Soccer Tryout Evaluation Form
A soccer tryout evaluation form gives coaches a structured sheet to rate players on ball control, dribbling, passing, shooting, defending, and game intelligence during tryouts. Each player receives a 1 to 5 mark per skill, producing a total score that makes side-by-side roster comparisons consistent and repeatable.
Jump to Free Printable Soccer Tryout Evaluation Form
Tryout day usually means one field, a few hours, and dozens of players most of the evaluators have never seen play. A goalkeeper diving for saves needs different criteria than a midfielder threading passes through tight spaces. Both require age-appropriate standards that match their developmental stage.
Every form below can be printed or saved as a PDF from the print dialog, downloaded as an image, or pasted into a spreadsheet. The page gives you a six-skill rubric with written level definitions, a three-category rec version, goalkeeper and field player sheets, a sheet for turning four evaluators' scores into one ranking, age guidance for U8 up to high school, a 2.5-hour rotation for 40 players on one field, and a 24-skill Striveon framework you can score in the browser. Running tryouts for other sports as well? Start from our general tryout evaluation form.
Short on time tonight? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family
Free Printable Soccer Tryout Evaluation Form
The form below covers six soccer fundamentals. Each rating definition spells out what separates one level from the next, so a "3" in passing looks different from a "4" and your evaluators stay calibrated all session. Each printed sheet covers one player, so every evaluator needs a sheet per player on the clipboard. If you score online, paste the form into a spreadsheet instead.
Adding up every evaluator's scores by hand? The €19 Tryout Decision Kit marks who's on the bubble and drafts a message to every family
Skill Evaluation Table
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Ball Control | ○ | ○ | ○ | ○ | ○ |
| Dribbling | ○ | ○ | ○ | ○ | ○ |
| Passing | ○ | ○ | ○ | ○ | ○ |
| Shooting | ○ | ○ | ○ | ○ | ○ |
| Defending | ○ | ○ | ○ | ○ | ○ |
| Game Intelligence | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Total Score | _______ / 30 | ||||
Rating Scale Definitions
A 3 means the player meets the expectation for their age group. Read each description against that age, since the "finds teammates in tight spaces" that earns a 4 in passing looks different at U10 than at U16.
| Skill | 1 (Needs Work) | 2 (Below Avg) | 3 (Average) | 4 (Above Avg) | 5 (Excellent) |
|---|---|---|---|---|---|
| Ball Control | Struggles to receive passes. First touch bounces away. Cannot shield under pressure. | Basic trapping. Loses ball when pressed. Limited ability to turn with the ball. | Solid first touch. Can receive and turn. Controls ball in traffic with some mistakes. | Clean first touch in all situations. Shields effectively. Turns away from pressure. | Exceptional control. Receives balls out of the air smoothly. Makes difficult balls look easy. |
| Dribbling | Cannot beat defenders. Ball gets away at speed. No weak foot ability. | Basic close control. Predictable moves. Loses ball against aggressive defenders. | Changes direction under control. Uses both feet. Can beat average defenders 1v1. | Creative with the ball. Multiple moves in arsenal. Protects ball while accelerating. | Beats defenders at will. Close control at full speed. Creates chances from nothing. |
| Passing | Inaccurate short passes. Cannot play long balls. Poor weight on passes. | Short passes work under no pressure. Long balls lack accuracy. Slow decision-making. | Accurate short and medium passes. Attempts long balls. Sees basic passing lanes. | Varied passing range. Accurate long balls. Finds teammates in tight spaces. | Sees passes others miss. Plays through lines. Long-range accuracy. Creates goal-scoring chances. |
| Shooting | Misses target often. No power. Poor technique when striking the ball. | Hits target from close range. Inconsistent power. Shots easy to save. | Strikes ball cleanly. Accurate from edge of box. Can finish basic chances. | Powerful and accurate. Scores from distance. Finishes under pressure. | Clinical finisher. Scores with both feet. Long-range threat. Composure in front of goal. |
| Defending | Poor positioning. Easily beaten 1v1. No awareness of marking responsibilities. | Knows where to stand. Gets tight but commits too early. Ball-watches at times. | Stays goalside. Wins tackles fairly. Understands cover and balance. | Reads the game. Times tackles well. Organizes teammates. Wins aerial duels. | Dominant defender. Anticipates passes. Leads the back line. Rarely beaten. |
| Game Intelligence | Drifts out of the game. Doesn't understand formations. Makes wrong decisions repeatedly. | Knows basic position. Slow to react to game flow. Limited awareness of space. | Finds good positions. Makes decent decisions. Understands team shape. | Reads the game quickly. Exploits space. Makes smart runs off the ball. | Elite soccer IQ. Orchestrates play. Always in the right place. Sees plays before they happen. |
Want a PDF for your club's shared drive? Press Print Form, which prints the evaluation sheet and its rating definitions without the rest of this page, and choose Save as PDF as the destination in your browser's print dialog.
