Golf Evaluation Form
A 10-handicap golfer and a scratch player might both stripe their driver down the middle—the difference shows up on the scorecard at the end. Golf evaluation reveals why some players convert good swings into good scores while others don't. Your assessment needs to capture not just ball-striking, but course management, mental game, and the short game where strokes are actually saved.
These forms cover six areas that define golf performance: driving, iron play, short game, putting, course management, and mental game. Rating rubrics describe what you observe at each skill level, so your evaluations stay consistent whether you're assessing junior golfers learning fundamentals or competitive players working toward scratch status.
Free Printable Golf Evaluation Form
Rate driving, iron play, short game, putting, course management, and mental game on a 1-5 scale. Each rating describes what you actually see on the course—not swing aesthetics, but whether shots find fairways, approaches hold greens, and putts drop. The rubric below translates round performance into actionable feedback.
Skill Evaluation Table
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Driving | ○ | ○ | ○ | ○ | ○ |
| Iron Play | ○ | ○ | ○ | ○ | ○ |
| Short Game | ○ | ○ | ○ | ○ | ○ |
| Putting | ○ | ○ | ○ | ○ | ○ |
| Course Management | ○ | ○ | ○ | ○ | ○ |
| Mental Game | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Total Score | _______ / 30 | ||||
Rating Scale Definitions
The scorecard tells the story. A "3" golfer might hit good shots but gives back strokes with mental lapses or poor course management. A "5" converts solid ball-striking into low scores by eliminating big numbers and capitalizing on scoring opportunities.
| Skill | 1 (Needs Work) | 2 (Below Avg) | 3 (Average) | 4 (Above Avg) | 5 (Excellent) |
|---|---|---|---|---|---|
| Driving | Inconsistent contact, frequent mishits, direction unpredictable | Occasional solid contact, struggles with slice or hook, limited distance | Decent contact and direction, some distance control, fairway hit rate around 50% | Consistent ball flight, good distance, can shape shots when needed | Reliable distance and accuracy, controls trajectory, hits 60%+ fairways |
| Iron Play | Poor contact, distance control varies by 20+ yards, misses greens consistently | Inconsistent contact, struggles with longer irons, approach shots often short | Solid contact on mid-irons, green in regulation rate around 30-40% | Good distance control, can work ball left/right, GIR rate 40-50% | Precise distance control, hits specific yardages, GIR rate 50%+ |
| Short Game | Chunks and skulls chips regularly, no feel for distance around greens | Basic chip motion, struggles with varied lies, bunker play unreliable | Can get up and down occasionally, consistent chip technique, basic bunker play | Good touch around greens, reads slopes well, saves par from 50+ yards | Elite touch and creativity, controls spin, up-and-down rate 60%+ |
| Putting | Poor distance control, misses short putts frequently, no read awareness | Basic stroke, struggles outside 6 feet, three-putts common | Decent lag putting, makes most inside 4 feet, reads basic breaks | Good speed control, confident inside 8 feet, reads subtle breaks | Excellent touch, holes out from 10+ feet regularly, rarely three-putts |
| Course Management | No strategy, takes unnecessary risks, doesn't know distances | Basic club selection, some awareness of hazards, struggles with tough lies | Knows own distances, avoids big numbers, plays to strengths | Smart course strategy, manages risk well, plays within abilities | Expert strategy, knows when to attack vs. play safe, minimizes mistakes |
| Mental Game | Easily frustrated, dwells on bad shots, loses focus quickly | Affected by bad shots, inconsistent focus, struggles under pressure | Recovers from mistakes reasonably, maintains focus most of the round | Strong composure, stays present, performs well in pressure situations | Unshakeable focus, thrives under pressure, turns bad breaks into motivation |
Junior Golf Evaluation Form
Junior golf evaluation requires age-appropriate expectations. Research on early-stage golf development(opens in new tab) emphasizes process-oriented assessment over outcome-based scoring—watching how a young player swings matters more than where the ball lands. Your evaluation criteria should match the developmental stage.
