Basketball Shooting Drills

By Riku PelkonenLast verified

Basketball shooting drills are structured shooting reps that build accurate, repeatable shots through staged form work, catch-and-shoot reps, off-the-dribble pull-ups, three-point range, free throws, and game-speed scoring. The eighteen drills below progress from stationary form to game-speed finishes, each with a coaching cue, the most common error, a fix, and a measurable benchmark.

A shot that holds up in a fourth quarter is built from form first, then from rep volume under situations that look like a real possession. Missed jumpers trace back to the feet, the elbow, or the follow-through. The drills are sequenced so each layer fixes one breakdown before adding the next. High school and older players run the full progression in a single workout; middle school and younger stop at catch-and-shoot and add off-dribble blocks once footwork holds. For a session template that bundles shooting into a full practice, see our basketball practice plan templates.

Shooting Form Fundamentals

Every drill in this guide assumes the same five-point shooting form. Walk through this checklist with each player before running the form work below.

  • Balance. Feet shoulder-width apart, toes at the rim, shooting-side foot slightly ahead.
  • Eyes. Locked on a single target (front or back of the rim) until the ball lands.
  • Elbow. Stacked under the ball, not flared, forearm at a 90 degree angle when loaded.
  • Release. Ball rolls off index and middle fingers with backspin; the off-hand guides only and leaves the ball before release.
  • Follow-through. Wrist snaps toward the rim, fingers pointed at the target, hand held in the "cookie jar" until the ball lands.

BEEF (Balance, Eyes, Elbow, Follow-through) is the shorthand most coaches use. Run through it before every shooting block until players self-correct without a cue. The USA Basketball Player Development Curriculum(opens in new tab) treats proper shooting form as a foundational fundamental, with skill categories built around footwork, body control, and shooting before scoring volume.

Form Shooting Drills (Beginner)

Form shooting builds the muscle memory that everything else relies on. Start each player at three feet from the rim and move back two feet only when they hit ten in a row with clean form on the previous spot. Players who own the form close in grow their range every year; players who skip ahead plateau by mid-season. If you're brand new to the game and need a broader skill progression first, work through our basketball drills for beginners library for dribbling, passing, and defensive fundamentals before layering in the shooting reps below. Add the ones you want to your shooting session as you read.

One-Hand Form Shooting

FormBeginner
Players: SoloTime: 4 minEquipment: 1 ball / player, hoop

Builds: Wrist snap and finger roll


Kneel three feet from the rim with the ball in the shooting hand only, off-hand behind the back. Shoot using wrist and elbow, follow through, and rebound. Twenty makes before standing up removes the off-hand variable so players feel the wrist snap and finger roll.

Reps: 20 makes before standing up

Target: 20 makes in under 3 min with clean rotation

Coaching cues

Wrist snaps to the rim · Hold the cookie jar

Common mistake & fix

Mistake: Palm drag causing side-spin

Fix: Ball on the fingerpads, palm visible to the floor when loaded.

Two-Hand BEEF Progression

FormBeginner
Players: SoloTime: 8 minEquipment: 1 ball / player, hoop

Builds: Repeatable two-hand form


Stand at three feet and run through balance, eyes, elbow, follow-through aloud, then shoot. Twenty makes each at three feet, five feet, the free-throw line, and the elbow, moving back only when form holds.

Reps: 20 makes per spot (3ft, 5ft, FT line, elbow)

Target: 20 of 25 at the FT line before the elbow

Coaching cues

Shoulders square · Eyes locked · Elbow under

Common mistake & fix

Mistake: Rushing through BEEF and shooting on the way up

Fix: Add a one-second pause at the loaded position until the rhythm becomes natural.

Wall Form Shooting (Solo)

FormBeginner
Players: SoloTime: 5 minEquipment: 1 ball + wall

Builds: Straight-line release (solo)


The player stands two feet from a wall and shoots straight up; the ball should travel straight and return to the same hands. A five-minute solo warm-up.

Reps: 5-min solo warm-up

Target: 25 consecutive returns to the same hands, no step

Coaching cues

Ball goes up, ball comes back to the same spot

Common mistake & fix

Mistake: Ball drifts left or right from off-hand interference

Fix: Rest the off-hand on the side of the ball with no thumb pressure.

