two halves of a 60-minute game. A team that finishes the fourth quarter with the same speed it had in the first quarter wins close games. The drills below build short-burst speed (the foundation of football conditioning), recovery between bursts, and the deep conditioning needed for a player who plays both ways.
10-Yard Burst
Cones mark a 10-yard distance. Player sprints from the start to the finish at maximum speed, walks back, and repeats. 8 reps. The single most football-specific conditioning drill because most football plays last between three and seven seconds and require maximum speed inside that window.
Up-Down
On the whistle, player sprints in place at full speed; on the second whistle, player drops to the ground and gets back up and continues sprinting in place. 30 seconds work, 30 seconds rest, 6 reps. Builds the recovery conditioning that lets a defensive lineman go full-speed on every snap and still be alive on the fourth quarter goal-line stand.
Shuttle Run
Three cones five yards apart. Player starts at the center cone, sprints to the right cone, back through the center to the left cone, and back through the center to the start. 6 reps with full recovery between. The standard combine conditioning drill because it tests change-of-direction speed alongside straight-line fitness. A 10U-and-up drill.
Gasser
Player sprints sideline to sideline (53 yards on a regulation field) four times without stopping, with 60 seconds of rest, then repeats two more sets. The classic football conditioning drill, run at the end of practice once or twice a week as the team's deep-conditioning anchor. A 12U-and-up drill.
Position-Specific Drills
Position-specific drills layer onto the core skill blocks once a player has chosen (or been assigned) a side of the ball. The drills below cover the four positions that define most youth football offenses and defenses: quarterback, running back, defensive line, and defensive back. Add 10 minutes of position-specific work at the end of every practice once the basic skill blocks are clean.
QB: Three-Step Drop
Quarterback takes a three-step drop from a center snap (or a coach snap), sets his feet, and delivers a pass to a target cone or a stationary receiver. 10 reps. Builds the timing of the most common youth football pass (a five-yard hitch off a three-step drop). The starting drill for every youth QB.
QB: Read the Coverage
Coach calls a coverage from the secondary (cover 1, cover 2, cover 3) before the snap. QB takes his drop and throws to the receiver who is open against that coverage. Builds the pre-snap-and-post-snap read that decides whether a QB throws an interception or moves the chains on third down. A 12U-and-up drill.
RB: Cone Cut
Six cones form a zigzag pattern across 20 yards. Running back sprints through the cones at full speed, planting his outside foot at each cone and changing direction. Builds the lateral footwork that lets a running back break a tackle in the open field. 8 reps.
RB: Ball Security Gauntlet
Running back jogs through a tunnel of four shield-holders who rake at the ball with their hands and the shields. RB carries the ball with the proper ball-security technique (high and tight, four points of pressure) all the way through. 8 reps. The single most-used drill at the youth level for running backs because fumbles decide so many youth games.
DL: Get-Off
Defensive lineman sets a stance on the line of scrimmage. Coach calls the snap; lineman fires off the line at the snap and sprints five yards downfield staying low. 10 reps. Builds the first-step explosion that decides whether a tackle penetrates the gap or gets washed out by the offensive line.
DB: Backpedal and Break
Defensive back lines up on a cone in coverage stance. On the whistle, DB backpedals 10 yards, then breaks forward at a 45-degree angle to a coach pointing left or right. 10 reps. Builds the cover-3 corner footwork and the read-and-break habit that separates a youth corner who plays the ball from one who plays the receiver.
No-Pad and No-Contact Drills
Not every practice happens in pads. Pop Warner restricts contact to 25 percent of practice time (roughly two full-contact periods inside a 90-minute practice). USA Football's practice guidelines for youth tackle football(opens in new tab) cap full-contact at 30 minutes per practice and define five contact levels (Air, Bags, Control, Thud, Live Action) so that affiliated leagues can label every period clearly. The drills below run without pads and without contact, which covers the bulk of practice time, the entire spring/summer non-contact season, and any weather day where pads stay in the locker room.
Air Form Tackle
Player approaches an imaginary ball carrier, breaks down two yards short, and runs through the form tackle motion (head up, shoulder drive, arm wrap, feet through) without contact. 15 reps each side. The starting drill for tackling form at any level because it isolates the technique without the contact. Run as a daily warm-up rep so the form becomes muscle memory before any pad work.