Ages 8-10: Building the Foundation
At this stage, evaluate grip, stance, and basic swing motion. Can they make consistent contact? Do they maintain balance through the swing? Most importantly, do they enjoy being on the course? The best predictor of future development at this age is enthusiasm for the game, not ball-striking prowess.
Focus on etiquette and rules awareness. Young golfers who understand pace of play, repair ball marks, and follow basic rules develop habits that serve them throughout their golf journey.
Ages 11-12: Developing Consistency
Players at this age should demonstrate consistent fundamentals and basic course management. Evaluate whether they can select appropriate clubs for distances and whether they understand when to play safe versus attack. Putting distance control becomes assessable—can they lag long putts close?
Watch how they handle frustration. Golf tests patience more than most sports. Players who stay composed after bad shots will progress faster than those who let one mistake derail their round.
Ages 13-14: Competitive Readiness
Competitive juniors should show shot-shaping ability and strategic thinking. Evaluate whether they can work the ball left or right when needed and whether they manage risk appropriately. Mental game becomes more important—can they maintain focus over 18 holes?
Physical development varies widely at this age. Focus on technique and decision-making rather than distance. Players with solid fundamentals will add power as they mature physically.
Recommended Evaluation Weighting by Age
| Age Group | Technical Skills | Fundamentals | Attitude/Focus |
|---|---|---|---|
| Ages 8-10 | 20% | 30% | 50% |
| Ages 11-12 | 30% | 35% | 35% |
| Ages 13-14 | 40% | 35% | 25% |
| Ages 15+ | 50% | 30% | 20% |
Green highlights show the highest priority category for each age group. Attitude dominates at younger ages; technical skills become primary as players mature and compete.
| Skill Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Fundamentals | ○ | ○ | ○ | ○ | ○ |
| Ball Contact | ○ | ○ | ○ | ○ | ○ |
| Putting | ○ | ○ | ○ | ○ | ○ |
| Attitude & Focus | ○ | ○ | ○ | ○ | ○ |
| Rules & Etiquette | ○ | ○ | ○ | ○ | ○ |
| Notes | |||||
| Total Score | _______ / 25 | ||||
Junior Rating Definitions
| Category | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Fundamentals | Grip, stance, or posture needs significant work | Basic setup but inconsistent, forgets fundamentals under pressure | Solid setup routine, maintains posture through most swings | Excellent fundamentals, consistent pre-shot routine | Tour-quality setup, athletic posture, repeatable routine |
| Ball Contact | Frequently tops or chunks, contact point varies widely | Occasional solid contact, struggles with consistency | Makes decent contact most swings, ball gets airborne | Consistent ball-first contact, predictable ball flight | Pure contact, compresses ball well, confident on all clubs |
| Putting | Inconsistent stroke, poor distance control | Basic stroke, makes most 3-footers, struggles with longer putts | Decent lag putting, reasonable read awareness | Good speed control, confident inside 6 feet | Excellent touch and read ability, low putt count per round |
| Attitude & Focus | Gets frustrated easily, distracts others, poor sportsmanship | Inconsistent effort, loses focus during round, needs reminders | Positive attitude, stays focused most of the time, respectful | Excellent attitude, encourages others, maintains focus | Natural leader, handles adversity well, always fully engaged |
| Rules & Etiquette | Unaware of basic rules, needs constant reminders on etiquette | Knows basic rules, sometimes forgets pace of play or repair duties | Good rules knowledge, repairs divots and ball marks, keeps pace | Strong rules knowledge, helps others, excellent course care | Expert rules knowledge, role model for etiquette, promotes good habits |
Strengths:
Areas to Develop:
Goals for Next Session:
Is a 2.8 Handicap Good in Golf?
A 2.8 handicap places you among the top 5% of golfers. For context, the USGA reports the average male handicap(opens in new tab) is around 14, while the average female handicap is closer to 28. Breaking into single digits puts you in elite amateur territory—a 2.8 means you're nearly scratch.