Catch and Shoot Drills

Most shots in a real game come off a catch, not a dribble. Catch-and-shoot drills build the footwork on the arrival, the squared-up base, and the quick release before a closeout defender gets there. Run these once form shooting holds steady at the elbow and free throw line.

Five Spot Catch and Shoot

Catch & ShootIntermediate
Players: PairsTime: 12 minEquipment: 1 ball / pair, cones

Builds: Footwork on the catch


Five spots along the elbow line: corner-baseline, both wings, elbow extended, and the top of the key. A passer at the top; the shooter rotates the spots, sets the feet on the catch, and shoots in one motion. Twenty reps per spot.

Reps: 20 reps per spot

Target: 14 of 20 (HS) / 10 of 20 (MS) per spot

Coaching cues

Feet set before the ball arrives

Common mistake & fix

Mistake: Side-step before squaring up, losing rhythm

Fix: The shooter calls “ball” before the pass and is already in stance when it arrives.

Hop vs 1-2 Footwork

Catch & ShootIntermediate
Players: PairsTime: 8 minEquipment: 1 ball / pair, cones

Builds: Catch footwork patterns


The same five-spot setup. Half the reps use a two-foot hop (both feet land together), half use a 1-2 step (inside foot, outside foot). The hop is faster; the 1-2 is more balanced for younger players. Test which works best per shooter.

Reps: Half hop, half 1-2, across the 5 spots

Target: Hop and 1-2 make % within 10 points

Coaching cues

Shoulders to the rim before the shot, not during

Common mistake & fix

Mistake: The upper body rotates during the rise

Fix: Exaggerate the foot plant; freeze for half a second before releasing.

Closeout Catch and Shoot

Catch & ShootAdvanced
Players: Groups of 3Time: 6 minEquipment: 1 ball / group

Builds: Shoot-or-drive read vs a closeout


A defender starts under the basket, the shooter at a wing. The coach passes and the defender sprints out with a hard closeout; the shooter shoots over a short closeout or fakes and drives past a flying one. Ten reps per side.

Reps: 10 reps per side

Target: 6 of 10 makes plus 3 drives past a hard closeout

Coaching cues

Shoot the open one, attack the bad closeout

Common mistake & fix

Mistake: Rushing into a fade-away to avoid contact

Fix: Feet stay grounded until the read is made.

Off-the-Dribble Shooting Drills

Off-the-dribble shots are harder than catch-and-shoots because the player is moving when the shot leaves the hand. Run these only after catch-and-shoot reps look clean. The handle behind these pull-ups is built in our basketball dribbling drills library, which covers stationary, two-ball, on-the-move, and live-pressure work.

Pull-Up Jumper Off One Dribble

Off-DribbleIntermediate
Players: AnyTime: 6 minEquipment: 1 ball / player, hoop

Builds: One-dribble pull-up


From the wing, the player takes one hard dribble toward the rim, plants on a 1-2 step, and shoots a mid-range pull-up. Ten reps per wing.

Reps: 10 reps per wing

Target: 5 of 10 per wing, feet planted

Coaching cues

Low gather, high release

Common mistake & fix

Mistake: Drifting forward through the shot

Fix: Draw a tape line where the gather should happen; stop on the line, not past it.

Hesitation Pull-Up

Off-DribbleAdvanced
Players: AnyTime: 6 minEquipment: 1 ball / player, hoop

Builds: Hesitation into a pull-up


The same wing setup, but the player hesitates after the first dribble (a slight upward shoulder bounce to fake a pull-up), then attacks with a second dribble before rising. Eight reps per side.

Reps: 8 reps per side

Target: 4 of 8 per side, hesitation under half a second

Coaching cues

Rise, attack, rise

Common mistake & fix

Mistake: The hesitation becomes a full stop, killing momentum

Fix: Keep the dribble alive; the ball stays low.

Step-Back Jumper

Off-DribbleAdvanced
Players: AnyTime: 6 minEquipment: 1 ball / player, hoop

Builds: Step-back footwork and balance


The player drives toward the rim, plants the inside foot, pushes off into a backward jab, then rises into a jumper. Eight reps per side. Advanced footwork for high school and older.

