Flag Football Practice Plan
A flag football practice plan is a timed schedule that organizes your field time into blocks for warm-up, skill stations, play installation, scrimmage, and cool-down. It gives every player a clear role at every moment, keeps transitions tight, and makes sure you cover both offense and defense before the whistle blows on game day.
Over 2.4 million kids under 17 play organized flag football(opens in new tab) in the United States, and the number keeps climbing. Many of these teams are led by volunteer coaches who have never written a practice plan before. Below you will find free printable templates for 45-minute and 60-minute sessions, age-specific guidelines from 5-year-olds through 12+, a drill reference table, and tips for running a practice that keeps every player moving.
Free Flag Football Practice Plan Template
This blank template works for any age group or skill level. It covers the core structure of a flag football practice: warm-up, individual skills, team plays, scrimmage, and cool-down. Fill in the focus column with your drills, print it, and bring it to the field.
| # | Segment | Time | Min | Drills / Notes |
|---|---|---|---|---|
| 1 | Warm-Up | |||
| 2 | Flag Pulling | |||
| 3 | Throwing & Catching | |||
| 4 | Route Running | |||
| 5 | Team Plays (Offense) | |||
| 6 | Team Plays (Defense) | |||
| 7 | Scrimmage | |||
| 8 | Cool-Down & Review |
Notes:
Flag Football Practice Plan by Age Group
A 5-year-old playing flag football for the first time and a 12-year-old running option routes need completely different practices. The table below breaks down practice length, skill focus, game format, and coaching approach for four age brackets. Adjust based on your players' experience level.
| Age Group | Length | Skill Focus | Game Format | Key Principle |
|---|---|---|---|---|
| 5-6 (First Timers) | 30-40 min | Flag pulling, running with the ball, basic catching, following directions | 3v3 or 4v4 | Movement first. Use tag games and relay races to build coordination. |
| 7-8 (Beginners) | 40-50 min | Handoffs, short routes (out, slant), basic defensive positioning | 4v4 or 5v5 | Introduce positions. Keep plays to 3-4 total with clear assignments. |
| 9-10 (Intermediate) | 50-60 min | Route running, quarterback reads, zone defense concepts, play calling | 5v5 or 7v7 | Add decision-making. Let the QB choose between two receivers. |
| 11-12+ (Advanced) | 60-75 min | Play-action, option routes, blitz pickup, pre-snap reads | 5v5, 7v7, or full field | Game preparation. Run plays against live defense and adjust. |
Flag Football Practice for 5 and 6 Year Olds
At this age, most players have never worn a flag belt before. Start every practice with a movement game (freeze tag, relay races) so players warm up without standing in lines. Teach flag pulling as its own skill: have one player run while another chases and pulls. Keep each activity under 4 minutes. If you see wandering eyes, switch drills. The goal is not to install an offense. The goal is to get every player comfortable running, catching, and pulling flags.
Flag Football Drills for 7 and 8 Year Olds
Players at 7-8 can handle basic structure. Introduce two or three positions (quarterback, receiver, rusher) and rotate everyone through each one. Teach the center snap, a simple handoff, and one or two pass routes (out, slant). On defense, focus on flag pulling angles rather than coverage schemes. Practices can run 40-50 minutes if you keep drills competitive: relay races with the football, accuracy contests, flag-pull tournaments.
Flag Football Practice Plan for 8 to 10 Year Olds
This is the age range where you can start teaching real plays. Players understand assignments, can memorize routes, and have enough arm strength to throw 10-15 yards consistently. Build a playbook of 4-6 plays and practice them against air (no defense), then against a scout defense. Introduce zone defense concepts: show players where to stand and what area they cover, rather than assigning a specific player to follow.
Flag Football Practice for 10 to 12+ Year Olds
Older players are ready for game-specific preparation. Add play-action fakes, option routes where the receiver reads the defense and adjusts, and blitz pickup assignments. Practices should include at least 10 minutes of live scrimmage with the same rules as game day. Film review (even smartphone video from practice) helps players see their own mistakes and builds accountability. Plan your flag football season week by week with Striveon's season planning tools.