Combine Every Evaluator's Scores Into One Ranking
With four evaluators, each player leaves the field with four sheets. Copy each evaluator's total (out of 30) into the sheet below, one row per player, then work out the average and the spread, meaning the highest total minus the lowest.
Scores compiled (circle one): Total (/30) | Ball Control | Dribbling | Passing | Shooting | Defending | Game Intelligence
Age group: _______________ Date: _______________
| Player | Evaluator A | Evaluator B | Evaluator C | Evaluator D | Average | Spread (max-min) | Rank (1-N) |
|---|---|---|---|---|---|---|---|
The average gives you a starting order. The rank column holds the staff's decision, and the two do not have to match. A spread of 5 or more points out of 30 puts a player up for discussion before anyone is ranked. The compile sheet only holds totals, so look for a two-point gap on a single skill in the four original sheets, then fill a second compile sheet for that skill. If two players are still level after the discussion, settle it with another look, in the scrimmage or on video, before you choose.
Spreadsheet that combines every evaluator's scores
A message to every family, drafted from your tryout calls before you post the roster.
| Order | Athlete | Average | Mark |
|---|---|---|---|
| 8 | Indy C. | 21.67 | Sure inTo check: Tied |
| 9 | Morgan D. | 21.67 | On the bubbleTo check: Tied · Split on 3 skills |
| 10 | Harper W. | 21.33 | Sure in |
| 11 | Kai N. | 18.67 | On the bubble |
| 12 | Jordan B. | 18.33 | On the bubbleTo check: Tied · Split on 4 skills |
| 13 | Logan F. | 18.33 | On the bubbleTo check: Tied |
| 14 | Oakley J. | 17.67 | On the bubble |
| 15 | Noel H. | 17.33 | Likely out |
Thank you for trying out for the U14 Soccer team. We weren't able to offer Oakley a spot this season. Three evaluators scored Oakley, and every athlete was scored on the same 6 skills.
Oakley never stopped encouraging the others, and the whole group noticed.
As we discussed today, this is what to work on: Defending. One way to practice it at home: Solo Defensive Footwork Ladder (defensive foot speed and balance).
- Type each evaluator's scores once. An evaluator short on time types one overall score per athlete instead.
- Every athlete you score is marked Sure in, On the bubble or Likely out. A Discuss flag shows where your evaluators' totals are far apart. Ties are flagged, and Setup has a place to write how your staff breaks them before the meeting.
- Write each call, and every family gets a message drafted for you to check. For an athlete not selected it gives the decision, how it was made, one strength in your words and what to work on.
Up to 4 evaluators, 80 athletes and 8 criteria.
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Where do the scores go after tryouts?
In the coach package, they will follow each player into the season.
How to Evaluate a Soccer Player
Soccer players are easiest to judge in live play. Put them in a rondo or a 4v4 and score ball control, dribbling, passing, shooting, defending, and game intelligence against the written 1-to-5 definitions. Ball mastery should carry the most weight through U12 and tactical play from U13, and goalkeepers get a separate sheet.
The rating definitions above give each number a behavior to look for. The age weighting table also shows where physical qualities fit at each age, and the goalkeeper form covers the one player the six field skills describe poorly. Three habits make the numbers more trustworthy.
Check What Happens Before the Ball Arrives
Good receivers look over their shoulder before the pass is played. Count those checks in a rondo or a positional grid. A player who scans can open their body and take the first touch away from pressure, and that later shows up as a higher ball control score. Players who only watch the ball tend to receive facing their own goal, even with clean technique. Scanning is easy to miss from the sideline, so ask every evaluator to spend a few minutes of each game watching heads.
Watch the First Seconds After the Ball Changes Hands
Transitions separate players who look alike in possession. When their team loses the ball, does the player press straight away, recover behind the ball, or stop and complain? When their team wins it, who runs forward first? A 4v4 on a short field turns the ball over constantly, so ten minutes gives you plenty of moments to score game intelligence and defending with some confidence. That is also why the 24-skill framework treats transitions as a sub-skill of its own.
