Football Practice Plan Template
You have 30 to 80 players, eight or more position groups, three separate units that all need field time, and a staff of coaches who each run their own station. Without a written schedule, half the roster stands idle while the other half runs drills. A football practice plan template solves that by splitting your session into timed blocks for warm-up, individual technique, position groups, team offense, team defense, special teams, scrimmage, and conditioning, so every coach and every player knows exactly where to be and when to rotate.
This page includes printable schedules for 90-minute and 2-hour sessions, age group guidelines from 6-year-old rookies through high school varsity, a 10-drill reference library covering seven skill areas, and tips for running a practice where no position group gets shortchanged. Download any template as an image or copy it straight into Word, Excel, Google Sheets, or PowerPoint.
Blank Football Practice Plan Template
This blank template covers the standard football practice structure: timed blocks for warm-up, individual technique, position groups, team offense, team defense, special teams, scrimmage, and conditioning. Write your drills and game plan notes in each row, then tape the printout to the field board or locker room wall. You can also copy the table to your clipboard and paste it into Word, Excel, Google Sheets, or PowerPoint.
| # | Segment | Time | Min | Drills / Notes |
|---|---|---|---|---|
| 1 | Dynamic Warm-Up | |||
| 2 | Individual Technique | |||
| 3 | Position Groups | |||
| 4 | Team Offense | |||
| 5 | Team Defense | |||
| 6 | Special Teams | |||
| 7 | Scrimmage / Team Period | |||
| 8 | Conditioning & Cool-Down |
Notes:
Youth Football Practice Plan by Age Group
A 7-year-old in a flag belt and an 11th grader in full pads need completely different sessions. The table below breaks down practice length, skill focus, game format, and coaching approach for five age brackets from rookie flag through high school varsity. Adjust based on your league rules and roster experience.
| Age Group | Length | Skill Focus | Game Format | Key Principle |
|---|---|---|---|---|
| 6-8 (Rookie) | 60 min | Stance, handoff, catching, flag pulling, body position | 5v5 flag or rookie tackle | Movement games first. Teach one skill per station, rotate every 5 minutes. |
| 9-10 (Junior) | 75 min | Blocking form, tackling technique, basic routes, run fits | 7v7 or 9v9 | Introduce positions. Keep the playbook to 4-6 plays per side of the ball. |
| 11-12 (Intermediate) | 90 min | Pass protection, coverage assignments, play recognition, QB reads | 11v11 | Add decision-making. Let the QB check between two plays at the line. |
| 13-14 (Middle School) | 90-105 min | Combo blocks, zone coverage, route adjustments, situational football | 11v11 full rules | Game preparation. Practice specific game situations (3rd and short, red zone, 2-minute drill). |
| 15-18 (High School) | 105-120 min | Scheme installation, film study application, advanced techniques by position | 11v11 full rules | Mirror game intensity. Every team period runs at game speed with full officiating. |
Youth Football Practice (Ages 6-10)
At the youngest levels, practice is about movement patterns, not Xs and Os. USA Football's Football Development Model(opens in new tab) recommends starting with modified games (flag or rookie tackle) that scale field size, player count, and contact level to the age group. Teach blocking and tackling form in short, controlled drills before any live contact. Keep each station under 6 minutes. If a drill requires more than one sentence of explanation, it is too complicated for this age.
Middle School Football Practice (Ages 11-14)
Players at this level can handle a real playbook and position-specific responsibilities. The key shift is from teaching movements to teaching decisions: when to pull as a guard, where to fit as a linebacker, which route to sit on as a safety. Practice can run 90 minutes if you move quickly between periods. Add a special teams block at least twice per week. Most youth leagues underinvest in special teams, and that is where games are often decided.
High School Football Practice (Ages 15-18)
High school practice splits roughly into thirds: individual technique, team scheme installation, and competitive periods (scrimmage, situational football, conditioning). Film review before or after practice adds another layer. Map your weekly practice themes across the full season with Striveon's season planning tools. At this level, every rep should look like a game rep. Tempo matters more than volume. Twenty high-quality team reps beat forty where players are walking through assignments.
Running a 90-Minute Football Practice
Ninety minutes is the standard for most youth tackle programs (ages 9-12) and many middle school teams. This plan covers all three phases of the game while keeping each block short enough to hold attention. Grab the image for your clipboard or download it to hand out at your next coaches' meeting.