Reps: 8 reps per side

Target: 4 of 8 per side, feet on the marked spot

Coaching cues

Plant, push, balance

Common mistake & fix

Mistake: Falling backward through the release, sending the shot short

Fix: Feet land on a marked spot and balance is held for one beat after the shot.

3-Point Shooting Drills

Three-point shooting blends form, range, and stamina. Build range from the shorter line first and only run distance reps after form holds at the corner; leg drive matters more than arm strength.

Five Spot 3-Point Shooting

3-PointIntermediate
Players: PairsTime: 12 minEquipment: 1 ball / pair, cones

Builds: Range from the arc


The same five spots, moved out to the 3-point arc. Twenty reps per spot. Corners are the shortest 3, the top of the key the longest.

Reps: 20 reps per spot

Target: 8 of 20 corners/wings, 6 of 20 top (HS)

Coaching cues

Legs first, arms second

Common mistake & fix

Mistake: Shorter players short-arm the top-of-key 3

Fix: Deeper bend before the shot; push through the floor with the legs.

One-Minute 3-Point Drill

3-PointIntermediate
Players: PairsTime: 5 minEquipment: 1 ball / pair, timer

Builds: 3-point rhythm under fatigue


One minute on the clock. The shooter rotates between three spots (corner, wing, top of the key) with a partner rebounding and passing. Count made 3s in 60 seconds.

Reps: Made 3s in 60s

Target: 8 made 3s (HS) / 5 made 3s (MS)

Coaching cues

Form first, makes second

Common mistake & fix

Mistake: Chasing the clock and breaking form in the last fifteen seconds

Fix: Stop counting if form breaks; require two clean reps before the count resumes.

Around the World 3s

3-PointIntermediate
Players: AnyTime: 10 minEquipment: 1 ball / player

Builds: Range consistency around the arc


The player moves through seven spots from baseline to baseline along the 3-point arc, requiring two consecutive makes from each spot before moving on. A miss sends them back one spot.

Reps: 2 consecutive makes per spot, 7 spots

Target: Full lap under 8 min (HS) / 12 min (MS)

Coaching cues

Every spot is a free throw, treat it the same

Common mistake & fix

Mistake: Rushed shots on the spot they struggle with most

Fix: Add a five-second reset (dribble in place) before the second shot on any spot where the first missed.

Free Throw Shooting Drills

Free throws decide close games at every level above youth basketball. A team shooting 70 percent wins games that a 60 percent team loses. Treat free throws like a drill, not a recovery break.

Routine and Reps

Free ThrowAll levels
Players: AnyTime: 5 minEquipment: 1 ball / player

Builds: Repeatable free-throw routine


Each player builds a fixed pre-shot routine: dribble count, breath, alignment, target, shoot. Ten free throws per session with the routine; log the make percentage.

Reps: 10 free throws, log %

Target: 7 of 10 (HS) / 6 of 10 (MS)

Coaching cues

Same routine every shot

Common mistake & fix

Mistake: The routine drifts when nervous or rushed

Fix: Verbalize the first step (“two dribbles”) before each shot.

Pressure Free Throws

Free ThrowIntermediate
Players: TeamTime: 5 minEquipment: 1 ball / player

Builds: Free throws under pressure


At the end of practice, each player shoots two free throws. Miss one and the team runs a sprint; miss both and they run two. Adds the consequence real-game free throws carry.

Reps: 2 each, miss = team sprint

Target: Team 70%+ over a 10-practice block

Coaching cues

Your routine, every time

Common mistake & fix

Mistake: Pressure rushes shooters

Fix: Four-second minimum at the line before release.

Tired Free Throws

Free ThrowIntermediate
Players: AnyTime: 10 minEquipment: 1 ball / player

Builds: Free throws on tired legs


The player sprints sideline to sideline twice, jogs to the line, and shoots two free throws. Repeat ten rounds. The gap between fresh and tired percentages reveals conditioning problems disguised as shooting problems.

Reps: 10 rounds (sprints + 2 FT)

Target: Tired % within 10 points of fresh

Coaching cues

Deep breath, find your routine

Common mistake & fix

Mistake: Fatigue collapses the legs, so the shot loses arc

Fix: Exaggerate leg drive on tired reps; lift through the shot.