Handicap Levels Explained
| Handicap Range | Typical Score | What It Means |
|---|---|---|
| Scratch (0) | Shoots par or better | Elite ball-striking, consistent short game, strong mental game |
| Low Single (1-5) | Shoots 73-77 typically | Very good all-around, occasional great rounds, few blow-up holes |
| Mid Single (6-9) | Shoots 78-82 typically | Solid fundamentals, some inconsistency, can score when putting well |
| Low Double (10-14) | Shoots 83-88 typically | Decent ball-striking, short game needs work, course management improving |
| Mid Double (15-19) | Shoots 89-95 typically | Developing fundamentals, some good shots mixed with mistakes |
| High Double (20+) | Shoots 95+ typically | Learning basics, contact inconsistent, building foundational skills |
What Separates a 2.8 from Scratch?
Statistical analysis shows scratch golfers(opens in new tab) average 2.3 birdies per round with only 0.25 double bogeys. They hit around 60% of fairways and 50% of greens in regulation. The gap between a 2.8 and scratch often comes down to eliminating one big mistake per round—that one double bogey that turns 73 into 75.
At this level, small improvements in any area translate directly to lower scores. Your evaluation should identify which specific skill holds you back. Is it approach shots that end up 30 feet away instead of 15? Is it three-putting once per round? Your rubric can quantify these gaps.
Using Handicap in Evaluations
Handicap provides overall context, but your evaluation form identifies specific strengths and weaknesses. Digital evaluation tools help track how individual skills progress—showing whether a player's short game improves faster than their driving or vice versa.
What Is the 60/40 Rule in Golf?
The 60/40 rule suggests allocating around 60% of practice time to short game (putting, chipping, pitching) and 40% to full swings (driving, irons). This ratio reflects where strokes are actually saved—nearly 70% of golf shots occur from within 100 yards(opens in new tab), yet most amateurs spend 80% of range time on full swings.
Why Short Game Dominates
Consider a typical 90-shooter's round: maybe 14 drives, 14 approach shots, 20 chips and pitches, and 36 putts. That's 56 short game shots versus 28 full swings. Yet most amateurs spend 80% of their range time pounding drivers. The 60/40 rule corrects this mismatch.
Even tour pros follow this principle. Phil Mickelson famously practices short game for hours. The logic is simple: shaving 3 putts per round (going from 36 to 33) drops your handicap faster than adding 10 yards to your drive.
Applying 60/40 to Evaluations
When time is limited, weight your assessment toward short game skills. A player who chips close and rarely three-putts will outscore someone with a picture-perfect swing but poor touch around the greens. Your evaluation form should reflect this reality—putting and short game deserve equal attention to driving.
Track practice allocation alongside skill ratings to see whether players actually follow 60/40 recommendations. Development plans become more effective when practice habits align with scoring realities.
What Is Scrambling Percentage in Golf?
Scrambling percentage measures how often you save par after missing the green in regulation. PGA Tour tracks this statistic(opens in new tab) as a key indicator of short game skill—it captures your ability to chip close and sink the putt when your approach shot misses the target.
How Scrambling Is Calculated
The formula is simple: divide successful par saves by total missed greens, then multiply by 100. If you miss 12 greens during a round and save par on 4 of them, your scrambling percentage is 33%. This single number reveals how well your short game rescues wayward approaches.
Scrambling Benchmarks by Skill Level
Scrambling percentages vary significantly by ability: PGA Tour professionals average 58-62%, with elite scramblers reaching 65-70%. Scratch golfers typically scramble 50-60% of the time. A 10-handicap might manage 30-40%, while 20-handicaps often fall to 15-25%.
These gaps explain why short game practice pays off. Moving from 25% to 40% scrambling saves roughly 2-3 strokes per round—enough to drop a full handicap point.