| # | Segment | Time | Min | Focus / Drills |
|---|---|---|---|---|
| 1 | Dynamic Warm-Up | 0:00 - 0:10 | 10 min | Jog, high knees, karaoke, hip openers, lateral shuffle, sprint bursts |
| 2 | Individual Technique | 0:10 - 0:22 | 12 min | Stance and start, hand placement (OL/DL), footwork (QB/WR/DB), ball security (RB) |
| 3 | Position Groups | 0:22 - 0:35 | 13 min | OL/DL combos, QB-WR timing routes, LB read-and-fill, DB backpedal-and-break |
| 4 | Team Offense | 0:35 - 0:48 | 13 min | Install or review 3-5 run/pass plays. Walk, jog, then full speed against scout defense. |
| 5 | Team Defense | 0:48 - 0:60 | 12 min | Alignment checks, run fits vs. scout offense, pass coverage rotations |
| 6 | Special Teams | 1:00 - 1:08 | 8 min | Kickoff coverage lanes, punt protection, PAT/FG alignment (rotate weekly) |
| 7 | Scrimmage / Team Period | 1:08 - 1:22 | 14 min | Live or thud-tempo team reps. Coach stops for corrections, then restarts. |
| 8 | Conditioning & Cool-Down | 1:22 - 1:30 | 8 min | Position-specific sprints (skill: 40s, linemen: 20s), static stretching, recap |
Getting the Most From 90 Minutes
- Split position groups so linemen and skill players work simultaneously. Two groups, two coaches, double the reps
- Use "on the move" water breaks: players grab water during the transition between blocks instead of a separate 3-minute break
- Script your team offense and defense periods the night before. Write down every play you want to run and the formation. This prevents the "what should we run next?" pause that wastes 2-3 minutes per period
- Rotate special teams focus weekly. Monday: kickoff. Wednesday: punt. Friday: PAT and field goal. Covering all three in one practice cuts into everything else
Full 2-Hour Football Practice Schedule
Two hours is the standard for most high school programs and competitive travel teams. The extra 30 minutes compared to the 90-minute plan go toward a pre-practice film segment, longer team periods, and a dedicated situational scrimmage block. This is the format most coaches search for when they look for a "2 hour football practice plan."
| # | Segment | Time | Min | Focus / Drills |
|---|---|---|---|---|
| 1 | Pre-Practice / Film | 0:00 - 0:10 | 10 min | Walk-through corrections from last game or practice. No pads, just alignment. |
| 2 | Dynamic Warm-Up | 0:10 - 0:20 | 10 min | Jog, dynamic stretching, agility ladder, position-specific movement patterns |
| 3 | Individual Technique | 0:20 - 0:35 | 15 min | Position coaches run technique drills: OL pulls, DL swim/rip, WR releases, DB press |
| 4 | Position Groups / Combos | 0:35 - 0:50 | 15 min | OL vs. DL pass rush, QB-RB mesh timing, WR-DB 1-on-1 routes, LB run fits vs. pulling guard |
| 5 | Team Offense | 0:50 - 1:08 | 18 min | Install or rep game plan plays. First-and-10, third-down, red zone, and goal line packages. |
| 6 | Team Defense | 1:08 - 1:24 | 16 min | Base defense, nickel package, blitz adjustments, 2-minute prevent. Scout team runs opponent plays. |
| 7 | Special Teams | 1:24 - 1:34 | 10 min | Kickoff return, punt block, PAT/FG, onside kick recovery (rotate focus each day) |
| 8 | Scrimmage / Situations | 1:34 - 1:52 | 18 min | Live team period: first 10 plays of the game, 2-minute drill, short yardage, backed up |
| 9 | Conditioning | 1:52 - 1:58 | 6 min | Gassers (sideline to sideline), position-specific sprints, or tempo conditioning |
| 10 | Cool-Down & Review | 1:58 - 2:00 | 2 min | Stretch, review practice focus, preview tomorrow's emphasis |
Managing a 2-Hour Practice
- Assign a clock manager. One coach or GA whose only job during practice is to blow the horn when each period ends. Without a clock, individual periods run 3-5 minutes long and the scrimmage gets cut short
- Front-load technique. Players are freshest in the first 45 minutes, so schedule your most technical work (individual and position groups) early. Save conditioning for the end
- Script the scrimmage period. Write down the situations you want to practice (2-minute drill, backed up at your own 5, short yardage) so you do not waste live reps on random scenarios
- Build in one 3-minute water break at the midpoint (after team defense). This is also the natural break to adjust the plan if something ran long
Football Practice Drills by Position
Your practice plan tells you when to work on each phase. The drill library below tells you what to run during those blocks. Choose 3-4 exercises per session from different skill categories and rotate them across the week so players build every area without running the same drill two days in a row.