45-Minute Flag Football Practice Plan
Forty-five minutes is the standard for players ages 5-8. Every block is short, transitions are fast, and the scrimmage at the end is where players apply what they just practiced. Print this plan or copy it to your clipboard.
| # | Segment | Time | Min | Focus / Drills |
|---|---|---|---|---|
| 1 | Warm-Up Games | 0:00 - 0:06 | 6 min | Flag tag, relay races, agility movements (shuffle, backpedal, sprint) |
| 2 | Flag Pulling | 0:06 - 0:12 | 6 min | 1-on-1 flag pulls, side approach, trail pull, pursuit angles |
| 3 | Throwing & Catching | 0:12 - 0:20 | 8 min | Partner passing at 5-10 yards, catching with hands (not body), basic grip |
| 4 | Routes & Handoffs | 0:20 - 0:28 | 8 min | Out routes, slant routes, QB-to-RB handoffs, center snap practice |
| 5 | Team Play Practice | 0:28 - 0:35 | 7 min | Walk through 2-3 plays, assign positions, practice formations |
| 6 | Scrimmage | 0:35 - 0:42 | 7 min | Live 4v4 or 5v5 with coach calling plays for both teams |
| 7 | Cool-Down | 0:42 - 0:45 | 3 min | Stretching, recap one thing learned today, team cheer |
Tips for Short Practices
- Set up cones and flag belts before players arrive. Zero minutes lost on equipment
- Use the warm-up game as your teaching tool. Flag tag builds pulling technique without a lecture
- Water breaks happen during transitions, not as separate 3-minute blocks
- If a drill is not working after 2 minutes, drop it and move on. Attention spans are short at this age
60-Minute Flag Football Practice Plan
Sixty minutes gives you enough time to separate offense from defense and run a longer scrimmage. This format works for ages 9-12+ and competitive leagues. The extra 15 minutes compared to the 45-minute plan go toward route running, defensive schemes, and more live reps.
| # | Segment | Time | Min | Focus / Drills |
|---|---|---|---|---|
| 1 | Dynamic Warm-Up | 0:00 - 0:07 | 7 min | High knees, karaoke, backpedal, lateral shuffle, sprint bursts |
| 2 | Flag Pulling & Defense | 0:07 - 0:14 | 7 min | 1-on-1 open field, angle pursuit, zone coverage positioning |
| 3 | Throwing Mechanics | 0:14 - 0:22 | 8 min | Grip, stance, step-and-throw, rollout passes, accuracy targets |
| 4 | Route Running | 0:22 - 0:30 | 8 min | Slant, out, post, corner, flag routes with a live QB |
| 5 | Offensive Plays | 0:30 - 0:38 | 8 min | Install or review 3-5 plays, run at half speed then full speed |
| 6 | Defensive Schemes | 0:38 - 0:44 | 6 min | Man-to-man assignments, zone rotations, rush timing |
| 7 | Scrimmage | 0:44 - 0:55 | 11 min | Live game play, coach stops to teach when needed |
| 8 | Cool-Down & Review | 0:55 - 1:00 | 5 min | Static stretching, review key corrections, preview next practice |
Making the Most of 60 Minutes
- Alternate physical and mental blocks. Follow flag pulling (high effort) with route running (technique focus) so players recover while still learning
- Scrimmage is the most important block. Give it the most time. Players learn more from live reps than from standing in a drill line
- Track which plays you installed each week so you build on previous practices instead of starting over
Flag Football Drills by Skill Area
The practice plan templates tell you when to teach each skill. The table below tells you what to teach. Pick 3-5 drills per practice from different skill categories. Rotate them weekly so players develop across all areas and stay engaged.