Footwork Ladder
Agility ladder laid flat on the field. Player runs through the ladder using a pre-set footwork pattern (one foot per square, two feet per square, lateral shuffle, in-and-out). 6 reps through the ladder, 10 seconds of rest between. Builds the foot quickness that translates to defensive backs breaking on the ball and offensive linemen pulling. A no-pad drill that runs in any space with a single $20 ladder.
Mirror Sprint
Two players five yards apart. One leads, the other mirrors all movement (forward, back, lateral) without contact for 30 seconds. Then switch roles. Builds the reactive footwork that defensive backs and linebackers need on read-and-react plays. The starting drill at the 8U level for any player who has not played defense before.
Walk-Through Plays
Full team walks through a designed play at half speed: lineman take their first three steps, ball carrier takes his designed path, receivers run their routes at jogging speed. Coach stops the walk-through to correct alignment, assignment, and technique. Run on the day before a game and on any rainy practice. The most repetition-efficient way to install plays without burning through the contact-time budget. A 10U-and-up drill.
Home and Backyard Drills (Limited Equipment)
Practice does not stop when the team scatters after Tuesday-evening reps. The drills below run in a backyard, a driveway, or a single-cone setup with one ball and a partner (or no partner at all). Send a printed sheet of these drills home with players for the off-week, the mid-season bye, or the spring period before the team assembles again.
Wall Toss Catch
Player throws a football against a brick wall (or a fence) and catches the rebound. 50 reps right hand, 50 reps left hand, 25 reps over the shoulder. Builds the hand-eye coordination and one-handed catching skill that translates to game-day catches in traffic. A solo drill that runs anywhere with a wall and a ball.
Cone Footwork Set
Five cones in a square pattern, two yards apart. Player runs the square in different patterns: forward sprint, shuffle laterally, backpedal, and crossover step. 4 sets through the square. Builds the footwork base that defensive backs and offensive linemen need without any partner or coach. A 10U-and-up drill.
Stair Run
Player sprints up a flight of stairs, walks back down, and repeats. 10 reps. Builds the explosive leg power that drives a get-off on the defensive line and a first step on the offensive line. The most equipment-free conditioning drill in the library. A 12U-and-up drill.
Yard Route Tree
Receiver runs the route tree in a yard with a partner (or parent) playing QB. Routes shorten to fit the space (3-yard slant, 5-yard out, 7-yard curl). 1 rep per route per side. Builds the route-running habit that translates back to team practice without needing the full football field.
Game-Speed Competition Drills
Competition drills sit at the end of practice, after the skill blocks and before the cool-down. They run at game speed with a winner declared on each rep. Players practice harder when a teammate watches and a stake (push-ups for the loser, a captain spot for the winner) sits on the rep. Run one competition drill per practice as the closing block, never as the entire session.
Modified Oklahoma
One offensive blocker, one defensive lineman, one running back, one linebacker. Coach sets a tight gap (two cones, three yards apart). On the whistle, OL drives the DL out of the gap; LB reads and meets the RB at the gap. Both sides compete for the gap. Run with form tackling only (controlled pace, no helmet contact) so the rep teaches the technique without the injury risk of the full-speed traditional Oklahoma. A 10U-and-up drill. Most leagues have moved away from full-speed Oklahoma drills given the contact-restriction guidance from USA Football's coach resources on practice guidelines(opens in new tab).
King of the Hill 1v1
One offensive player, one defensive player, two cones five yards apart. Offense gets the ball; defense plays him. Offense scores by getting past the second cone; defense wins by tackling (form tackle) before the second cone. Winner stays on; loser rotates out. Run for ten minutes as the closing block of a defensive practice. Builds the 1v1 toughness that decides the third-and-short reps in tight games.
Two-Minute Drill
Full team runs a designed two-minute drill: offense starts at its own 25-yard line with no timeouts, two minutes on the clock, and the goal of scoring before the clock expires. Defense plays normal coverage. Run on the day before a game as the practice closer. The most game-realistic competitive drill in the library because it forces every player to make game-speed decisions under clock pressure. A 12U-and-up drill.
Drills by Age Group
A youth football league usually splits players by age into roughly two windows: 9-10 and 11-12. The drills in this library work for both, but the specific sets differ between the windows. The sub-sections below tag which drills earn the most practice time at each age level.