Make Both Feet Show Up
A rubric that rewards "uses both feet" only works when the session forces the weaker one. Add a rule in one rondo that every pass goes with the weaker foot, or run a 1v1 channel where the attacker must finish on the side they usually avoid. Left alone, most players spend the whole session on their stronger side, and you end up scoring a dribbling level you never saw.
Tryout Scores, Season Evaluations, and Rec Placement Ratings
A soccer player evaluation covers more than tryout day. A tryout picks a roster from candidates, and the evaluators may be seeing most of them for the first time. A player evaluation is usually written by the coach who has watched that player all season, and in recreational soccer it often decides next season's team placement.
AYSO shows how that works at scale. Balanced Teams is one of its six philosophies, and for 8U and older, each coach rates every player on their team(opens in new tab) by the end of the fall season on a 1-to-5 scale, with half points allowed. The coaches in each age and gender division then meet to compare and harmonize those ratings, which reduces sandbagging and personal bias. The harmonized numbers are used to spread the highest-rated and lowest-rated players evenly across next season's teams, and a player with no rating history starts at 3.
| Evaluation | When | Who scores | Form on this page |
|---|---|---|---|
| Tryout for a travel, academy, or high school roster | One session before the season | A panel of evaluators, often meeting the players for the first time | Six-skill tryout form (1-5) with the rating definitions |
| Rec skills rating for balanced team placement | End of the season, for next season's teams | Each player's own coach, harmonized with the other coaches in the division | Three-category form (Technical, Physical, Tactical) |
| Goalkeeper or field player review | Whenever a player is being considered for a specialist role | The coach who works with that position | Position-specific form (five goalkeeper or five field player skills) |
| Mid-season and end-of-season development review | At checkpoints you choose during the year | The team's own coaching staff | 24-skill framework (1-10) and the interactive scorer |
For a mid-season or end-of-season review of your own squad, use the 1-to-10 framework below. Repeating its 24 sub-skills at each checkpoint shows which way each player is moving, and the end-of-season numbers give you something concrete to tell parents.
Is There a Free App for Soccer Player Evaluations?
For a single tryout day, every form on this page and the 24-skill scorer do the job for free, and none of them ask you to sign up. The gap shows at the second evaluation of the same player. The scorer keeps nothing once you leave the page, so putting October's numbers beside March's depends on wherever you pasted them.
Keeping that history is what the Striveon app is for. It saves each evaluation to the player's record and shows their progression from one season to the next. The app is paid, and its 14-day trial is free with no credit card, which leaves time to run one real evaluation through it before deciding. See what Striveon costs.
The 24-Skill Soccer Framework Built Into Striveon
A tryout sheet gives dribbling one number on one day. It cannot show that a winger's weaker foot went from a liability in the fall to a real option by spring, or that a center back who used to jog after a turnover now sprints to get goal-side. Following that takes smaller pieces and a longer scale. This framework covers the same six areas as the tryout sheet, broken into 24 sub-skills and scored 1 to 10 at checkpoints across the season. Striveon, the evaluation app our team builds, offers it as the soccer starting point, and clubs adjust it to their own playing model.
What the 24 Sub-Skills Cover
Each area holds four sub-skills, and together they are the soccer template Striveon offers during account setup. You can rename any area or sub-skill and add your own, so the list follows your curriculum. As it stands, it breaks the tryout sheet's broad headings down to what a coach watches for in a session, such as a through ball or seeing both the ball and the opponent.
Ball Control
- First Touch
- Control Under Pressure
- Shielding
- Aerial Control
Passing
- Short Passing
- Long Passing
- Through Ball
- Crossing
Dribbling & Feints
- Close Control Dribbling
- Speed Dribbling
- 1v1 Moves
- Combination Feints
Finishing
- Shooting Technique
- Heading
- Small-Sided Finishing
- Finishing from Service
Defending
- 1v1 Defending
- Pressing
- Seeing Ball and Opponent
- Team Defending
Game Intelligence
- Reading the Game
- Decision Making
- Transitions
- Off-Ball Movement
Score One Player Across All 24
Pick an area, rate its four sub-skills from 1 to 10, and the player's profile fills in across all six areas. Nothing you enter is saved between visits. The scorer reports only whether it was started, finished, or exported, never the ratings or names you type. Use its own buttons to copy the scores or download the profile before you leave.
