Flag Football Stat Sheet
A flag football stat sheet records passing, receiving, rushing, and flag pull statistics for every player during a game. Unlike tackle football stat sheets that track sacks, fumbles, and tackle breakdowns, flag football sheets replace all contact-based defensive stats with a single column: flag pulls. The offense side stays familiar (completions, attempts, yards, touchdowns), but the roster size is smaller (5 to 7 players per side in most leagues), which means fewer rows and faster recording.
With flag football heading to the 2028 Olympics in Los Angeles(opens in new tab), the sport is growing at every level. Whether you run a youth recreation league, coach a high school team, or organize adult pickup games, tracking stats helps you evaluate player performance and make better coaching decisions. The templates below are free to download as an image or copy directly into Excel or Google Sheets.
Free Printable Flag Football Stat Sheet
This template covers 12 players with columns for passing (completions/attempts, yards, touchdowns, interceptions), rushing (attempts, yards, touchdowns), receiving (receptions, yards, touchdowns), flag pulls, and points scored. Twelve rows fit a 7v7 roster with substitutes, and the team totals row at the bottom sums every column. A half-by-half scoring box tracks the game score.
| # | Player | C/ATT | P.YDS | P.TD | INT | CAR | R.YDS | R.TD | REC | REC.Y | REC.TD | Flags | PTS |
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Game Scoring
| Period | Us | Them |
|---|---|---|
| 1st Half | ||
| 2nd Half | ||
| OT | ||
| Final |
How to Use This Template
Write player names before the game starts. During play, record each completed pass and attempt in the C/ATT column using a slash format (e.g., 3/5 means three completions on five attempts). Add yardage and touchdowns as they happen. On defense, tally flag pulls for each player who makes a stop. After the game, sum each column and verify that total touchdowns multiplied by their point value matches the final score. If your league uses different point values for conversions (1-point vs. 2-point), track those in the PTS column directly.
5v5 Flag Football Stat Sheet
Many flag football leagues, including most NFL FLAG(opens in new tab) divisions, play 5v5 with no rushing allowed. The quarterback has a set time (usually 7 seconds) to throw before the play is dead, and all offensive plays must be passing plays. This format eliminates the rushing columns entirely, leaving a cleaner sheet with fewer columns for your scorekeeper to manage.
| # | Player | C/ATT | P.YDS | P.TD | INT | REC | REC.Y | REC.TD | Flags | PTS |
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Why 5v5 Stats Look Different
Without rushing, every offensive yard comes through the air. This inflates passing and receiving numbers compared to 7v7 formats where the ball gets split between runs and passes. A quarterback completing 70% of passes in a 5v5 no-rush league is solid, but the same rate in a 7v7 league with rushing is exceptional because defenders do not need to account for the run. Keep this context in mind when comparing stats across different league formats.
When to Use the 5v5 Sheet vs. the Full Sheet
Use the 5v5 sheet when your league does not allow rushing of any kind (no QB scrambles, no designed runs). If your league allows rushing after a set count (common in 7v7 adult leagues), use the full 12-player template above because QB scrambles and designed runs will generate rushing stats. When in doubt, start with the full sheet. Empty rushing columns are easier to ignore than missing columns are to add mid-game.
Flag Football Stat Abbreviations
Flag football borrows most of its stat abbreviations from tackle football, with one key difference: flag pulls replace the entire tackle, sack, and fumble category tree. The reference below covers every abbreviation you will see on a flag football stat sheet.
| Abbreviation | Meaning |
|---|---|
| C/ATT | Completions / Attempts (passing) |
| Pass YDS | Passing yards |
| Pass TD | Passing touchdowns |
| INT | Interceptions thrown |
| Rush ATT | Rushing attempts (carries or QB scrambles) |
| Rush YDS | Rushing yards |
| Rush TD | Rushing touchdowns |
| REC | Receptions (catches) |
| Rec YDS | Receiving yards |
| Rec TD | Receiving touchdowns |
| Flag Pulls | Defensive flag pulls (equivalent of tackles) |
| PTS | Points scored by the player |
| INT RET | Interception return (yards or touchdowns) |
| TGT | Targets (passes thrown toward a receiver) |
| YPC | Yards per catch (Rec YDS / REC) |
| Comp% | Completion percentage (C / ATT x 100) |
Flag Pulls: The Stat That Replaces Tackles
In tackle football, defensive performance is measured through tackles, sacks, tackles for loss, and fumbles forced. Flag football compresses all of that into one stat: flag pulls. A flag pull is recorded when a defender removes a flag from the ball carrier's belt, ending the play. Players with high flag pull totals are consistently reading routes, closing space, and finishing plays on defense. Track flag pulls per game over a season to identify your most reliable defenders and spot players who need more reps on pursuit angles and positioning. If you coach flag football practices, flag pull data tells you which defensive skills need the most drill time.