When the gap between fresh and tired free throws stays above 10 points round after round, the limiter is conditioning rather than shooting form. Pair these tired-shooting protocols with the sideline sprints, lane slides, and full-court flow drills in our basketball conditioning drills sub-topic so legs hold up in the fourth quarter.

Game-Speed Shooting Drills

Skill drills build the form; game-speed drills build the decision. Spend the last ten to fifteen minutes of every shooting workout in this category once earlier drills run without breakdowns.

Around the Arc 5-4-3-2-1

Game-SpeedAdvanced
Players: PairsTime: 6 minEquipment: 1 ball / pair

Builds: Pressure shooting around the arc


A descending-make progression around the 3-point arc: make five from the corner, then four from the wing, three from the top, two from the opposite wing, one from the opposite corner. Fifteen makes total across five spots.

Reps: 15 makes (5-4-3-2-1)

Target: Under 5 min (HS) / 8 min (MS)

Coaching cues

Five then four, do not rush the count

Common mistake & fix

Mistake: Counting misses instead of makes

Fix: The rebounder calls the make number out loud after each made shot.

40 in 3 (Two-Sided Variation)

Game-SpeedAdvanced
Players: PairsTime: 6 minEquipment: 1 ball / pair, timer

Builds: Both-sides scoring under fatigue


Three minutes on the clock with two players sharing one basket. The shooter alternates strong- and weak-hand reps per category: five strong plus five weak layups, five right plus five left elbow jumpers, five right plus five left wing jumpers, five right plus five left baseline shots.

Reps: 40 attempts in 3 min

Target: 32 of 40 (HS)

Coaching cues

Five strong, five weak, then move

Common mistake & fix

Mistake: Skipping weak-hand reps when fatigued

Fix: The rebounder calls “weak hand” before every weak-side attempt.

Beat the Pro

Game-SpeedIntermediate
Players: AnyTime: 8 minEquipment: 1 ball / player

Builds: Composure after misses


The player picks five spots and a target make-rate (for example, 7 of 10). The “Pro” earns a point per miss; the player earns a point per make. First to seven wins.

Reps: First to 7 points

Target: Win 6 of 10 sessions over four weeks

Coaching cues

Next shot is the only shot

Common mistake & fix

Mistake: Rushing to make up ground after a miss streak

Fix: Deep breath and a verbal reset (“clean slate”) before each shot.

The 40 in 3 card above is a two-sided variation that forces the shooter to balance both hands under fatigue. For the original single-side protocol, see our basketball drills library or the Basketball Coach Weekly 40 in 3 protocol(opens in new tab).

Build Your Shooting Session

A shooting workout means little until a make target sits next to it. The drills you picked while reading line up into one workout below, so you can attach the number of makes you want from each spot and stop shooting on guesswork.

Your Basketball practice plan

Add drills from the sections above to build a session you can export, print, or copy

Building a Weekly Shooting Routine

A single workout improves nothing on its own. Shooting numbers move when the same drills run on the same days for at least four weeks. The structure below outlines a four-day shooting week for a high school player; scale the volume down by half for middle school and younger.

  • Day 1: Form and Catch-and-Shoot. Five minutes of one-hand form shooting, twenty minutes of BEEF progression, twenty minutes of five-spot catch-and-shoot. Total around 45 minutes.
  • Day 2: Off-the-Dribble. Ten minutes of form warm-up, fifteen minutes of pull-up jumpers off one dribble, ten minutes of hesitation, ten minutes of step-backs (high school and older only).
  • Day 3: 3-Point and Free Throws. Five-spot 3-point shooting (twenty per spot), one-minute 3-point drill (three rounds), ten free throws fresh, ten free throws tired.
  • Day 4: Game Speed. Around the Arc 5-4-3-2-1 (one round), 40 in 3 (two rounds with rest), Beat the Pro (one game), pressure free throws (two each, two rounds).

Track make percentages on each drill across the four-week block: players see the numbers move, and coaches catch form drift before it becomes a habit. Programs running structured training sessions across multiple teams can attach shooting benchmarks to each session so the same progression carries from tryouts through the in-season block. For team practices, slot one shooting drill from each category into the weekly rotation. To pair shooting work with the rest of practice, see our basketball drills library covering all skill areas for the full collection. Pair these shooting drills with our Basketball Defense Drills library to round out both ends of the floor.