Soccer evaluation tool
Score each sub-skill 1-10.
Soccer evaluation profile
The browser version leaves the meaning of each number to you. In the Striveon app, each level from 1 to 10 comes with a written description, so two coaches who give a 7 for Pressing are scoring against the same text. See the written criteria behind each score in Striveon.
Following the Weaker Foot From Fall to Spring
Re-rate the 24 sub-skills at each checkpoint and the direction each player is heading shows up. For the winger working on their weaker foot, that is the difference between hoping the extra reps helped and watching Close Control Dribbling climb from a 4 to a 6.
| Checkpoint | When | What it captures |
|---|---|---|
| Baseline | Start of a block | Where every sub-skill stands on day one of the block |
| Progress check | Midway | What is responding to coaching and what is not |
| Development review | End of the block | How far each number moved since day one, and what the next block should target |
In Striveon, next year's numbers line up beside this year's in the same profile, so set the rhythm that fits your calendar, such as the end of each training block or the week before tryouts.
Simple Soccer Evaluation Form
Not every soccer program needs six numbers per player. A rec club placing 100 kids on house teams, or any tryout with more players than the evaluators can watch closely, gets further with three categories.
Three Categories for Rec Placement
Technical, Physical, and Tactical, each scored 1 to 5, give a rec draft enough separation to deal players evenly across teams. Rec clubs use the form in one of two ways. Some hold a single evaluation day and score everyone at once. Others follow the AYSO pattern in the table above, where each team's own coach rates their players at the end of the season. In that pattern, average the three scores into one 1-to-5 rating, rounded to the nearest half point, before the coaches meet to harmonize. The same three-category sheet works for both.
Six Categories for Selective Rosters
Travel, academy, and high school teams are picking a roster, and the players who miss out will ask why. Six scores let you separate two midfielders with the same total, one who dribbles well in tight spaces but holds the ball too long under pressure and one with the opposite profile. That split doubles as feedback, because it tells each player what to work on before next season.
A printed sheet holds one player. For a whole draft list, Copy as Table gives a spreadsheet grid, one row per child.
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Technical | ○ | ○ | ○ | ○ | ○ |
| Physical | ○ | ○ | ○ | ○ | ○ |
| Tactical | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Total Score | _______ / 15 | ||||
Youth Soccer Tryout Evaluation Form
The US Youth Soccer Player Development Model(opens in new tab) notes that children progress through motor development at their own rate, and its stages of growth put puberty at ages 10 to 14. A U10 and a high school freshman should not be scored on the same priorities. The age guidance and the weighting table below are our own recommendations, shaped by that development picture.
U8-U10: Focus on Ball Mastery and Enjoyment
Most players this young are still working out how to move with a ball at their feet. Score ball mastery first, then willingness to try something new and how much they enjoy the game, and leave tactical understanding and positional play for later.
Look for players who are comfortable on the ball and eager to have it at their feet. A player who wants the ball in tight situations, even when they lose it, is worth more at this age than one who always plays it safe.
U11-U12: Add Technical Precision and Game Awareness
Skill gaps open up in this band. Passing accuracy, shooting technique, and simple choices like when to dribble and when to pass can now be scored with some confidence.
Watch how players respond to pressure. Some look great in warm-ups but disappear when defenders close them down. Others raise their level when the game gets competitive. Once you've identified standout players, a strong player profile helps you record how they develop.
U13-U14: Evaluate Tactical Understanding
By this age, players should understand positional responsibilities and team shape. Evaluate how quickly they decide and whether they find space under pressure. Physical attributes start to matter more, but technical players who read the game well often outperform athletes who rely on size and speed.
High School Soccer Tryout Evaluation
High school tryouts are often the most selective of the year. Spots are few, and many players arrive already settled in one position. Physical qualities stay the second priority, as they are from U13, but at this level you test them directly. A player who cannot recover defensively late in a half hurts the team however good their touch is.
Add fitness benchmarks to the evaluation, such as timed sprints, the beep test (20-meter shuttle run), and scrimmage endurance over two full halves. Judge tactical sophistication by how players react to pressing triggers and a formation change in live play.
Some players will hope to play in college. Help them collect material they can send to college programs, such as full-match video and game stats from a soccer stat sheet. Deciding together which college ID camps to attend is worth doing early.