| Skill | Drill | Players | Time | Description |
|---|---|---|---|---|
| Blocking | Fit and Drive | Pairs | 5 min | Lineman locks into block position on pad or partner, drives for 5 yards maintaining pad level. Reset and repeat. |
| Blocking | Pull and Kick-Out | 3+ | 6 min | Guard pulls from his alignment, turns upfield, and kicks out the end man on the line of scrimmage. Coach stands as target. |
| Tackling | Hawk Tackle Circuit | Pairs | 6 min | Three-step progression: approach angle, hip contact, wrap and finish. No head-down contact. Use a tackling ring if available. |
| Tackling | Pursuit Angles | 4-6 | 5 min | Ball carrier runs at an angle across the field. Defenders take a pursuit path to cut off the runner at a cone 10 yards downfield. |
| Passing | 3-Step Drop Rhythm | QBs + WRs | 6 min | QB takes a 3-step drop and delivers on the third step to a receiver running a quick out or slant. Focus on timing, not arm strength. |
| Passing | Pocket Movement | QBs | 5 min | QB drops back, steps up in the pocket, slides left/right, and throws on the move. Cones simulate collapsing edges. |
| Receiving | Gauntlet Catch | 3+ | 5 min | Receiver runs between two lines of coaches or teammates who throw balls from alternating sides. Catch, tuck, and keep running. |
| Ball Security | Fumble Gauntlet | All RBs/WRs | 5 min | Runner carries the ball through a line of defenders who swipe at the football. Five pressure points: hand, elbow, forearm, chest, tip. |
| Defense | Read and React | LBs/DBs | 6 min | LB reads the pulling guard or mesh action and moves to the correct gap or coverage zone. Coach gives run/pass key. |
| Special Teams | Lane Discipline | Full unit | 6 min | Kickoff cover team sprints to assigned lanes, breaks down at the ball carrier's level. Emphasize staying in lane, not freelancing. |
Matching Drills to Your Age Group
For rookies (6-8), stick to Fit and Drive (with pads or a partner's hands), Pursuit Angles (without contact), and Gauntlet Catch. These teach football fundamentals through controlled reps rather than full-speed collisions. For junior and intermediate players (9-12), add the Hawk Tackle Circuit and 3-Step Drop Rhythm. High school programs can run the full table, including Pull and Kick-Out, Read and React, and the Pocket Movement drill at game speed.
How to Structure a Football Practice
Football practice breaks down differently from other sports because you have three distinct units (offense, defense, special teams) and position groups that need separate coaching. Here is how to make sure every group gets productive reps.
Run Parallel Position Groups
The biggest time waster in football practice is running one drill for the entire team. When 40 players share one station, 35 of them are standing around. Split into position groups with one coach per group. Offensive line works on blocking technique at one end, quarterbacks and receivers work timing routes in the middle, running backs and linebackers work fit drills on the other end. Every player gets constant reps.
Use a Practice Script
Write down every play you want to run in your team offense and team defense periods. Number them. Tell your scout team which play to simulate for each rep. USA Football's Levels of Contact framework(opens in new tab) recommends scripting every period with a defined contact level so that every coach on staff knows exactly what comes next. This removes the 2-3 minutes of dead time between reps where the offensive coordinator decides what to call.
Assign Contact Levels to Every Drill
Not every rep needs to be live contact. Label each period in your practice plan with a contact level: "air" (no defense), "bags" (pads/shields only), "thud" (full speed, wrap up, stay on feet), or "live" (full tackle to the ground). This protects players during the week and saves full-contact reps for your team scrimmage period. Most youth leagues limit live-contact time per week, so planning ahead prevents you from using up your contact minutes on individual drills.
End with Competition, Not Conditioning
Conditioning at the end of practice teaches players to push through fatigue, but it also means the last thing they remember is running sprints. Whenever possible, make your last full-team period a competitive situation: a 2-minute drill, a 4th-and-goal scenario, or a turnover drill where both sides compete for the ball. Save gassers for after the final whistle if you still need conditioning work.
Paper vs. Digital Practice Plans
A printed schedule works well for a single session. It becomes harder to manage when you coordinate five position coaches, track what you covered last week, or need to adjust the plan after a rainy Tuesday cancels practice.
When Paper Works
- You coach one team with a small staff (1-2 coaches)
- Your season is short (6-8 games) and the playbook is simple
- You hand-write notes on the field and file them after practice
When Digital Tools Add Value
- You manage multiple position groups with different coaches running each one
- You need every assistant to see the same plan without a group text chain
- You want to track which plays you installed and which still need reps
- You need to connect practice plans to player evaluations and game film notes
For programs that coordinate practice across a full coaching staff, platforms like Striveon connect your session plans to drill libraries, player evaluations, and season calendars in one place. See how Striveon ties football practice planning to athlete development tracking.
What's Next?
Put This Into Practice
Drill Library
Organize drills by position, skill level, and equipment. Build reusable practice blocks your whole coaching staff can access.
Season Plans
Map your weekly practice themes across the full season so each session builds on the last.
Structured Training Sessions
Connect practice plans to athlete evaluations, goals, and development pathways in one platform.
Keep Reading
Football Evaluation Form
Position-specific evaluation for QB, RB, WR, OL, DL, LB, and DB. Includes flag football criteria and youth standards.
Flag Football Practice Plan
Templates for 45 and 60 minute flag football sessions. Age-specific plans from 5-year-olds through 12+.