Tracking practice numbers alongside game numbers shows whether a drill carries over: a player at 80 percent from the corner in practice but 25 percent in games has a confidence problem, not a mechanics problem. Our basketball stat sheet has columns for tracking the same shooting metrics across practice and games. Coaches running multiple teams benefit from keeping shooting drills tagged so assistants pull up the right session in seconds. See how Striveon's drill library tags drills by skill area, age, and equipment.

Shooting Drills FAQ

What are the best basketball shooting drills for beginners?

The best beginner drills work form first at close range: One-Hand Form Shooting from three feet, Two-Hand BEEF Progression at three to five feet, and Wall Form Shooting as a solo warm-up. Beginners progress only when they hit ten consecutive makes with clean form on the previous spot. Skipping ahead to longer range before form holds creates habits that take years to unwind.

How long should a shooting practice session be?

For high school and older, a full shooting workout runs 45 to 60 minutes covering form work, catch-and-shoot, off-the-dribble, three-point, free throws, and a short game-speed block. Middle school and younger players stop at catch-and-shoot for around 30 minutes total, adding off-dribble blocks once footwork holds. Quality ends when form drifts, regardless of clock time.

What is the difference between form shooting and game-speed shooting?

Form shooting isolates a single piece of the shot (footwork, elbow, follow-through) at close range, often one-handed or stationary, with the goal of building muscle memory. Game-speed shooting reintroduces movement, fatigue, defenders, and decision-making (catch-and-shoot under closeout, pull-up off the dribble, free throws while tired). Players need both: form drills build the skill, game-speed drills test whether the skill carries over.

How many shots should a player make per drill?

Set make targets, not attempt targets. Form drills require 20 makes (not 20 attempts) before progressing to the next spot. Five-spot catch-and-shoot uses 20 reps per spot. Game-speed drills like 40 in 3 set explicit make goals (32 of 40 in three minutes for high school). Counting makes forces attention to quality, while counting attempts rewards rushing through the rep.

Can these drills be done alone?

Several drills work solo: One-Hand Form Shooting, Two-Hand BEEF Progression, and Wall Form Shooting need no partner. Free throws (Routine and Reps, Tired Free Throws) also run solo if a player can rebound their own shots. Drills that need a passer or defender, including Five Spot Catch and Shoot, Closeout Catch and Shoot, and 40 in 3, work best with at least one partner to keep the rhythm and confirm counts.

How often should a player run shooting drills each week?

Four sessions per week across a four-week block is the structure that moves shooting numbers measurably. Each session covers a single category (form and catch-and-shoot one day, off-dribble the next, three-point and free throws the third, game-speed the fourth) so the same drills run on the same days. One session per week maintains current level; four sessions build new range.

What is the BEEF method in basketball shooting?

BEEF stands for Balance, Eyes, Elbow, Follow-through. Coaches use it as the shorthand checklist before every shooting block: feet shoulder-width with shooting-side foot slightly ahead, eyes locked on a single target on the rim, shooting elbow stacked under the ball at a 90 degree angle when loaded, wrist snapping toward the rim with fingers pointed at the target on the follow-through. Players run through BEEF aloud during form drills until they self-correct without a verbal cue.

How do you measure improvement in shooting drills?

Log make percentages on each drill and track them across a four-week block. Useful indicators: free throw percentage (target 70 percent at high school), gap between fresh and tired free throw percentages (under 10 points means conditioning is in line), corner three percentage (target 40 percent at high school), and one-minute three-point drill makes (target 8 in 60 seconds at high school). Numbers that move week over week confirm the drill is producing change.

What's Next?

Put This Into Practice

Drill Library

Tag shooting drills by skill area, age, and equipment. Share a single library across your coaching staff so every shooting block pulls from the same source.

Structured Training Sessions

Connect drills, sessions, evaluations, and athlete development pathways inside one platform.

Keep Reading

Basketball Drills (Complete Library)

Skill-focused library covering dribbling, shooting, passing, defense, conditioning, and game situations with 50+ drills for all levels.

Basketball Practice Plan

60 and 90-minute practice plan templates with timed blocks and the 80/20 planning rule, so shooting work fits into a balanced session.