Our Recommended Weighting by Age Group
| Age Group | Ball Mastery | Tactical | Physical |
|---|---|---|---|
| U8-U10 | Primary | Supporting | Supporting |
| U11-U12 | Primary | Secondary | Supporting |
| U13-U14 | Supporting | Primary | Secondary |
| High School | Supporting | Primary | Secondary |
Green marks the category we would weight most at each age. Ball mastery leads through U12, and tactical understanding takes over from U13.
Soccer Position-Specific Evaluation
A goalkeeper needs a sheet of their own, and even among field players, a holding midfielder and a winger win their place in different moments. Once you know who is trying out for which role, score those candidates on the sheet for that role as well.
Goalkeeper Evaluation
Evaluate shot stopping first, since one mistake in goal can decide a match. Can they react to close-range shots and get down quickly for low drives? Then watch their positioning. Do they cut down angles and command the penalty area, the one place Law 12(opens in new tab) lets them handle the ball?
After a save, watch what they do next: a quick throw to a free full back, or a driven pass that starts an attack. Listen as well. A keeper who organizes the back line out loud is using the view of the whole field that nobody else has.
Field Player Evaluation
Start with the first touch. Can they control a difficult pass and set up the next action in one motion?
Then look at passing range. Can they play short combinations and also switch the field with a long ball? Without the ball, watch for forwards who press with a plan and midfielders who track runners back. Work rate (the willingness to run, recover, and compete for the whole game) often determines who makes the final roster.
Keep this goalkeeper and field player form on screen, or print it for the sideline.
Goalkeeper Skills
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Shot Stopping | ○ | ○ | ○ | ○ | ○ |
| Distribution | ○ | ○ | ○ | ○ | ○ |
| Positioning | ○ | ○ | ○ | ○ | ○ |
| Communication | ○ | ○ | ○ | ○ | ○ |
| Bravery | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Goalkeeper Total | _______ / 25 | ||||
Field Player Skills
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| First Touch | ○ | ○ | ○ | ○ | ○ |
| Passing Range | ○ | ○ | ○ | ○ | ○ |
| Defensive Awareness | ○ | ○ | ○ | ○ | ○ |
| Off-Ball Movement | ○ | ○ | ○ | ○ | ○ |
| Work Rate | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Field Player Total | _______ / 25 | ||||
Soccer Tryout Drills and Station Plan
A soccer tryout runs best as a string of small games. Rondos, 1v1s, and 4v4s put every player on the ball many times in a few minutes, and they bring out the scanning and weak-foot habits described earlier, which a line of cones never will. Everything below runs on one full field.
Calibrating the Staff on the Six Skills
The staff works as four separate scorers of the same 40 players. Every sheet covers the full form, from Ball Control to Game Intelligence, and stays private until it is handed in, with no numbers traded before then. At the staff meeting before tryouts, go through the rating definitions together and put a number on a few examples, using video clips or a demonstration: "This first touch is a 3, this one is a 4." Work through each skill on the form, since every evaluator scores the whole sheet.
Mark the field early too, so the first half hour goes to watching players instead of moving cones. The rondo and positional grid areas sit in the middle, the 1v1 and counter-attack stations at opposite ends by the goals, and the lines for four 5v5 pitches go down now for later in the session.
Four Station Drills
All four are small games sized for a group of 10, and each has a rule that puts a particular skill on show again and again. The field markings described above show where each one runs.
| Drill | Duration | Purpose | What to Watch |
|---|---|---|---|
| Rondo (7v3) | 12 min | Scanning, first touch, passing under pressure | Seven players keep the ball against three defenders in a tight grid. The defenders change every 2 minutes, so everyone defends at least once. Shows who checks their shoulder before receiving and who finds the free player. |
| 1v1 to Goal | 12 min | Dribbling, finishing, 1v1 defending | Two lines face each other beside a goal, with a goalkeeper candidate from the group, or a rotating player, in goal. The defender passes in and closes down, the attacker tries to beat them and score, and the two switch lines. For one round, attackers must finish with their weaker foot. |
| 3v2 Counter Attack | 12 min | Decisions at speed, finishing, recovery defending | Three attackers break against two defenders and a goalkeeper, and the next wave starts as soon as the attack ends. Players swap between attacking and defending waves. Reveals who makes smart decisions in transition. |
| Positional Play Grid | 12 min | Movement off the ball, spacing, combination play | A 4v4 in a grid with two neutral players who always join the team in possession, and roles change every few minutes. Exposes understanding of team shape and timing of runs. |
For a deeper set organized around first touch, 1v1 duels, and the job each position has to do, see our soccer tryout drills guide.