Offensive Stats Worth Watching
Completion percentage (Comp%) reveals quarterback decision-making more accurately than raw yardage. A QB completing 15 of 20 passes for 120 yards is moving the chains more consistently than one who goes 8 of 22 for 150 yards on a few big plays. Yards per catch (YPC) identifies which receivers create separation and gain yards after the catch. Low YPC with high receptions means a receiver runs short routes reliably. High YPC with fewer catches points to a deep threat. Both are valuable, and the stat sheet shows you which role each player fills.
How to Track Flag Football Stats
Flag football games move quickly. With 5 to 7 players per side and a short play clock, possessions turn over faster than in tackle football. The good news: smaller rosters mean fewer players to track per play.
Before the Game
- Write player names and jersey numbers on the stat sheet before kickoff. Filling in the roster during the game wastes plays you should be recording.
- Check your league rules for rushing restrictions, point values, and overtime format. Cross out any columns that do not apply (e.g., rushing columns in a no-rush league).
- Bring a clipboard, two pens, and a backup copy of the stat sheet. Wind, rain, and sideline chaos can ruin a single sheet fast.
During the Game
- Record after each play, not during. Flag football has a natural reset between plays (huddle, spot the ball). Use that window to mark the previous play. Writing while the ball is live leads to missed flag pulls and incorrect yardage.
- Focus on your team. Tracking both teams doubles the workload and halves the accuracy. Let the opposing side handle their own stats.
- Use tally marks for flag pulls. Flag pulls happen fast and can be hard to attribute on the fly. Mark a tally for the defender who made the pull, then convert tallies to numbers at halftime.
- Track completions and attempts together. Write the slash format (C/ATT) after each drive rather than after each pass. Counting pass attempts one at a time during rapid five-play drives is hard to sustain.
After the Game
Sum each column and run two cross-checks. First, verify that total touchdowns multiplied by their point value equals the final score (accounting for extra-point conversions). Second, confirm that the quarterback's completions equal the sum of all receivers' receptions. If these two numbers do not match, review your passing and receiving tallies before entering anything into a season spreadsheet.
Adapting Your Stat Sheet to League Rules
Flag football leagues vary more in ruleset than any other football format. The NFL FLAG rulebook(opens in new tab) is the most widely used framework, but local recreation departments, adult leagues, and school programs often modify it. Your stat sheet needs to match your league's specific rules.
Key Rule Variations That Affect Your Stat Sheet
- Rushing allowed vs. not allowed. If your league has no-rush rules, drop the rushing columns and use the 5v5 template. If rushing is allowed after a set count (3 Mississippi, 5 Mississippi), keep the rushing columns because QB scrambles and designed runs will generate data.
- No-run zones. NFL FLAG rules include no-run zones 5 yards before midfield and 5 yards before the end zone. In these zones, all plays must be passes. This affects stat distribution: expect more passing attempts and fewer rushing attempts per game than in leagues without this rule.
- Interception return scoring. Some leagues award points for interception returns to the end zone. If yours does, add an "INT RET TD" column or track return touchdowns in the PTS column with a note.
- Extra point values. NFL FLAG awards 1 point for a conversion from the 5-yard line and 2 points from the 10-yard line. Other leagues use different distances or fixed 1-point conversions. Know your format so the PTS column adds up correctly.
- Roster size. 5v5 leagues need 10 roster spots. 7v7 leagues need 12 or more. Choose the template that matches your team size.
Comparing Stats Across Formats
A quarterback throwing for 200 yards in a 5v5 no-rush league is not the same as 200 yards in 7v7 with rushing allowed. The 5v5 QB gets every offensive snap as a passing play, while the 7v7 QB splits snaps between runs and passes. When comparing player performance across seasons or leagues, note the format (5v5 or 7v7), rushing rules, and game length. These variables affect raw totals more than player ability does.
Paper Stat Sheets vs. Digital Tracking
A paper stat sheet handles one game well. When you need season averages, player comparison across eight weeks, or instant access to stats after the final whistle, paper runs into its limits.
Where Paper Still Works
- Outdoor fields where phone glare, rain, and wind make screen-based tracking unreliable
- Youth leagues where a parent volunteer is keeping stats for the first time
- Tournament settings where battery life and Wi-Fi are not guaranteed
- Backup recording alongside a digital system for data integrity
When Digital Tracking Helps
- Season-long stat tracking with automatic per-game averages and totals
- Connecting game performance to practice decisions (which receivers need more route reps based on their stat sheet numbers, which defenders need flag pull drills)
- Sharing stat summaries with players and parents right after the game
- Comparing player development from early-season games to playoffs
When you want game stats and practice evaluations in the same place, platforms like Striveon connect your stat data with skill assessments and development tracking. Instead of re-entering box scores into a separate spreadsheet each week, you build a complete season record that links what happens in games to what you work on in practice. See how Striveon tracks athlete performance across games and practices.
What's Next?
Put This Into Practice
Athlete Evaluation and Assessment
Run consistent evaluations, track scores over time, and connect game stats with practice performance.
Athlete Development and Management
Track athlete progress from tryouts through the season with goal-setting and development pathways.
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