Youth Football Drills for 10 Year Olds (9-10 Age Group)
Practices at the 9-10 level (roughly 8U and 10U Pop Warner divisions) run 60 to 75 minutes, with most leagues mandating that no rookie tackle player at this age has more than 25 percent of practice in full-contact drills. The skill priorities at this age are stance and start, form tackling on a bag (no live contact), soft hands toss, five-yard sticks routes, 10-yard bursts, and the air form tackle. Skip Pull-and-Trap, Reach Block, Contested Catch, and full-speed Oklahoma at this age; the contact intensity outpaces the technique foundation, and most coaches at this level have not installed pulling schemes anyway. Pair the on-field work with a structured 60-minute schedule that scales the contact periods down for the youngest tackle players.
Youth Football Drills for 12 Year Olds (11-12 Age Group)
Practices at the 11-12 level (12U Pop Warner, most middle school programs) run 75 to 90 minutes and start to look like high school practice in structure: a warm-up block, individual position work, group skill work (linebacker-DB pursuit drills, OL-RB run-game install), and team work (offense vs defense walk-throughs and live periods). The skill priorities expand to include the pull-and-trap, reach blocks, contested catches, and full route trees; defenders move into goal-line stands and angle tackles at game speed. Heads Up Tackling form remains the safety baseline for every contact rep regardless of how varsity-style the schemes get. The Pop Warner age-and-weight matrix sets a maximum weight per division (the matrix differs by region but is documented in the rule book linked from the league site), so coaches at the 11-12 level should confirm roster eligibility at the start of every season.
American Football Drills for International Youth Programs
Programs outside the United States that play American football (Canadian high school programs play CFL rules, European youth programs typically play under the IFAF ruleset) can run the same drill library with two adjustments: the field width changes (CFL is 65 yards wide vs NCAA/NFL 53 yards) and the down structure changes (CFL is three downs). The skill drills (blocking, tackling, catching, routes, conditioning) translate directly because the techniques do not change. American football drills at the youth level work the same in Toronto, Helsinki, and Tampa.
Complete Youth Football Drill Library
One practice plan runs Tuesday's session. A drill library runs the season. The reference table below pulls every drill from this article into one searchable view. Download as an image, copy as a table into a spreadsheet, save it as a PDF from the print dialog, or print straight to a clipboard for the sideline. Each row tags the drill by skill, equipment, group size, time, and difficulty so the right drill lands in the right block.
| Skill | Drill | Equipment | Players | Time | Difficulty | |
|---|---|---|---|---|---|---|
| Blocking | Stance and Start | Cones, helmet, shoulder pads | Any | 8 min | Beginner | |
| Blocking | Mirror Block | Pads, shields | Pairs | 8 min | Beginner | |
| Blocking | Drive Block on Sled | Blocking sled | Any | 10 min | Intermediate | |
| Blocking | Pull and Trap | Cones, shields | Pairs | 10 min | Intermediate | |
| Blocking | Reach Block | Pads, cones | Pairs | 10 min | Advanced | |
| Blocking | Pass Pro Set | Cones, shield | Pairs | 10 min | Advanced | |
| Tackling | Form Tackle on Bag | Tackling dummy | Any | 10 min | Beginner | |
| Tackling | Hit and Wrap | Pop-up dummy, pads | Any | 8 min | Beginner | |
| Tackling | Angle Tackle | Cones, dummy | Any | 10 min | Intermediate | |
| Tackling | Open Field Pursuit | Cones, ball | Pairs | 10 min | Intermediate | |
| Tackling | Goal Line Stand | Cones, ball | Groups of 4 | 12 min | Advanced | |
| Tackling | Sideline Tackle | Cones, ball | Pairs | 8 min | Advanced | |
| Catching | Soft Hands Toss | Football | Pairs | 5 min | Beginner | |
| Catching | Tennis Ball Catch | Tennis balls | Pairs | 5 min | Beginner | |
| Catching | Sideline Toe-Tap | Football, sideline | Pairs | 8 min | Intermediate | |
| Catching | Over-the-Shoulder Catch | Football, cones | Any | 8 min | Intermediate | |
| Catching | Contested Catch | Football, defender | Pairs | 10 min | Advanced | |
| Routes | Five-Yard Sticks | Cones, footballs | Any | 8 min | Beginner | |
| Routes | Slant and Out | Cones, footballs | Any | 10 min | Intermediate | |
| Routes | Curl and Comeback | Cones, footballs | Any | 10 min | Intermediate | |