Using Scrambling in Evaluations
Track scrambling during playing assessments. A player who hits greens but scrambles poorly might have putting issues. Someone who misses greens but scrambles well has solid short game fundamentals. This metric pairs perfectly with the 60/40 rule—players with low scrambling percentages should prioritize short game practice.
Digital evaluation tools help track scrambling across multiple rounds, revealing whether short game improvements translate to better scores over time.
What Is the 90% Rule in Golf?
The 90% rule states that good golfers hit their ball at least 90% of the target distance(opens in new tab) on every shot. From 150 yards, that means advancing the ball at least 135 yards—no chunks, tops, or significant mishits. This single metric separates scoring golfers from struggling ones.
Why 90% Matters
A skulled chip that runs 40 yards past the hole costs strokes just like a topped drive. The 90% rule captures this: it's not about perfect shots, it's about avoiding disasters. Scratch golfers achieve 90%+ on nearly every swing. High handicappers might hit 70% of their shots at 90%+ distance—those other 30% destroy their scores.
Contact quality drives the 90% rule. Players who consistently find the center of the clubface meet the threshold; those who hit off the toe or heel fall short. Evaluate contact patterns during assessment drills.
Tracking 90% Compliance
During an on-course evaluation, note how many shots meet the 90% standard. A round with 60/70 shots at 90%+ distance indicates solid contact. A round with only 50/70 suggests the player needs fundamental work on ball-striking before focusing on strategy or specialty shots.
Platforms like Striveon let you track this metric across multiple rounds, showing whether contact quality improves over time. Progress on the 90% rule often predicts handicap drops before the scorecards reflect it.
Golf Skills Assessment Drills
Structured assessment reveals more than hitting random shots. When you systematically test each skill area, you get comparable data across players and sessions. The Player Development Index (PDI)(opens in new tab) demonstrates this approach—standardized testing that produces scores out of 100 for golf skills, physical attributes, and mental game.
Sample Assessment Drills
These drills test golf skills efficiently. Each targets specific abilities you need to evaluate.
| Drill | Duration | Purpose | What to Watch |
|---|---|---|---|
| 10-Shot Driving Test | 10 min | Assess driving consistency | Count fairway hits out of 10 drives. Note typical miss pattern (fade/draw/straight). |
| Approach Shot Ladder | 15 min | Test distance control | Hit to targets at 50, 75, 100, 125, 150 yards. Score proximity to target. |
| Up-and-Down Challenge | 10 min | Evaluate short game | 5 chips from different lies, 5 bunker shots. Track up-and-down conversions. |
| Putting Gate Drill | 10 min | Assess putting stroke | 10 putts through a gate from 6 feet. Then 5 lag putts from 30 feet. |
| On-Course Assessment | 90 min | Real-world evaluation | Play 9 holes. Score each shot type separately. Note course management decisions. |
On-Course Assessment: The Real Test
Range performance doesn't always translate to course play. The on-course assessment captures decision-making, pressure handling, and recovery skills that only emerge during actual golf. Watch which clubs players choose on tight holes. Notice whether they manage risk or take unnecessary gambles.
Score each shot type separately during playing evaluation: drives, approaches, chips, bunker shots, and putts. This breakdown reveals patterns—a player might hit greens well but struggle with lag putting, or drive straight but miss short irons consistently.
Post-Assessment Review
Compare drill results to on-course performance. Players who score well in controlled drills but struggle on the course may have mental game gaps. Those who perform better on the course than in drills might have competitive instincts that override technical limitations.
Build your evaluation framework with both drill scores and playing assessments. The combination gives a complete picture of where each golfer stands and what they need to work on.
What's Next?
Put This Into Practice
Athlete Evaluation and Assessment
Score driving, iron play, short game, and putting digitally. Track golf skill development across seasons and share ratings with your coaching staff.
Evaluation Framework Setup Guide
Define what each rating level means for golf-specific skills. Build rubrics your coaches can apply consistently.
Athlete Development and Management
Convert evaluation scores into development goals. Monitor golfer progress season over season and keep players engaged with visible improvement.