From Station Grids to Match Pitches
Spread the goalkeeper candidates across the four groups before the first round, and a group without one takes turns in goal. The grass then changes shape twice. The middle grids and goal-end stations give way to four 5v5 pitches after the water break, and those give way to two 9v9 halves for the last half hour.
| Time | Block | Where the 40 players are | Evaluators |
|---|---|---|---|
| 0:00-0:15 | Check-in and warm-up | All 40 together. Hand out numbered bibs and name four groups of 10, spreading goalkeeper candidates across them first. | Copy the bib list onto each sheet before the first round. |
| 0:15-0:30 | Station round 1 | Group 1 rondo, Group 2 1v1 to goal, Group 3 3v2 counter, Group 4 positional grid | One evaluator stays at each station and notes every skill the drill shows. |
| 0:30-0:45 | Station round 2 | Group 1 1v1 to goal, Group 2 3v2 counter, Group 3 positional grid, Group 4 rondo | Same stations. The groups move one station clockwise. |
| 0:45-1:00 | Station round 3 | Group 1 3v2 counter, Group 2 positional grid, Group 3 rondo, Group 4 1v1 to goal | Same stations. |
| 1:00-1:15 | Station round 4 | Group 1 positional grid, Group 2 rondo, Group 3 1v1 to goal, Group 4 3v2 counter | Last station round. Every group has now played all four drills. |
| 1:15-1:25 | Water break | All 40 | Check that every bib number has station notes. |
| 1:25-1:55 | 5v5 small-sided games | Four games at once on four small pitches, each group split into two teams of 5. Four 7-minute games. | Each evaluator moves one pitch after every game, so all four watch every group play. |
| 1:55-2:25 | 9v9 scrimmage | Two games at once, one on each half of the field: 36 players on the field plus 4 rolling subs, one per team. Two 15-minute halves. | Two evaluators per game, swapping games at halftime. |
| 2:25-2:30 | Cool-down | All 40 | Close out the sheets on the touchline before anyone leaves. |
Short on field time? The printable two-hour soccer tryout plan runs 30 to 50 players through one field in two hours, with a block of position stations built in.
Running Small-Sided Games
Games show who still plays well with a defender close and who talks to teammates. Running the tryout scrimmage in a 9v9 formation on each half of the field gives you a realistic game setting while keeping every player visible. For game design principles that apply to tryouts, see our complete guide to small-sided games.
Comparing Scores and Making Roster Decisions
Once the players have gone home, bring the four sheets and the compile sheet to one table. A note from the rondo station can change a ranking here, for example when a player scanned constantly there but had a quiet scrimmage. Striveon also records which coach scored each evaluation, which helps when next year's staff wants to know who saw what.
Share specific observations with players or parents who request them. "You receive the ball well on your back foot but tend to look down when dribbling" gives a player something concrete to practice. Vague advice like "be more aware" doesn't.
Digital evaluation tools let you track development from tryout to tryout, showing players their growth over time. Once your roster is set, a structured soccer practice plan helps you turn those specific observations into targeted training blocks throughout the season, and our soccer drills fill those blocks with activities matched to each player's development goals.
What's Next?
Put This Into Practice
Athlete Evaluation and Assessment
Rate first touch, pressing, and transitions against written level descriptions, and compare this season's evaluations with last season's.
Evaluation Framework Setup Guide
Write the level descriptions your staff scores against, calibrate evaluators, and check whether their ratings agree before scores decide a roster.
Athlete Development and Management
Use one skill framework across every coach, set a baseline for each player, and follow how each one grows from evaluation to evaluation.
Keep Reading
Soccer Stat Sheet (Free Printable Templates)
Track goals, assists, shots, and goalkeeper saves during matches with templates for club, high school, and NCAA formats.
Sources & References
- US Youth Soccer: Player Development Model(opens in new tab)
- AYSO Wiki: Team Formation and the Division Coordinator(opens in new tab)
- IFAB Laws of the Game: Law 12, Fouls and Misconduct(opens in new tab)
- Striveon: Athlete Evaluation (the 6-area, 24-skill soccer framework in this guide)(opens in new tab)