| Routes | Double Move | Cones, defender | Pairs | 10 min | Advanced | |
| Routes | Route Tree Run | Cones, footballs | Any | 12 min | Advanced | |
| Conditioning | 10-Yard Burst | Cones | Any | 6 min | Beginner | |
| Conditioning | Up-Down | Field | Any | 5 min | Beginner | |
| Conditioning | Shuttle Run | Cones | Any | 8 min | Intermediate | |
| Conditioning | Gasser | Field, sideline-to-sideline | Any | 8 min | Advanced | |
| QB | Three-Step Drop | Football | Solo | 8 min | Beginner | |
| QB | Read the Coverage | Football, cones | Groups of 4 | 12 min | Advanced | |
| RB | Cone Cut | Cones, football | Any | 8 min | Intermediate | |
| RB | Ball Security Gauntlet | Football, shields | Groups of 4 | 8 min | Beginner | |
| DL | Get-Off | Cones, line | Any | 8 min | Beginner | |
| DB | Backpedal and Break | Cones | Any | 8 min | Intermediate | |
| No-Pad | Air Form Tackle | None | Any | 5 min | Beginner | |
| No-Pad | Footwork Ladder | Agility ladder | Any | 8 min | Beginner | |
| No-Pad | Mirror Sprint | Cones | Pairs | 6 min | Beginner | |
| No-Pad | Walk-Through Plays | Cones | Full team | 12 min | Intermediate | |
| Home | Wall Toss Catch | Football, wall | Solo | 10 min | Beginner | |
| Home | Cone Footwork Set | 5 cones | Solo | 10 min | Beginner | |
| Home | Stair Run | Stairs | Solo | 8 min | Intermediate | |
| Home | Yard Route Tree | Football, partner | Pairs | 12 min | Beginner | |
| Competition | Oklahoma (Modified) | Cones, ball, pads | Pairs | 10 min | Advanced | |
| Competition | King of the Hill 1v1 | Cones, ball | Pairs | 10 min | Intermediate | |
| Competition | Two-Minute Drill | Football, full field | Full team | 12 min | Advanced |
Building a Weekly Drill Rotation
Pick one drill from each major skill (blocking, tackling, catching, routes, conditioning) for the week, then add a position-specific block and a single competition drill at the end. That gives every session the same seven-block flow regardless of which specific drills you pull. Rotate the specific drills every two weeks. Across a 12-game youth season that produces about six repetitions of each fundamental, enough reps for habits to form. For the planning structure that turns this rotation into a Tuesday-evening practice, see our football practice plan template.
Tracking Drill Effectiveness
Drills that earn the most practice time are the ones that move game-day numbers. Logging stats during drills (catch percentage on soft hands toss, completion rate on five-yard sticks, tackle success rate on form tackle on bag) shows the difference between drills that feel productive and drills that actually move the scoreboard on Saturday. Many youth coaches keep a clipboard with three columns (drill name, reps run, success rate) and review it weekly. For more on what to record during evaluations, our football evaluation form separates blocking, tackling, catching, and route-running into position-specific rubrics that line up directly with the drills in this library.
When drills feed into a connected planning system, prep time drops and team-wide consistency rises. See how Striveon's drill library tags drills by skill, age, and equipment so position coaches pull up the right drill in seconds instead of digging through binders. When practice plans link to training events that schedule, notify players, and record attendance, the link from plan to session stays in sync without rebuilding the schedule each week. Coaches running a full youth season can connect drills to structured training sessions that record which drills you ran and who attended.
What's Next?
Put This Into Practice
Drill Library
Tag drills by skill, age, and equipment. Share one drill library across the coaching staff so every position group pulls from the same source.
Drill Progression Design
How to sequence drills across a youth football season using motor learning research, with progressions for skill acquisition and transfer.
Structured Training Sessions
Connect drills, sessions, evaluations, and athlete development pathways inside one platform.
Keep Reading
Football Practice Plan Template
Free 60 and 90-minute football practice plan templates with timed blocks, contact-level labels, and a printable schedule.
Football Evaluation Form
Free printable football evaluation form with position-specific rubrics for offense, defense, and special teams.
Flag Football Practice Plan
Free flag football practice plan templates for 45 and 60 minute sessions with age-specific guidelines and a drill library.