| Skill | Drill | Players | Time | Description |
|---|---|---|---|---|
| Flag Pulling | Sharks and Minnows | 6+ | 5 min | One shark in the middle pulls flags from minnows running sideline to sideline. Last player standing wins. |
| Flag Pulling | Mirror Drill | Pairs | 4 min | Offensive player jukes, defensive player shadows and pulls the flag. Switch roles after 30 seconds. |
| Throwing | Target Toss | Individual | 5 min | Set up cones or hula hoops at 5, 10, and 15 yards. Score points for hitting each target zone. |
| Throwing | Rollout Pass | 3+ | 5 min | QB rolls right or left, sets feet, throws to a receiver running an out route. Builds pocket escape habits. |
| Catching | High-Low Catches | Pairs | 4 min | Partner alternates throwing high (above shoulders) and low (below waist). Receiver adjusts hand position. |
| Route Running | Route Tree Walk-Through | All WRs | 6 min | Receivers walk, then jog, then sprint each route from the route tree. Coach corrects cuts and timing. |
| Route Running | 1-on-1 Routes | Pairs + QB | 6 min | Receiver runs a called route against a live defender. QB delivers the ball. Rotate after two reps. |
| Defense | Zone Drop Drill | 4-5 | 5 min | Defenders backpedal to zone, read the QB's eyes, and break on the ball. Coach simulates throws. |
| Defense | Contain & Pursuit | 3+ | 5 min | Rusher takes contain angle, forces ball carrier inside where help defenders pull the flag. |
| Team Offense | Play Install (Walk-Jog-Run) | Full team | 8 min | Walk through a new play, then jog it, then run at game speed. Three reps at each pace. |
Choosing Drills for Your Age Group
For 5-7 year olds, stick to the game-based drills: Sharks and Minnows, Target Toss, and High-Low Catches. These teach flag football fundamentals through play rather than repetition. For 8-10 year olds, add the Route Tree Walk-Through and Zone Drop Drill to build football-specific skills. For 11-12+, the full drill table applies, and you can run 1-on-1 Routes and Play Install drills at game speed.
Build a library of drills that work for your team. Store them in a shared document or coaching platform so your volunteer coaches can run the same drills consistently.
How to Run a Flag Football Practice
Flag football practices break down for the same reason every time: too much standing around. When eight players share one football and take turns running routes, six of them are doing nothing. Here is how to keep every player active for the full session.
Use Stations Instead of Lines
Split your team into three or four groups and rotate through stations every 6-8 minutes. Station 1: throwing and catching. Station 2: flag pulling. Station 3: route running. Station 4: play walk-through. Every player gets constant reps instead of waiting in a line of ten.
Teach Plays in Layers
Walk the play first. Every player stands at their position and the coach explains each assignment one at a time. Then jog it at half speed. Then run it full speed against air (no defense). Then run it against a scout defense. This walk-jog-run approach is a standard coaching progression, and it prevents the confusion that happens when you throw players into a play they do not understand. With flag football expanding nationwide as a high school sport(opens in new tab), structured practice habits like this one matter more than ever.
Keep the Playbook Small
Three to five plays executed well will beat fifteen plays run poorly. Younger teams (under 10) need two run plays and two pass plays. Older teams can add play-action, screens, and option routes. Every player on your roster should be able to run every play from memory before you add a new one.
End with Scrimmage, Not Drills
The scrimmage is where players connect individual skills to game situations. Call your plays from the sideline the same way you will during a game. Stop play when you see a teaching moment, correct the mistake, and restart. This is more valuable than any isolated drill because it mirrors what players will face on Saturday.
Digital Practice Planning
Paper practice plans handle a single session. They fall short when you coach multiple age groups, need to track which plays you covered last week, or want to share plans with assistant coaches who missed practice.
When Paper Works
- You coach one team with a short season (6-8 games)
- You are a volunteer parent coaching for the first time
- Your playbook has fewer than five plays
When Digital Tools Add Value
- You manage multiple age groups or divisions with overlapping schedules
- You want to track what each player has practiced and where they need more reps
- Assistant coaches need the same plan without a text thread
- You need to connect practice plans to player evaluations and season goals
For programs that plan practices alongside player development, platforms like Striveon connect your session plans to athlete evaluations, drill libraries, and season calendars. Discover how Striveon links flag football practice plans to player progress tracking.
What's Next?
Put This Into Practice
Drill Library
Organize drills by skill, difficulty, and equipment. Build reusable practice blocks your whole staff can access.
Season Plans
Map your weekly focus areas across the full season so each practice builds on the last.
Structured Training Sessions
Connect practice plans to athlete evaluations, goals, and development pathways in one platform.
Keep Reading
Football Evaluation Form
Position-specific evaluation for QB, RB, WR, OL, DL, LB, and DB. Includes flag football criteria and youth standards.